bacari genov
Male Human Rogue 5
Chaotic Neutral
Representing zombie killer
Strength 14 (+2)
Dexterity 19 (+4)
Constitution 16 (+3)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 10 (+0)
Size: Medium
Height: 6' 2"
Weight: 200 lb
Skin: Light
Eyes: Dark Brown
Hair: Light Brown Straight; Beardless
Total Hit Points: 45
Speed: 40 feet [quick]
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14
Flat-footed: 17 [uncanny dodge]
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +5 = 1 [base] +3 [constitution] +1 [passionate]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +1 = 1 [base] +1 [wisdom] -1 [passionate]
Attack (handheld): +5 = 3 [base] +2 [strength]
Weapon Finesse: +7 = 3 [base] +4 [dexterity]
Attack (unarmed): +5 = 3 [base] +2 [strength]
Attack (missile): +7 = 3 [base] +4 [dexterity]
Grapple check: +5 = 3 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Celestial Common Draconic Dwarven Elven Dark_Elf_Silent Halfling Sylvan
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Two-Weapon Fighting
Weapon Finesse
poison use [hand-edit as needed]
Traits:
Passionate
Quick
Skinny
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* 6 = +4 +2 [tumble]
Bluff Cha 0 = +0
Climb Str* 2 = +2
Concentration Con 3 = +3
Craft_1 Int 11 = +3 +8
Craft_2 Int 7 = +3 +4
Craft_3 Int 3 = +3
Decipher Script Int 5 = +3 +2
Diplomacy Cha 2 = +0 +2
Disguise Cha 4 = +0 +4
Escape Artist Dex* 9 = +4 +4 +1 [skinny]
Forgery Int 7 = +3 +4
Gather Information Cha 2 = +0 +2
Heal Wis 3 = +1 +2
Hide Dex* 12 = +4 +8
Intimidate Cha 0 = +0
Jump Str* 12 = +2 +4 +2 [tumble] +4 [speed 40]
Knowledge (local) Int 4 = +3 +1
Listen Wis 1 = +1
Move Silently Dex* 4 = +4
Open Lock Dex 12 = +4 +8
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 4.5 = +4 +0.5
Search Int 7 = +3 +4
Sense Motive Wis 3 = +1 +2
Sleight of Hand Dex* 8 = +4 +4
Spot Wis 9 = +1 +8
Survival Wis 2 = +1 +1
Swim Str** 6 = +2 +4
Tumble Dex* 12 = +4 +8
Use Rope Dex 4 = +4
* = check penalty for wearing armor
This character also has 4 ranks in Speak Languages.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Rogue:
Sneak Attack +3d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level
Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 6
Level 3: Rogue 6
Level 4: Rogue 6 +1 to dexterity
Level 5: Rogue 6
bacari genov's Equipment:
41 lb
10 lb
5 lb
3 lb
2 lb
5 lb
4 lb
1 lb
12 lb
8 lb
3 lb
1 lb
5 lb
8 lb
1 lb
3 lb
1 lb
_____
153 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10)
Bedroll
Blanket, winter x1
Bottle
Caltrops
Crowbar
Flint and steel
Grappling hook
Mirror
Rope (50', silk) x4
Spade / shovel
Torches x3
Whetstone
Climber's kit
Disguise kit
Healer kit
Musical instrument
Thieves' tools
Total 50 gp
Also...
2 flasks of hard alcohol ( dwarven everclear, 210 proof, and ale, 140 proof)
And 2 months food, and canteen
Magic items:
HHH 2000 gp
Ring of feather falling 2,200 gp
Hand of the mage 900 gp
Ring of protection + 1 2000 gp
Dloves of dex 4000 gp
Efficient quiver 1,800
5 doses drow poison
2 doses black adder poison
40 spare GP
Notes: he has his heavy crossbow in his HHH, all the rest are on him. He also has poisons he has made, still need to know what he can make and what he cant
EDIT: this is my poison list:
Alforna
Banelar essence
Black adder venom
Bloodroot
Blue whinnis
Greenblood oil
Haluroot
Medium-sized spider venom
Shreef oil
Small centipede poison
Carrion crawler brain juice
Crippling vine
Sleeoing weed
Wraith sheen
Arsenic
Culum powder
Id moss
Lockjaw
Oil of taggit
Retch
Striped toadstool
My character carries 2 doses of each of the above poisons, and he made them. The exception is brain carrion juice, which he has 10 doses of and keeps in his medical kit. All the other poison is glued to the bottom of his haversack.