This is basically my thoughts about what I think of the fortress.
The first thing I notice is crazed traders of multiple races, followed by a tantruming swordsdwarf who has two daughters but no husband. This...is not a good sign. Maybe I should have read between the lines better. Or read the lines better.
We seem to be being attacked by Shedim, who are thankfully all caged or dead, in addition to the insane merchants, who are thankfully not joined by their guards.
The map is absurdly shallow and has hit neither caverns nor magma, nor SMR. I hope to find magma.
Why are there beds in this room with no purpose? It's now a dorm/barracks. Oh, we have a barracks? Just a dorm, then.
What is this thing with the grates and the channelling and the rope?
Can we get a carbuncle's gem?
What are those trenches for? I will flood them somehow.
Why aren't we cutting wood of gathering plants, and why are the cage traps being destroyed? Oh yeah, that's why the merchants went cuckoo.
Clay and sand, yet no magma? Shame.
I think I'm ready to unpause. Where's GreatWyrm? Ah, asleep. Heh, his description is hilarious. Why do cave oysters fly? And how?
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Journal of GreatWyrmSteel, Miner and Overseer.
I spent my first hours in office asleep. I suppose I should keep a journal, so I know who to blame when things go wrong.
I start by remanaging things I see which are being managed wrongly. For instance, a kiln is being made. This will let us collect an endless resource and, once we find the blood of the earth, make limitless goods from it!
Trading commences. An exceptional electrum goblet buys us several berries, a couple metal ingots, a couple weapons, and a kestrel. The traders are pleased.
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I'd do more, but computer issues and needing to read up on this "Spider Control Module" prevent me...