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Author Topic: [METALFRILLS] NO farming YES mods - Enlist Now!  (Read 14936 times)

Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #105 on: November 26, 2012, 04:43:29 pm »

Not yet. This program I'm in went overtime today, but my turn will be wrapped up by tomorrow night anyways. If not, I'll upload where it is right now just in case the next person wants to start off with a shedim siege, hehehe.
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Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #106 on: November 27, 2012, 04:33:04 pm »

A little writing style change for the sake of the siege.

The Dwarven Town of Metalfrills was one of moderate wealth in comparison to many other mountainhomes. The Shedim have no cares for material wealth, however. They live only to feed, and Metalfrills seemed like a suitable snack for a small force of them.




The Dwarves within the fort closed off the main entrance, forcing the Shedim to funnel through what they referred to as The Path, leading to the room where the Dwarven warriors massed. Half paved in gold, the room represented the dwarves well: grand ideas, often interrupted by the unexpected, and worst that the world has to offer.

The Shedim flanked the town, taking those working outside by surprise. Beard Imp, an herbalist, was among the first struck down while she tried to flee into the fortress. Many others were caught off guard by the flanking smaller force. A single hammerdwarf, Shem, charged the hordes of beasts and fought valiantly, striking many blows, though not killing one before he was struck down.

A detachment of Shedim entered the fortress.



Alud Emeraldpaths, disobeying the order to stay within the fortress, was caught off guard by a Shedim Currant and dropped her baby as she fled, the infant’s cries haunting the army of dwarves standing by. Only Erib Coalboars broke ranks and charged in an attempt to save the baby, not knowing it was already dead. The fight was going back and forth until the Currant finally overwhelmed Erib. He shouted once before slipping into unconsciousness.

“Hold your ground!” Keshan shouted, “This foe has no fear! No emotion! We must respond in kind! We are the only hope for the dwarves of Metalfrills, and will stand as strong as steel to preserve their lives! Our fortress is young, but our military tradition spans back to the era of the Old Ones! Let us draw on the power of our ancestors, and fight back the horde!”

The Gold Room echoed with dwarven roars and the bashing of weapons on shields. And the Shedim retreated. An inspection of the surface led the dwarves to discover why: the larger complement of Shedim fell in on itself for reasons unknown and eventually broke apart. Without support of the bigger force, the small group that had entered the fortress fled.

It was a relatively lucky day for Metalfrills.


From the Journal of Man of Paper, CFO and Overseer Extraordinaire

18th of Galena, Year 163

The Shedim retreated, thankfully. We will return to our operations presently. The Hallowed Halls will be finding itself inhabited sooner rather than later.

19th of Galena, Year 163



Lizardfolk!

------

Okay problem: Dwarves won’t obey burrows. The combination of Shedim and lizardmen sieges are totally screwing us up. I’ve never had the burrows problem before.  We’re losing a lot of dwarves due to dwarven intelligence, and it’s starting to piss me off. Military has decided to ignore the move order as well and are instead charging up the ramp and into the Lizardmen.

Yep, Lizards sent in a good 40 dudes, wound up cutting everyone down through a combination of stupidity and bad luck. Not a very good way for me to start my night of relaxation. Anyone have any clue why they were disobeying everything? I even went so far as to cancel all job orders. I’m miffed and more than a little frustrated. My forts are supposed to die because I suck, damn it!

So yeah, I guess the next person can go now. I tried to get this Succession Fort on it's feet again, but I guess it didn't work out too well, what with the everyone being eviscerated by a bunch of dirty tribal scaleskins. Good luck, next person.
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Scruffy

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #107 on: November 29, 2012, 09:51:29 pm »

So yeah, I guess the next person can go now. I tried to get this Succession Fort on it's feet again, but I guess it didn't work out too well, what with the everyone being eviscerated by a bunch of dirty tribal scaleskins. Good luck, next person.
Have you posted the save somewhere?
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Imp

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #108 on: November 29, 2012, 10:26:16 pm »

So yeah, I guess the next person can go now. I tried to get this Succession Fort on it's feet again, but I guess it didn't work out too well, what with the everyone being eviscerated by a bunch of dirty tribal scaleskins. Good luck, next person.
Have you posted the save somewhere?

I think... MoP meant that his turn failed to produce a playable save

Yep, Lizards sent in a good 40 dudes, wound up cutting everyone down through a combination of stupidity and bad luck. Not a very good way for me to start my night of relaxation. Anyone have any clue why they were disobeying everything? I even went so far as to cancel all job orders. I’m miffed and more than a little frustrated. My forts are supposed to die because I suck, damn it!

So yeah, I guess the next person can go now. I tried to get this Succession Fort on it's feet again, but I guess it didn't work out too well, what with the everyone being eviscerated by a bunch of dirty tribal scaleskins. Good luck, next person.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

javierpwn

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #109 on: November 30, 2012, 09:18:39 pm »

Ouch, do we have any alchemists/alchemy going, and if so.Can I mod the stupid alchemy system to using 3 stones instead of 10, it takes forever once lag sets in for anyone to pick up 10 stones

Edit: once my turn starts that is? Did thefort die?
« Last Edit: November 30, 2012, 09:23:53 pm by javierpwn »
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Man of Paper

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #110 on: November 30, 2012, 11:00:42 pm »

Yeah, fort died. The last save has very little alchemy going on. I'm mad now because I realized I did a lot to improve our alchemy/tech process before getting toolboxed.
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javierpwn

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #111 on: November 30, 2012, 11:24:11 pm »

Too bad shedim usually don't use weapons..., could put random weapons in traps, I do that with bloodforge crap
(Gotten from sacrificing totems)
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javierpwn

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #112 on: December 01, 2012, 12:40:00 am »

I presumeit is Imp's turn next
Then me?
Then 0_o

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Imp

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #113 on: December 01, 2012, 01:23:42 am »

I presumeit is Imp's turn next
Then me?
Then 0_o

Legasp!

I am SO sorry guys.

I did ask to be dorf'd, and I have tried to watch the thread close and help whenever people had trouble with the save or whatnot.... but I never asked for a turn and I had not realized I'd been added to the turns list until I just read this now....  I'm in calculus and struggling and have the last test and the final both happening in the next 11 days, plus I'm working 40 hours a week.

There is 0% chance of me spending much time on this game before then.  Please 'skip me'... and... wow, I'd never actually planned on taking a turn, I was just enjoying the thread as much as I can!  I adore LoFR mod though!  It can't get played enough!


Edited to add -

Taking a turn.

Pan wants a turn!  Get him somewhere on the list of 'next people' too  8)
« Last Edit: December 01, 2012, 01:26:35 am by Imp »
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

javierpwn

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #114 on: December 01, 2012, 11:19:48 am »

Yeah, give Pan turn to see if he can save the fort

From what I recall, you saved in the middle of a siege?
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Scruffy

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #115 on: December 01, 2012, 12:40:29 pm »

Yeah, give Pan turn to see if he can save the fort

From what I recall, you saved in the middle of a siege?
Since Katana and Man of Paper passed their turn I think that the latest save is mine.
It was made after a siege so there should not be many enemies around (just Scruffy starving in the morque and <Something> bleeding)
To the next overseer:

Open the gates. The lever is the left topmost one in the dining room.
Perhaps remove some of the reductant workshops
We need a better water source
The fort needs cats
And most importantly:
We need a better defence. The nephal thingies won't be around always.
Militia, traps, different trader passages that inviders won't path through etc. You get know what I mean.

http://dffd.wimbli.com/file.php?id=7120
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

javierpwn

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Re: [METALFRILLS] NO farming YES mods - Enlist Now!
« Reply #116 on: December 01, 2012, 01:07:51 pm »

Nice to know...
Anyword on Pan?
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