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Author Topic: [METALFRILLS] NO farming YES mods - Enlist Now!  (Read 14969 times)

Scruffy

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #90 on: November 18, 2012, 02:38:12 pm »

1.Go to your save folder, right click on the metalfrills folder, choose 7-zip and compress (i think its called that. I'm explaining from the top of my head)

Offering an alternate method, because my computer handles compression and uploads differently and Scruffy's method could not be followed exactly on my system:

Left click once on your saved game to select it (like you would if you wanted to rename the folder), then right click on it.  You'll see a list of options:

Spoiler (click to show/hide)

select 'add to archive'.  You'll see a couple more choices:

Spoiler (click to show/hide)

You have the option to rename the compressed file-to-be and choose between a zip or a rar format, and a few other choices that I've never toggled.  The new compressed file is created in the same folder with its parent.

So your system's method might vary, but hopefully similar enough to Scruffy or my comps to help!
Thats for winrar (which I use too)
My method was for 7-zip which Man of Paper is using. ;D
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #91 on: November 18, 2012, 03:17:03 pm »

Awesome, thanks for the tips!

Anyway, here we go!



For the last year we have suffered under the rule of Scruffy. He is weak and skinny, and has a fondness for donkeys that one may say is fitting. But no longer. No longer with the people of Metalfrills have to bend to his will. Today, on this 1st of Granite in the Year 163, I have received the post of Overseer. One might say it was inevitable. That fate has guided us through Armok’s taint and back so that they may fully appreciate the rule of an intelligent, strong woman.

Today I was handed the title of Overseer. Today, a new Metalfrills is born.

------

1st of Granite, Year 163

I find myself trading with the Nephal once more. They are a strong warrior race, and it is for that reason that they have garnered a sliver of respect from me. It is why I do not rob them blind and instead accept two bars of steel for our few crafts available to trade.

As Overseer, I will change this. The world knows Dwarves for their craftsdwarfship, and if we are to be successful we must work past obstacles and provide the world with Dwarven goods. I give the orders to begin crafting immediately after trade concludes.

We also have a ghost problem that must be taken care of presently. Hauntings do not bode well for our future as a successful mountainhome.

I return to my office and check our current stocks, supplies, and various other numbers I’ve crunched.




2nd of Granite, Year 163

The past day has involved me looking through the fortress for things that need immediate changing. One such thing is our defensibility. I have designed and ordered the digging of a winding path that will bottle our enemies up and will provide our grand warriors with the time necessary to properly prepare and position themselves for combat. I have contemplated adding traps as well, though I am not so certain.

While inspecting the fortress one of Pisskop, who was designated by the incompetent leadership before my vastly superior self as a “Hauler+” informed me that militia captain Lam Safezeal has withdrawn from society. I suspect it is Post-Traumatic Stress Disorder.

Pisskop also took time to introduce himself and mentioned he used to be fairly competent with a spear, but has since become rusty. I have decided that we will also require a standing military to combat the Shedim menace. The Paths of Exalting draws the short rope reed.

If we are truly meant to survive out here, why do I feel as though everything is working against us?


10th of Granite, Year 163

Lam has claimed a Magma Forge and has begun working on something. It includes a bismuth bar, rough green tourmalines, and badger leather. When I approach and ask what he is constructing, he covers up his work, and I swear I can hear him snarl.


15th of Granite, Year 163

Lam approached me with a smile today. After days of hard working he was able to create a very fine battle axe.



“Scribedust?” I asked on the mentioning of the name of his creation.

“Aye,” he said simply.

I questioned him no further. Clearly he was emotionally and psychologically damaged.

“Would you feel content with making weapons as opposed to fighting on the front lines? You’ve made a beautiful weapon, and I would love to see our warriors armed with the finest tools of war.”
 
“Aye.”

I gave him a few test orders to fill out before continuing on my way. I made sure to promote Keshan Ochrenarrow to fill in the new vacancy.


18th of Granite, Year 163

Today we received more stock for our militia in the form of a migrant group. Most were either turned into hunters or soldiers. None were of any importance, save a bowyer prodigy and a great brewer.

Shesam blessed us with a storm as the migrants poured in as the rain from the skies. I pray that the next time our foes come these fresh recruits greet our enemies with thunder of their own.


4th of Slate, Year 163

Shem was throwing a tantrum in his sleep today, screaming kicking and yelling on his bed, eyes closed. The more I interact with these people in this position the more I realize that maybe, just maybe, this is where the undesirables are being sent.

Why am I among their number? Is it because I am a woman and also bald? It's quite fashionable!


12th of Slate, Year 163

Every day I receive new reports of a dwarven corpse being discovered. Our defenses have been inadequate. The rebirth of Metalfrills will change that.


19th of Slate, Year 163

Scruffy has not been seen for a week now. I worry if madness has taken him. Many of those living within these bloodied walls are in a state of near suicidal depression. Saegge is dead as well in what I just discovered was our hospital.


8th of Felsite, Year 163

The defensive path is almost finished being dug out. I have also demanded that the cemetery be spruced up a bit. The very least we could do to honor the lost is pretty up their final resting place.


19th of Felsite, Year 163

We are now beginning Phase II of building the path. It must be paved with stone to prevent plant life from blocking it. The Elves have also arrived today. Right in time to see our Dwarves hard at work.

------

Summer arrived, so I’mma take a break here. Probably have this done within the next day or so. Here’s three months of Man of Paper! Note: My forts tend to be very, very compact, so I’m still getting used to this massive spread. Also, both deaths of named characters were due to injury from the previous year's conflicts. I believe Scruffy was going in and out of consciousness until he slipped into a coma and died in the forest.



And here's the path that will be used for defense. (Here you can see a rough design of a Space Invaders Alien)


(And here in the non-dug space is the defending ship)



Once I start making more updates to the fort proper I'll be taking shots of them as well.
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Scruffy

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #92 on: November 18, 2012, 04:41:49 pm »

Good narrating. I really like your turn journal.

Can you perhaps redorf me as Scruffy junior?
By the way, the drink stores have nearly halfed. Remember to keep the dwarves intoxicated. It would be a real shame to have nearly impenetrable defences if the dwarves inside just die of dehydration  ;D

I believe Scruffy was going in and out of consciousness until he slipped into a coma and died in the forest.
Alas, old dogs know when their time has come and crawl into the forest to die.
« Last Edit: November 18, 2012, 04:44:10 pm by Scruffy »
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Imp

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #93 on: November 18, 2012, 04:52:52 pm »

I too am really enjoying your update style!

I'd asked to be dorfed some time ago, repeating the request only because it's been a LONG time and several overseers ago.

Spoiler (click to show/hide)
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #94 on: November 18, 2012, 05:06:32 pm »

Got you both down for dorfing. Also made a note to remind myself to make more barrels for booze.
Anything specific you want for your new you, Scruffy?
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o_O[WTFace]

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #95 on: November 18, 2012, 10:30:26 pm »

Good to see that things are still moving forward, I was worried that we were headed for a tantrum spiral.  A few more people requested to be dwarfed, though I don't remember who.  I'd say anyone who posts here is fair game  :P  Any progress on the ritual or mechanical technologies?
« Last Edit: November 18, 2012, 10:33:34 pm by o_O[WTFace] »
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...likes Dwarf Fortresses for their terrifying features...

Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #96 on: November 19, 2012, 07:31:04 am »

Didn't seem like we made much headway in either direction (though I could be mistaken, it'll take me my year to get used to this fortress) so I kicked alchemy up a notch. I've only ever worked on the ritual tree once,so that'll be fun to watch me fumble around with.

There will be another update this evening, fo sho.
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javierpwn

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #97 on: November 19, 2012, 12:16:58 pm »

Try to get a metal caster and make broadhead javelins,want to see some severed shedim, they always rip everyone to shreds and eat the corpses
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Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #98 on: November 19, 2012, 03:45:48 pm »

Hey Imp, our female herbalist is married to <somehing> of Zalkor (should that be something?). You alright with that? If you want however, I can wait until my turn ends and see if we've got anything more fitting for your desires and figure out who to dorf you as then.
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Imp

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #99 on: November 19, 2012, 03:46:48 pm »

Nope, she's fine!  I'd love to see the information about her.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #100 on: November 19, 2012, 06:55:02 pm »

1st of Hematite, Year 163

With our miners finished digging out the defensive pathway I have ordered the excavation of an area more fitting for the placement of our lost. And a recent number crunch has pointed out our falling alcohol stores and lack of barrels for said booze storage.

A dwarf by the name of Beard Imp introduced herself to me formally today. She was friendly enough, and even sported the bald look!




[Not shown is your Rusty Competent Hammer skill]


A blacksmith also came to me, calling himself “Scruffy Jr.” I am weary of him. Scruffy is still missing. I will have to keep an eye on this fellow, if only to make sure he didn’t murder our dear pal.






4th of Hematite, Year 163

A Bog Troll Thief reared its ugly head today. We incurred no fatalities, though one of our warriors lost a foot. She will be replaced. As The Path is still under construction, it is full of civilians, and I was unwilling to reroute the thief. Once the dirty Thief was disposed of I proceeded to trade the Elves some of our crafts for a good supply of booze, barrels, crutches, and splints. It was quite a steal, if I say so myself.


8th of Hematite, Year 163
And another Bog Troll Thief. This time, however, we received a number of injuries, <something> of Zalkor among them. It is now that I realize we have no Chief Medical Dwarf. Nor do we have anyone skilled in the Medical Arts. It can’t be too hard though, right? With no manual jobs for myself, I figure I’ll take care of these individuals myself until someone suitable shows up. With three members of their squad Out of Action, I have put them on standby and brought The Stormy Pages, which includes Pisskop, onto Active Duty.
[Time for Medical FUN]


21st of Hematite, Year 163

Kol Wheelshowered crawled past me today as I made my way to the hospital. He had a stupid grin on his face which faltered only mildly every time he shifted his fractured left leg. I heard rumor that he claimed our Magma Glass Furnace.


24th of Hematite, Year 163

Migrants. By the Beard, they better have brought alcohol. The first to arrive was polite, at least. Introduced himself as Pan, the Fish Cleaner. So I made him a hunter.





We also got a great Bone Doctor/Wound Dresser, thank the Gods, who also rocked the bald head. We’re an attractive, yet strong bunch, if I do say so myself.

The Paths of Exalting are back up to a full complement of warriors, though with the recent influx of dwarves Keshan Ochrenarrow has demanded I acknowledge his new title as mayor by having him get special living arrangements.

“I want a new bedroom! And and and a dining room all to myself! And an office fit for a king! For I am the Mayor, and that makes me a King! I am royalty! Bleearg-hak-hak!” he demanded, punctuating it with a phlegmy cough.

I looked him in his eyes. His face reddened as he held his breath, waiting for a response.

“You can sit on a tower cap. I’m up to my ears in paperwork and taking care of our injured. And our miners are already busy carving out The Hallowed Halls. You best learn to be patient.”

I have no patience for those who feel entitled.


5th of Malachite, Year 163

Keshan, likely in response to my attitude with him, has banned the export of querns, of all things. He knows how much paperwork I have, and his demands add all the more work onto my desk.

I am tempted to disobey him. Disobey. Pah! He is no overseer! He should fear me!


8th of Malachite, Year 163

While I devise ways to get back at Keshan, I receive news on Scruffy. He was found, dehydrated. But it wasn’t why he died that befuddled me, but where. His corpse was found in the Morgue. I question if it was accidental. That sounds too odd to be coincidence.

There is also a report of a Stonecrafter missing for over a week now. I am practically convinced we have a serial killer on our hands.

Suspect Number One is the Mayor. He knows that deaths on my watch will serve to belittle the things I’ve done, and he’d like to see nothing more than me struggling under his thumb.


10th of Malachite, Year 163

My suspicions were correct! Limul, the missing dwarf, was found in our stockpiles drained of blood! I will discover a way to apply the Magma Test to the Mayor. If he does not burn, he is clearly a vampire and will be killed.

I went to the Magma Forges under the guise of checking progress on our metal industry and alchemy. My true intention, checking on easy ways to test the Mayor, was cut brief when an alchemist was nearly killed as his experiment blew up in front of him. He was stunned, but luckily was not injured.

This place is cursed. I cannot finish The Hallowed Halls soon enough.


13th of Malachite, Year 163

Kol finally started his construction using three pieces of raw green glass. It took the poor bastard ages to collect them. He should have waited for us to mend his leg.


22nd of Malachite, Year 163

Due mostly in part to my excellent improvised medical work, <something> of Zalkor is now back up and on duty, demanding to fight even though he is missing his left hand. We now have three squads with a full complement of troops ready to fight, kill, and if need be, die, for Metalfrills.


27th of Malachite, Year 163

Kol has finished his creation: a green glass earring he calls “The Rage of Scraping”, which probably refers to how mad pulling himself along the ground makes him. If he’d just waited a few more days he wouldn’t have had to drag himself across the ground, the fool.




12th of Galena, Year 163



Oh boy.

---

Just before the siege showed up (shedim, of course) we finished constructing a Magma Experimental Weapons Dealy. Also in the process of making the stuff for the shrines. Also got some steel broadheads and silver hammerheads created. The Path isn't yet paved down, and the Massacre Room is halfway done, and I think you guys may like what I'm doing for the Hallowed Halls.

And at the moment I have no idea who the vampire could be.

Any questions or suggestions? I think we'll get through this siege with just a handful of dead, as long as someone pulls that top left lever. Speaking of which, what are the other levers for?

Damn it, still got no screenshots of the fortress itself. Eh, not much special to see at the moment though.
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javierpwn

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #101 on: November 20, 2012, 04:59:56 pm »

Forbid the use ofall alcoho/make dormitory and deconstruct all beds.
Can't wait to see combat log
Do we have any fortifications to shoot at invaders with?
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Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #102 on: November 21, 2012, 04:13:25 pm »

Yo yo yo, traveling today, Thanksgiving tomorrow, then another travel day. You guys will have to wait until Saturday. However I'd love to see some other dwarves personal logs and crap! Give me something to read during travel.
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Pan

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #103 on: November 22, 2012, 08:05:15 am »

Shedim always clog up the damn place with their sieges.  :(
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javierpwn

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #104 on: November 26, 2012, 12:19:26 pm »

So no update?
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