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Author Topic: You Are Islanders--Day Three, Monsoon!  (Read 7537 times)

LordSlowpoke

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Re: You Are Islanders--One Day, Ten Dead
« Reply #45 on: October 20, 2012, 12:31:08 pm »

BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
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GreatWyrmGold

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Re: You Are Islanders--One Day, Ten Dead
« Reply #46 on: October 20, 2012, 12:37:29 pm »

You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?
Who was that addressed to?
No one else even HAS a dozen kids..

Quote

EDIT: looked at resources and a few things:
1. I only have 14 wood, 45 grasses / reeds (some things were used up in the fire)
2. The poisoned person lived? Is he in a better / worse state than the injured?
3. Don't I only have 2 wounded men ('... Including all but 1 of the injured, and another man was injured.')
Sorry for all the questions
1,3. Oops. Hey, even with AndroiDice, I probably had to roll a few hundred real dice. Thank Gygax that there's an app for some if that...
2. Yup. He'll be fine, but he'll take a -1 to rolls for a day. The penalty is -1d3, with the penalty dropping by one per day.

BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
You can make pickaxes, or could if you had stone and a chisel; also, good choice not to send them out hunting more. At this rate you'd be dead in just over a week.
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GreatWyrmGold

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Re: You Are Islanders--One Day, Ten Dead
« Reply #47 on: October 20, 2012, 12:41:05 pm »

Oh, and
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
You really don't have enough material to make picks it adzes. Nets aren't a lot of use unless you can get out to sea, which requires a canoe.

Canoes are not a one-man, one-day job. The smallest canoes let one person fish at a -1 penalty, and require 6 wood, a chisel to work with, and 4 man/days. I suppose you could use grass/reeds to tie sharpened flints onto sticks and make a crude chisel...
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10ebbor10

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Re: You Are Islanders--One Day, Ten Dead
« Reply #48 on: October 20, 2012, 12:53:50 pm »

Oh, and
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
You really don't have enough material to make picks it adzes. Nets aren't a lot of use unless you can get out to sea, which requires a canoe.

Canoes are not a one-man, one-day job. The smallest canoes let one person fish at a -1 penalty, and require 6 wood, a chisel to work with, and 4 man/days. I suppose you could use grass/reeds to tie sharpened flints onto sticks and make a crude chisel...
I just want to place a finemazed net amongst some rocks and then have some peope check for shrimps and such that swum in. Calling it a net is probably not a good word. Some sort of primitive fish trap. (You can make those with twigs of trees, so it should be possible)

You can make a crude chisel by knacking some large rocks against each other. Pretty sure we can find some of those.
How much material does a pick/ adze require?

Edit: Or maybe a fishing weir
« Last Edit: October 20, 2012, 12:59:10 pm by 10ebbor10 »
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GreatWyrmGold

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Re: You Are Islanders--One Day, Ten Dead
« Reply #49 on: October 20, 2012, 01:02:19 pm »

Oh, and
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
You really don't have enough material to make picks it adzes. Nets aren't a lot of use unless you can get out to sea, which requires a canoe.

Canoes are not a one-man, one-day job. The smallest canoes let one person fish at a -1 penalty, and require 6 wood, a chisel to work with, and 4 man/days. I suppose you could use grass/reeds to tie sharpened flints onto sticks and make a crude chisel...
I just want to place a finemazed net amongst some rocks and then have some peope check for shrimps and such that swum in. Calling it a net is probably not a good word. Some sort of primitive fish trap. (You can make those with twigs of trees, so it should be possible)
Fish trap? Sure, let me write up rules for that...

[/quote]
You can make a crude chisel by knacking some large rocks against each other. Pretty sure we can find some of those.
How much material does a pick/ adze require?
[/quote]
Each requires one unit of stone, plus a chisel to shape it. You could make a good chisel with stone and a chisel, or you could attach a sharpened flint to a stick for a simple one. As to finding boulders...you ARE near some rocky hills...
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10ebbor10

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Re: You Are Islanders--One Day, Ten Dead
« Reply #50 on: October 20, 2012, 01:07:41 pm »

No knapping?

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LordSlowpoke

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Re: You Are Islanders--One Day, Ten Dead
« Reply #51 on: October 20, 2012, 01:15:16 pm »

You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?

Oh, and addressing this:

I don't know if you're aware, but this is closest to dorfs I could make them without actually giving everyone a beard. Why yes, it was obvious that someone would die. Do I care? Nope. Too busy loitering around researching smoked meat.
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10ebbor10

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Re: You Are Islanders--One Day, Ten Dead
« Reply #52 on: October 20, 2012, 01:16:09 pm »

You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?

Oh, and addressing this:

I don't know if you're aware, but this is closest to dorfs I could make them without actually giving everyone a beard. Why yes, it was obvious that someone would die. Do I care? Nope. Too busy loitering around researching smoked meat.
I though you were planning for Victorian era England. Drunk leader with no sense of reality. He'd just have to rhyme and he'd fit right in.

Bloody Urchins running around.
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GreatWyrmGold

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Re: You Are Islanders--One Day, Ten Dead
« Reply #53 on: October 20, 2012, 01:20:37 pm »

No knapping?
What do you have in mind? Bear in mind that your flints are hand-sized tops...

You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?

Oh, and addressing this:

I don't know if you're aware, but this is closest to dorfs I could make them without actually giving everyone a beard. Why yes, it was obvious that someone would die. Do I care? Nope. Too busy loitering around researching smoked meat.
Good to have mentioned earlier so I could assign a point cost to it...

Oh, and if a lot of people die for stupid reasons expect rebellion.
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Caerwyn

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Re: You Are Islanders--One Day, Ten Dead
« Reply #54 on: October 20, 2012, 02:50:13 pm »

Maybe you could just have simple stock-piles for resources? Just take everything that's used for crafting, and place it in one group, food in another, etc, etc.

It'd be far easier to just have the crafting stock-piles stack. E.G: Wood/stone in one, shells/reeds/grasses in another, bones/hides/feathers in a different one...

For now,

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Four women will gather grasses/edible roots
The other three women will find some nice, silty ground and try planting various, edible plants that the previous five women find. They'll furrow/till it with their hands as well.
The remaining three women will help watch the children, and tend to their injuries.
Four men will CAREFULLY hunt for more meat
If there's resources, two men will craft: A bow, and a beautiful feather hat from the Pigeon feathers for Kamehameha. (Not Kamehameka.)
Once again, three men will gather wood.
Two men will try and mine/find flint, and small, sturdy chunks of stone to fashion into spear-heads.
two men will scout in a new direction. As far as they can go in a day.
The second-to-last man will butcher any animals that are hunted.
The final man will start a fire, so as to smoke the meat they find.

The children can just play...Maybe they'll want to try practicing their ambushing and sneaking skills on their friends?
« Last Edit: October 20, 2012, 02:57:46 pm by Caerwyn »
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GreatWyrmGold

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Ouch.

Spoiler: tribe status (click to show/hide)

Spoiler: orders (click to show/hide)
What would I need to make a knife?
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
Maybe you could just have simple stock-piles for resources? Just take everything that's used for crafting, and place it in one group, food in another, etc, etc.

It'd be far easier to just have the crafting stock-piles stack. E.G: Wood/stone in one, shells/reeds/grasses in another, bones/hides/feathers in a different one...

For now,

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Four women will gather grasses/edible roots
The other three women will find some nice, silty ground and try planting various, edible plants that the previous five women find. They'll furrow/till it with their hands as well.
The remaining three women will help watch the children, and tend to their injuries.
Four men will CAREFULLY hunt for more meat
If there's resources, two men will craft: A bow, and a beautiful feather hat from the Pigeon feathers for Kamehameha. (Not Kamehameka.)
Once again, three men will gather wood.
Two men will try and mine/find flint, and small, sturdy chunks of stone to fashion into spear-heads.
two men will scout in a new direction. As far as they can go in a day.
The second-to-last man will butcher any animals that are hunted.
The final man will start a fire, so as to smoke the meat they find.

The children can just play...Maybe they'll want to try practicing their ambushing and sneaking skills on their friends?

Now we just need anailater's action.
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anailater

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Re: You Are Islanders--One Day, Ten Dead
« Reply #56 on: October 20, 2012, 05:57:21 pm »

1 Man Train with the axe thingy
1 Man craft some bone knives
7 men Make a basic farm
6 Men Hunt with knives
4 Women teach children RESPECT/Propoganda
1 Woman egg collecting
5/4 Children Learn RESPECT.
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GreatWyrmGold

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Ouch.

Spoiler: tribe status (click to show/hide)

Spoiler: orders (click to show/hide)
What would I need to make a knife?

EDIT: action edited a bit (only 2 women have to untangle)
Heiruphus orders his men out. It was a sad day yesterday, but they would have to get through it. What choice did they have?
One man collected water, gathering about enough for the whole group.
Another took the crude pick, waded to the islet, and mined. Sadly, he caused a landslide. When the site was checked that evening, he was dead. ((Why do people in dangerous jobs roll badly?))
A third went to cut trees, but his crude adze did not collect anything terribly useful. Thankfully, he brought in enough damaged wood for a fire. Also, he found an ancient sack of strange, cold, yellow disks--later counted by the wounded to be 519 in number.
Six went to gather plants, as their food supplies wouldn't last more than the day. 31 units were gathered.
The fire-watcher kept the fire going. What more is needed, except helping the wounded?
The woman gathering eggs managed to steal about half of them--three eggs--from the watchful hens.
The gatherers of grass and reeds gather 30 units.
The lady ordered to weave realized she needed a loom. She enlisted the help of the men told to make knives and an adze. Together, they tried to build a loom, thrice in fact. It was sad and wasted some wood.
The wounded did manage to recover.
The children, while encouraged to help, did not. The do, however, find an old, worn basalt knife! Once sharpened, it'll be about good as new.
Overall, when the tribe met to discuss matters over the fire, they had one thing on their minds...

-----

That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
Robert, too, gave orders, mostly for crafting. He was confident his food supplies would last the day, and they did.
The eggs were not gathered; the hens refused to let the woman near the eggs. ((Do the dice love baby chicks or hate omelettes?))
The fruit-gatherers were luckier. While a lone igulv attacked (slain by the women tackling it after it tore a hunk of flesh out of one's leg), they persevered, gathering 25 fruit.
The five around the landing site  made a fire, a good weit, and one basket.
Five men gathered 9 wood and had three injuries. Nothing serious.
The men told to find loose stones found a dozen birds' eggs, as well as a basalt boulder and 16 flint-sized stones.
The crafters started by making two basic wood-and-basalt chisels, a crude one and a good one. The good one was used to carve the singular boulder into a crude adze. At this point, they split up, making a softly glowing shell prier and eight igulv bone needles.
The children get plenty of water, but one falls into the spring. Thankfully, a rock-gatherer was there; less thankfully, he also fell in. No one drowned, although the child came close, but both were soaked, unhappy, and embarrassed. Aside from this, nothing of note occurred.
The nightly meeting revealed a concern on the minds of Robert's followers...

-----

BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
Maya ordered some more orders, reigning in the insanity which caused so much pain yesterday.
One man used the child's adze to cut trees, netting 8 wood.
Two more tried to make shell adzes, which was a failure  and wasted the tortoise shell.
The women helped the many wounded recover.
Of the children who were well enough to play, eleven decided to heed Maya's suggestion while 19 didn't trust him enough. The eleven brought in plenty of fruit, feeding the adults and children. Sadly, they didn't realise they were bringing in poisonous fruit with the good, and so everyone got sick.
The nineteen had a productive play, catching many, many rats for tomorrow's stew, and also finding several young lizards. They look like young igulves, and follow one little girl of fifteen seasons as though she was their mother. The girl reacts appropriately.
Once children are asleep, the adults chat. Maya and his lackey shared he fruits of their day of contemplation: To get a pick, they need rock and a chisel, and to get a chisel they need rock and a chisel, and to get rock they need a pick. The others glared at their drunken leader, then mentioned something on their minds...

-----

Maybe you could just have simple stock-piles for resources? Just take everything that's used for crafting, and place it in one group, food in another, etc, etc.

It'd be far easier to just have the crafting stock-piles stack. E.G: Wood/stone in one, shells/reeds/grasses in another, bones/hides/feathers in a different one...

For now,

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Four women will gather grasses/edible roots
The other three women will find some nice, silty ground and try planting various, edible plants that the previous five women find. They'll furrow/till it with their hands as well.
The remaining three women will help watch the children, and tend to their injuries.
Four men will CAREFULLY hunt for more meat
If there's resources, two men will craft: A bow, and a beautiful feather hat from the Pigeon feathers for Kamehameha. (Not Kamehameka.)
Once again, three men will gather wood.
Two men will try and mine/find flint, and small, sturdy chunks of stone to fashion into spear-heads.
two men will scout in a new direction. As far as they can go in a day.
The second-to-last man will butcher any animals that are hunted.
The final man will start a fire, so as to smoke the meat they find.

The children can just play...Maybe they'll want to try practicing their ambushing and sneaking skills on their friends?

Kamehameha prepares for the long haul, with a farm and such.
The grass-gatherers get seven units of grasses and reeds and twelve of edible roots.
The three farming ladies start a farm. They'll need more time, though.
The hunters came across a dead tortoise, and also bag a pair of iguanas. On the other hand, there are two injuries. No deaths, which is good.
The men think, and realize they could make a bow from bone! They then make a rude but functional iguanabone bow, which will need arrows.
The woodcutters find a large palm, and are overjoyed! Most of the trees around are fairly small. They cut it down furiously, before realizing too Kate that it would come down and hit one of them. He lept to avoid being hurt but lept only further underneath, leading to a nonfatal but dangerous injury (-8 Health), and 12 units of wood.
The miners mine two units of good basalt. Any tools made from its will automatically be of a higher quality.
The two scouts head west along the coast, and find little of note until they run into a man trying to hunt with an obsidian knife. Please roleplay the meeting.
The fire is not only successful but overly so, scorching the woodpile but managing to douse it before doing more than encouraging some more spread. Meat is then smoked.
Around the fire, the citizens speak about the new people discovered. This is brought down in importance when one reminds them of something....

-----

1 Man Train with the axe thingy
1 Man craft some bone knives
7 men Make a basic farm
6 Men Hunt with knives
4 Women teach children RESPECT/Propoganda
1 Woman egg collecting
5/4 Children Learn RESPECT.
Gunagua Kanagi prepares a daring course of action.
The farm is successful, and the first crop of taro is expected in about three weeks due to the favorable climate. (Day 25)
One man makes six good knives from the bird's bones. These are quickly handed out to supplement the obsidian knife.
The hunters do a bit better at not being hurt. They bring in three pilfered eggs, and a flock of orange finches. No one is injured. One of them meets with a pair of scouts a mile or so west of the river. Please roleplay this meeting.
The woman collecting eggs succeeds, but disturbs the hens. She gathers seven.
The children are forced to sit and listen, but they soon get into trouble. One was nice enough to help the hunters by snagging a large lizard, but the pick was lost, having last been seen when a couple kids said they wanted to play Miner.
While the new group was big news, there was a larger concern on the peoples' minds...

-----

...All of the 160 or so people on the islands had the same concern: Housing. Simply put, they slept in canoes or trees or on the sand and didn't like it.
Huts are the answer. A hut takes 15 units of grass or reeds for the roof and either six of wood or three of stone for the walls. It takes one man three days to set one up, or three men one day. A hut is big enough to hold five, although it's more comfortable with only four.

A note on terminology: "large lizards" are iguanas. Unless they're igulves.
« Last Edit: October 20, 2012, 11:28:21 pm by GreatWyrmGold »
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Caerwyn

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Re: You Are Islanders--Day Two, First Contact!
« Reply #58 on: October 21, 2012, 12:22:37 am »

I...Uh...Can't role-play. At all. Sorry, but it just feels too...Tacky and cheesy for my taste.

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Five men will use the four chunks of Basalt to fashion a spear and pick out of the Good materials, and another Spear and Adze out of the normal quality ones.
three men will work on constructing simple, yet hopefully wind-resistant hovels out of wood, leaves, and dry grasses.
two men will head to the mines, both using a Pick if possible, or not.
Two men will gather additional, loose wood/lumber, preferably to make sturdy staffs, and sticks that can be fletched to make arrow shafts.
Two more men will focus on the small farms, and help to plant tubers/transplanted berry bushes/etc there.
The final injured man will rest, and recuperate.

Five women will additionally focus on gathering eggs and plenty of thick, wild grasses to help make the huts.
Two women will watch over the children, and try to help teach them to stay safe and gather fruit/etc. They won't actually GATHER fruit, but they'll practice it and team-work.
One woman will fletch small sticks into arrow-shafts.
One woman will gather water for everybody.
One woman will tend the injured man.

All of the (hopefully) obedient children will follow what the women training them are doing, and/or hunt for cool things nearby.


Also, curse you, TopHat! Oh, who am I kidding, gold's useless.
« Last Edit: October 21, 2012, 12:30:51 am by Caerwyn »
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10ebbor10

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Re: You Are Islanders--Day Two, First Contact!
« Reply #59 on: October 21, 2012, 03:27:15 am »

So is the OP updated, or not. The tools and such appear to be updated, but the wounded haven't changed.
Spoiler: Orders (click to show/hide)
« Last Edit: October 21, 2012, 07:59:13 am by 10ebbor10 »
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