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Author Topic: [D&D 3.5] A world asunder.  (Read 74564 times)

Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #720 on: February 19, 2013, 11:06:29 pm »

Correct me if I'm wrong, But that is Ming the Merciless, yes?
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #721 on: February 19, 2013, 11:18:25 pm »

It is.
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #722 on: February 22, 2013, 05:23:15 pm »

The Dwarven military units have arrived, and not a moment too soon. Reports are filtering about a massive horde of -things- approaching from the north, out of the black ice. Not all of them fit the description of the strange monsters you have been encountering, either.

The Dwarves want to dig in, make a network of trenches that they can defend with Pikes, while the dwarven artillery company provides supporting fire. If they are overwhelmed, they can make an orderly retreat. Hammerers would be deployed from the flanks to force them into close combat. Dwarven crossbowmen would provide ranged support.

However, they are willing to listen to any preparation suggestions you may have in mind.

You have been granted the following units:

320 Dwarven Privates (Fighter 1. Awl Pike, Dwarven Waraxe, Light Crossbow, Half Plate, 2 Potions of Cure moderate wounds, all masterwork)

32 Dwarven Sergeants (Fighter 2, Marshal 1, Awl pike, Full plate, Dwarven Waraxe, heavy crossbow, 5 potions of Remove Disease, Magic Armour.)

16 Lieutenants (Healer 4, Light crossbow, Leather Armour, 20 Blessed Bandages, Wand of CLW, Wand of Remove Disease)

8 Captains ( Warblade 5, Dwarven waraxe, Full Plate, Heavy Steel Shield, All items Magical)

40 Hammerer Constructs (Pg 27 MM2. Does not have the unreliable trait.)

The Fist of Moradin ( 48 Experts, Profession: Siege Engineering. 4 Light Bombards, 1 Heavy Bombard)

The Dwarves have suggested you leave the fighting back of the horde to them, and that you focus your efforts on defeating any commanders or especially dangerous threats.

What do you do?
« Last Edit: February 22, 2013, 05:26:23 pm by Wrex »
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #723 on: February 23, 2013, 03:26:23 pm »

Are we defending the city with these or our keep?

E: Because I think it would be a very good idea to hold the line at our keep and keep them from getting into the city at all. The city has already been hit really hard, and we could station some of the crossbow dwarves on the walls of the keep to give better covering fire. If we have the dwarves dig out trenches and I use Distill Elements* to wall off and make a choke point like so:



We can use the Hammerers on the flanks to force the enemy into first into the siege weapon's firing range and then into the mess of archer fire, trenches and walls that we build in front of the castle.

*1 hour of work will give me 60 minutes/hour x 5 rounds/minute x 1 block per round = 300 5 foot cubes to work with. Assuming we want 10ft tall walls, that's 750 feet of wall.
« Last Edit: February 23, 2013, 04:07:59 pm by Grek »
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #724 on: February 23, 2013, 08:10:49 pm »

Game tonight, a bit less than two hours.
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #725 on: February 23, 2013, 08:20:36 pm »

Grek, one problem, in reference to the archers.

THEY ARE ALL CROSSBOWDWARVES :P
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #726 on: February 24, 2013, 01:46:50 am »

Okay, doubleposting, but that doesn't matter too much.

First off, just a notice to Kaijyuu and Hans, because they happened to miss the session.

Next off, where the party is heading next. I think it's already been said that chasing the horde of whateveritis wasn't the best idea. And the dwarves also said that they aren't mobile troops. What I propose is that we head into the drow realm (Like we had sorta planned to do before the battle) in order to not only get some light infantry, cavalry (potentially) and such, but more food and such as well.
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #727 on: February 24, 2013, 01:56:36 am »

So, guys. I'm starting to realize that Martin is a bit too OP for the setting. He's already at Wizard power levels, and it's only going to get worse as we continue to level up. Do you all think maybe I should retire him and pick something less OP?
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #728 on: February 24, 2013, 09:25:35 am »

Or Martin could charge off to fight those things while Raiss, Drakruldus, and the other level-headed party members stay behind.
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #729 on: February 24, 2013, 08:38:13 pm »

Sounds like a reasonable idea.
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Xantalos

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Re: [D&D 3.5] A world asunder.
« Reply #730 on: February 27, 2013, 08:30:11 pm »

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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #731 on: March 02, 2013, 04:06:57 pm »

Blurgh. I'm exhausted today. Anyone mind if I take the day off?


@ Grek: Why not just.....stop using cerebral stones?

4000 Gp to each player.

Advance your characters to level 7
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #732 on: March 02, 2013, 05:39:52 pm »

I wouldn't be overly opposed to that, no.
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Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #733 on: March 02, 2013, 06:08:06 pm »

So. I'm taking Hellreaver. And it says, for BAB, +1. Now, since I'm already sixth level with 6/1 would that become 6/2, 7/1, or 7/2?

Wait, I think I might be confused. Someone halp before I mess this up. >.>
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #734 on: March 02, 2013, 06:17:51 pm »

So. I'm taking Hellreaver. And it says, for BAB, +1. Now, since I'm already sixth level with 6/1 would that become 6/2, 7/1, or 7/2?
7/2, like if you had taken another level of whatever class you were before.
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