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Author Topic: [D&D 3.5] A world asunder.  (Read 74548 times)

Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #735 on: March 02, 2013, 06:26:04 pm »

Okay. Cool. Thanks GWG.

Edit: One more question. I'm already wearing a magic cloak, so if I wanted an [Item] of resistance, like say, a shirt or vest or something, would that be acceptable? I would assume the same cost for it as for a Cloak of Resistance.
« Last Edit: March 02, 2013, 06:32:27 pm by Hanslanda »
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #736 on: March 02, 2013, 06:34:22 pm »

You'd have to get the GM's word on this, but I think it'd be a bit more expensive.
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #737 on: March 02, 2013, 06:49:19 pm »

Generally, off slot items cost 20% more.
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Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #738 on: March 02, 2013, 07:52:30 pm »

Hmm. I might get one of the Charisma Ioun stones instead. Will that stack with my cloak?
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #739 on: March 02, 2013, 08:20:52 pm »

@ Grek: Why not just.....stop using cerebral stones?
Those aren't actually the problem. The problem is that I just got access to third level breaches. The ones that I get, just for this one single level, do the following:

Impossible Strike - Deny Dex to AC for 1 attack, or do something stupid and pointless with thrown weapons.
Senses Beyond the Self - Scrying sensor of unlimited range, moving up to 360' per round.
Alter Scale and Size - Alter someone's size by +/- two size categories.
Enrichment of the Being - +4 to two attributes for an hour or so.
Destabilize Elements - 7d8 damage in a 20' spread out to Long range.
Form in Flux - I can become immune to poison, sleep effects, paralysis, and stunning, critical hits, darkness, starvation, thirst, and breathing. I also pick a +20 to land speed or gain a swim, fly, burrow speed.
Misplaced Hostility - All creatures within a 10' burst make a will save vs. trying to murder their allies.
Denial of Truth - Confusion in a 30' burst.
Remedy Bane - Cure ability drain.
Mind-Clearing Mania - Cause confusion in one creature while getting rid of all other mind-affecting effects.
Craft of the Damned - Create 7HD with of psuedonatural skeletons/zombies or 4HD worth of other corporeal pseudonatural undead such as vampires, liches, ghouls, wights, morhgs, etc. No max cap on how many I can raise at once, except the duration of the spell.
Obscure the Veil - [Death] effects completely heal the target instead of killing them; also they regen negative levels, ability drain/damage, etc. while under the effects of this breach.

I also get 3rd level incursion effects, which are:
Broken Tethers - penalty to ranged attacks out to 150'
Terminal Infection - Diseases within 3000' do ability drain instead of damage.
Crying Earth/Air of Excitement - A permanent Huge Earth/Air elemental appears at me every 1d4 hours. They start out indifferent and can be charmed.
Land of Fire/Frozen Heart - All sources of Fire/Water within 3000' animate as Fire/Water elementals of up to Huge size. They start out indifferent and can be charmed.

This is on top of all of my breaches save DCs getting up to 30+ and having all of my wizard-like powers available effectively at will and casting two spells a turn. It's too much and unbalances things.
« Last Edit: March 02, 2013, 08:22:56 pm by Grek »
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #740 on: March 02, 2013, 09:00:57 pm »

Hmm. I might get one of the Charisma Ioun stones instead. Will that stack with my cloak?
No. They're both Enhancement bonuses IIRC.
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #741 on: March 02, 2013, 10:17:11 pm »

Mmmm, point. He probably underestimated just how much you culd raise your saves. Did you have a replacement character in mind?
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #742 on: March 03, 2013, 09:59:01 am »

Current plan right now is Hvorst, the Stone Giant Rogue. Since the LA on giants is +4, that would put me at level 3, right?
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RedWarrior0

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Re: [D&D 3.5] A world asunder.
« Reply #743 on: March 03, 2013, 12:15:49 pm »

No, because you have oodles of Racial HD.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #744 on: March 03, 2013, 12:40:01 pm »

Ah, RHD, the bane of many a monstrous race...
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #745 on: March 03, 2013, 01:16:32 pm »

Racial hit die, my only weakness!

How about I just go for 7 levels of Cloud Giant: http://www.minmaxboards.com/index.php?topic=5577.0
« Last Edit: March 03, 2013, 01:41:38 pm by Grek »
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #746 on: March 03, 2013, 02:25:07 pm »

We do certainly seem to have quite a few bruisers though. You sure you want the party to be so melee heavy?
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #747 on: March 03, 2013, 02:28:18 pm »

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Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #748 on: March 03, 2013, 04:08:50 pm »

The ethnic diversity of our party is impressive. We've got a living construct, a kobold (half silver dragon?), a half drow/half dragon, a half celestial werebear, a gnome with shadow powers, and a 'basic' human harrowed. I think. I could be wrong. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #749 on: March 03, 2013, 04:13:37 pm »

The ethnic diversity of our party is impressive. We've got a living construct, a kobold (half silver dragon?), a half drow/half dragon, a half celestial werebear, a gnome with shadow powers, and a 'basic' human harrowed. I think. I could be wrong. :P
Not quite half-dragon, just dragonwrought. On top of being a dragonblooded species to begin with, hence the greater purity of draconic blood than Raiss.
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