Adventure Log, Day 97:
Off in the distance, I spy some sort of caravan. At a glance, there appears to be two midgets of quarllesome disposition (brownies, mayhap?), a pair of what look like elves and two large armoured figures. I shall land, as not to startle them, and approach. If only I hadn't lost my map!
Adventure Log, Day 98:
I have met with the travellers previously mentioned. It appears I was entirely incorrect in my initial description of the short ones as brownies - instead we have a gnomish mage by the name of Lenna and a surly little dragon, unoriginally named "Drak". Of the taller members of their party, I have met with Asrean, a Paladin of Steve; Raiss, a rather fetching drow warrioress; Haian, who is some manner of golem and Elesse, who appears to be Asrean's page.
Update: Elesse is in no way Asrean's page. He is also not a woman! Learned that the hard way, I did, I did. Regardless of that minor difficulty, they have agreed to allow me to travel with them on their journey north. It appears they are after the lost teasure of Mar-Tek.
Adventure Log, Day 100:
I have met with a rather fascinating sort of animated cactus. Truly brilliant. He has informed us that we are on the correct path and, indeed, not the only traveller he has seen recently. A different Paladin had come by seeking our same treasure, but has not yet returned. Perhaps we will meet with him at the site?
Adventure Log, Day 101:
Travelling through the night on the back of my conjurations, we have found some sort of Pirate Ship in the desert, crewed my the undead. The creatures immediately attacked us upon boarding, but were dealt with handily by myself and, in no small part, my fellow companions. Asrean has taken command of the ship, which appears to be undead itself - ghostily able to transport itself across the dunes, just as a ship goes across water.
Down below the decks, I have found what appears to be a tame specimen of Brown Mould. Though it is kept behind glass, one can still feel the aura of cold released by the creature. It is quite the relief from the desert sun, to be honest.
Adventure Log, Day 102:
By ship and by sail, we have arrived. Here we are at the ruins. And, more importantly, I have gotten the specimen I have sought for so long: The long lost Dire Bulette!
Name | Cost | HP | BaB/Grapple | Speed | Armour | Saves | Attacks |
Skeletal Bluette | 1 | 104 | 8/24 | 40, burrow 10 | 14/11/11 | 6/8/10 | Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4) |
I have already claimed my specimen, and tonight when we make camp, I shall recite the Name of Ghoul-Ra, allowing me to absorb the essence of this creature. With luck, I will be able to return with the true name of the beast and be able to conjure forth the skeleton for study.
Update: I was punched in the throat today. It hurt very much. But perhaps I should give some background on that? We managed to activate some manner of device within the ruins, which revealed the tomb which we have sought. At the center was a dais, which allowed us to teleport into what we had thought was the ruins. Instead, we found ourselves amid a jungle, met by strange natives known as "Guilders". After a brief display of their hospitality, these Guilders made several threats against us, demanding the jewels which my companions held. This provoked a rather large brawl in which the young dragon we were travelling with was poisoned and several of the Guilders were slain. I, myself, was punched in the throat.
The paladin we sought arrived toward the end of the conflict, and was apparently known to Asrean as Percivillus the Pure. He seems a kindly old man, and quite lucid, unlike the Guilders. He explained that this place was in fact a trap, and could not be escaped without the gems. Now that we have the gems, we shall make our leave of this jungle realm and enter the tomb proper. Still, something about all of this leaves me uneasy...