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Author Topic: [D&D 3.5] A world asunder.  (Read 74808 times)

Wrex

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[D&D 3.5] A world asunder.
« on: October 18, 2012, 10:36:59 pm »

“Heroes and sages view the far realms in a different light. Heroes view it as they a dragon, an enemy to face or obstacle to overcome. Sages view it as they view death, inevitable and nearly impossible to overcome. The far realms are eternal. We cannot win.”
-Codex Vesania, Introduction
 
The world is broken.


Ten centuries ago, life as they had know it changed forever. The inevitable conflicts between Good and Evil had reached their peak, as countless armies clashed across the plains of the Great Kingdom. The soils of Aerdy were stained red with the blood of the Iron league, as the High King's fiendish armies looted and burned all in their path. Despite their valour, they alone were no match for the dark magic commanded in the name of the king of kings. Angels and Demons clashed high above, as fire and brimstone schorched the earth. For it was the war to end all wars, every single force of light and darkness clashing on those plains, the Raiders and the Princes dueling it out on the seas as the sharks swarmed underneath, The Drow and the Elves engaged in a battle of attrition, the Giants waring amoung themselves as Iuz, lord of deceit cleaved a dozen men in twain with a single stroke. Mordenkainen and the Dread Lich Acererak laid the land to waste as they called forth great magics upon the land, colourless fire burning the very mountains to ash, as the Clerics of Pelor held firm against the legions of the Scarlet Brotherhood.
   Or they would have, were Pelor not utterly insane. Powers were working behind the scens, powers greater than even the strongest diety, fair or foul. Powers older than the multiverse itself. And these powers had corrupted the God of the sun over many millenia, 'till he was nothing more than their puppet, a mere slave to their will. And that was when they played their card. The minions of Pelor rounded on their allies, slaughtering all in their path, the angels warped abominations impervious to blade or spell. And this force beyond the stars was enough for Tharizdun to escape.
   Tharizdun was one of the first deities, perhaps the first, a being imprisoned by his own creation, wishing no more than the destruction of all things, and one of the few creatures powerful enough to open a true planar gate to the Far Realms. Which he then did. Monstrous beings unglimpsed in the sane mind poured forth from the skies, warping the land by their mere prescence, corrupting and destroying with merely a gaze. Heroes and vilains alike sacrificed themselves by the thousands to buy the gods enough time to seal the gate once more, but the damage had been done: Oerth was forever changed.The plane of Shadow and the Ethereal plane were bound ever tighter to the prime material, while the gods were cut off from their mortal worshippers, and the worshippers from their divine benefactors. Clerics went insane as the power of the Elder Ones filed their minds, Sorcerors were ripped apart by their powers, and wizards perished as their powers failed them forever. A new Ice age came, clutching the land in it's icy talons as the Abberations arose to take their new place in the world.
  And now, you are here. By Fortune, Fate, Or Providence, you have gathered here. For whatever reasons you have, the time is your to seek your fortune, or die trying.

Currently intrested:
Full!

Method of play: Roll 20.net

Method of chargen: use the following array: 18, 16, 16, 14, 12, 10

House rules:

Spoiler: Ranged weapons (click to show/hide)
Spoiler: general (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Feats (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: More changes (click to show/hide)

Spoiler: Class changes (click to show/hide)

Tier 1 and 2 base classes get teh banstickz. The following homebrew sources are open:

Descent into Shadows
Xenotheurgy Increase true xenotheurgist to D8 HD
The Way Words Work
The Harrowed


Yeah, this OP is pretty quick and dirty at the moment, and I'll have to remove refrences to stuff that no longer matters in the notes, which were copy pasta'd. But the fundamentals are down for now. Still needs to be edited for general coherency.
« Last Edit: October 19, 2012, 05:55:18 pm by Wrex »
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Xantalos

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Re: [D&D 3.5] A world asunder.
« Reply #1 on: October 18, 2012, 10:39:35 pm »

Posting to watch, and will eventually read those rulebooks.
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Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #2 on: October 18, 2012, 10:45:18 pm »

Posting to watch, and will eventually read those rulebooks.


+1
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #3 on: October 18, 2012, 10:46:58 pm »

Posting to watch. Though I do have to ask if the homebrew affects anything about fighter at all before I read them...
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #4 on: October 18, 2012, 10:49:11 pm »

Yes. Every level of fighter gives you a free point of LA, for one. Or you can play warblade for the real damages, either or.
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Xantalos

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Re: [D&D 3.5] A world asunder.
« Reply #5 on: October 18, 2012, 10:52:52 pm »

Well, this is going to be a lot of reading to do.
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #6 on: October 18, 2012, 10:53:39 pm »

Wait, I would get more level adjustment from playing a fighter?
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #7 on: October 18, 2012, 10:54:59 pm »

...Yes. Yes it is. You certainly don't have to read all of it, though.


A free point of LA you can spend on templates, monster classes, and the like. It does not count against your actual level.
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #8 on: October 18, 2012, 10:56:03 pm »

...OH SWEET.

What's our starting level?
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #9 on: October 18, 2012, 10:57:13 pm »

I'm thinking level three, but I need to give it some thought, first.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #10 on: October 18, 2012, 11:04:53 pm »

I'm interested. And almost finished reading the rules.
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Doomblade187

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Re: [D&D 3.5] A world asunder.
« Reply #11 on: October 18, 2012, 11:09:19 pm »

I might be interested in about two weeks or so, when my schedule stops screaming in pain.

(Yes, I'm exaggerating, but it's not exactly empty, either.)
« Last Edit: October 18, 2012, 11:13:57 pm by Doomblade187 »
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The Fool

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Re: [D&D 3.5] A world asunder.
« Reply #12 on: October 18, 2012, 11:16:59 pm »

When exactly is this? My schedule isn't exactly stable, but I can hope.
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #13 on: October 18, 2012, 11:17:42 pm »

Well, I've got the perfect character ready to go after a few adjustments, if the starting level is about five...
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #14 on: October 18, 2012, 11:20:44 pm »

I would be playing over Roll20.net, a really freaking good online tabletop, once I figure out how to use it, of course :0

Not sure what time yet, I would be hesistant to decide until we find a stable time for everyone.
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