Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Is it a good idea to have a diverse military?  (Read 6611 times)

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is it a good idea to have a diverse military?
« Reply #30 on: October 20, 2012, 04:45:59 pm »

There are so many bugs associated with marksdwarves, I'm not sure you are seriously getting any results with the above steps... Right now my wannabe marksdwarf can't even pick up bolts, he's stuck in a loop of jumping into the ammo stockpile and out.


Serious.

Starver

  • Bay Watcher
    • View Profile
Re: Is it a good idea to have a diverse military?
« Reply #31 on: October 20, 2012, 09:47:01 pm »

That's wasteful of space.  You can get rid of one column of walls and one of the two adjacent columns of gaps, in that design, to get the same number of target ranges in a smaller space, or more ranges in (to within a one tile or so) the same width.
Logged

Nerserus

  • Bay Watcher
  • Rawr.
    • View Profile
Re: Is it a good idea to have a diverse military?
« Reply #32 on: October 21, 2012, 03:23:01 am »

I remember axes being best for invaders, because they can knock off limbs, while spears are best for large opponents, due to being able to pierce organs better. Swords are 50/50 of those two. Hammers can't really kill on their own, but a shock squad of heavily armoured hammerdwarves can cripple the shit out of an army for your others to clean up. Maces are lesser versions of hammers, don't bother. Crossbows are pretty broken imo. I usually have a squad of speardwarves, one with axes and one with xbows.

Funnily enough. Hammer dwarves are completely and utterly worthless. I had a legendary armor using legendary shield legendary hammer using legendary wrestler fighter...You get the idea. Basically. I sent him after a goblin and he had like four pages of hits on the goblin. What killed the goblin? Suffocation. Next one he went to, normal sword goblin. Kicked his ass and killed him. He was so busy breaking every bone in his body ( Which for some reason doesn't quite effect creatures like it did pre 2010 ) and he got slashed eevveeer so sliightly on the leg and died.
Logged
stack of 10 prepared dragonfly brains - I'm trying to imagine what's more funny: a dwarf popping a tiny dragonfly brain into his mouth for a snack, the butcher who actually prepared this feast, or the brave hunter who ventured out into the wilderness and returned with this bounty.

Lexx

  • Bay Watcher
    • View Profile
Re: Is it a good idea to have a diverse military?
« Reply #33 on: October 21, 2012, 03:35:33 am »

I'm wondering if I should have multiple types of soldiers in my squads. I usually go all axedwarves as I like them all being blue, makes them easier to identify and just looks good :P

They're still fairly effective, but if I can get a more powerful military by something as simple as having them use multiple different weapons, I'm all for it.

Personally I have crossbow dwarves in their own units and then a mix of melee units based on what materials/weapons are available. The odd mace or hammer is great against armored opponents. The good thing about marksdwarves is that you don't have to worry about their melee skills as much. Meaning unskilled dwarves are perfect for marksdwarf training in a short time to become useful.
Logged

Numeroid

  • Bay Watcher
  • Back after a long hiatus.
    • View Profile
Re: Is it a good idea to have a diverse military?
« Reply #34 on: October 21, 2012, 03:40:19 am »

Funnily enough. Hammer dwarves are completely and utterly worthless. I had a legendary armor using legendary shield legendary hammer using legendary wrestler fighter...You get the idea. Basically. I sent him after a goblin and he had like four pages of hits on the goblin. What killed the goblin? Suffocation. Next one he went to, normal sword goblin. Kicked his ass and killed him. He was so busy breaking every bone in his body ( Which for some reason doesn't quite effect creatures like it did pre 2010 ) and he got slashed eevveeer so sliightly on the leg and died.

Haha, I had a good laugh at that mental image. I just imagine a tiny cut on his leg and then him having a heart attack in the middle of battle.
Logged

Findulidas

  • Bay Watcher
  • [NATURAL_SKILL:OFFTOPIC:5][NOTHOUGHT]
    • View Profile
Re: Is it a good idea to have a diverse military?
« Reply #35 on: October 21, 2012, 04:02:41 am »

Using normal battleaxe dwarves as standard, silver hammerdwarves if you are likely to face zombies (losing limbs on zombies is not good, the limbs are likely to come after you as well), lastly marksdwarves to cover those rare hard to kill monsters (ex: killing dust attacks or webbing), then you got a good military capable of facing anything. Hydras might be a problem but I have never even seen one attack my fort and Ive probably played over a hundred forts reaching invasion level by now.

Maybe someone has said this before but putting a pointing spear trap filled with training spears in the training area and then linking it to a pressure plate put in a heavily trafficed area quickly levels up the battledwarves to legendary in the weapon they are using, armor and shield. (just remember to change the pressure plate to civilian and lower the weight to minimum)
Logged
...wonderful memories of the creeping sense of dread...

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Is it a good idea to have a diverse military?
« Reply #36 on: October 21, 2012, 05:56:47 am »

That's wasteful of space.  You can get rid of one column of walls and one of the two adjacent columns of gaps, in that design, to get the same number of target ranges in a smaller space, or more ranges in (to within a one tile or so) the same width.
It's a waste of space I wasn't using, and it conserves more bolts than a space economic design. One of the benefits of being predominately above ground. 1z lvl above is the actual target range. Every bolt that skews hits the wall and falls - saving training bolts.

zehive

  • Bay Watcher
  • [DRAGONFIREBREATH]
    • View Profile
Re: Is it a good idea to have a diverse military?
« Reply #37 on: October 21, 2012, 06:16:19 am »

Speardorfs for the big baddies, sworddorfs for general purpose, axes for hack n slash, maces for armored type dorfs and undead, and crossbows for pretty much anything that they can fire at please use us oh god we're so lonely  :'(

Starver

  • Bay Watcher
    • View Profile
Re: Is it a good idea to have a diverse military?
« Reply #38 on: October 21, 2012, 03:34:38 pm »

That's wasteful of space.  You can get rid of one column of walls and one of the two adjacent columns of gaps, in that design, to get the same number of target ranges in a smaller space, or more ranges in (to within a one tile or so) the same width.
It's a waste of space I wasn't using, and it conserves more bolts than a space economic design.

You missed what I meant (I could have phrased it better), and thus probably also what I actually previously posted.
It's a 90-degree equivalent to your design, and being represented by the upper Z only, but...

Central to my marksdwarf training is a "low-loss archery range" design, more or less as follows:
Code: (Butts design) [Select]
####################
#                  #
+>+++++++++++++++X #
#                  #
+>+++++++++++++++X #
#                  #
    ...etc...
...except long enough to get maximum-length ranges.
[snip rest, that you already know]

Your design may conserve bolts that badly miss from one range, yet hits the target of another (adjacent or even further over), however, so maybe a marginal improvement in that respect.  (Other than that, I'm using 2n+3 tiles of sideways space (including external walls) rather than 4n+1 (ditto), for n butts.  That was all.  And if you've got the space and time to dig/build, no problem.  Just saying.  Efficiency isn't always my watchword, either, especially if personal aesthetics trumps it.  No argument sought, please do continue.)
Logged
Pages: 1 2 [3]