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Author Topic: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)  (Read 1674 times)

Tsuchigumo550

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Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« on: October 17, 2012, 08:47:54 pm »

So my friends and I were just sitting there at lunch when one of them says "You know what? We could probably make the best shooter ever."

Thus sparked the start of a long project that won't go anywhere but will still be one hell of a ride and may reincarnate into a tabletop game one day.

I am Tsuchigumo, the concept artist, plot worker, and gun-happy pencilmonkey of the group. I've made five groups for a world-war framework but absolutely no idea for story.

So, the factions:

THE US-WSW, United States Worldwide Special Warfare division. More than just anti-terrorists, they are the prewar black operations force that can end wars before they start. The US-WSW is known for the gun technology that comes through them first, at the very forefront of weapons design and training with all forms of ranged combat.

The US-WSW was formed from Seal Team Six, after the Nuclear Prevention War. They're larger than the original group but also contains the most elite soldiers, along with the engineers and workers that have the highest level of information.

--

The VOLK

The Volk are the Russian answer to the end of the Nuclear Prevention War, a sort of defense meant for use during the war should things get to Russia but coming too late. The Russians felt little "fallout" from the war, which was successful in stopping global thermonuclear war. Their borders still held some insurgents, but they were quickly dealt with in an unknown fashion by all but Russia's top dogs.

The Volk are the highest status Spetsnaz, which has seen growth due to the tensions between countries exiting the NPW as a world power. The Volk are outfitted with adaptive camo, which works much like a chameleon's skin when given a power source (A large battery is part of their suit). The suit malfunctions in areas with lots of different colors but has proven to give the Volk near invisibility in nearly all fields of combat. Should the fight reach a city, however, it is doubtful the tactics employed by the Volk would do any good.

The Volk are a fairly small group often backed by other military forces of Russia. Sometimes called the "Wolfpack", they're known for the ability to destroy an enemy without a single shot being fired. (Of course, that's an exaggeration. Still, 1v4 where the Volk has the suprise element? Bad for the four.)

--

The Supersoldat are Germany's best soldiers, literally translating to "Super Soldier". Known for body armor capable of shrugging off buckshot, their appearance on the battlefield is about the same as a tank, except much more mobile. Formed during an economic boom in Germany, these soldiers receive the best training and equipment. They are not so few in number, but the most experienced that are on par with the other groups is significantly lower.

Their armor gives the power of a juggernaut with only a few layers of protection, and when combined with the absolute arsenal a single Supersoldat carries the potential for destruction is immense. Anyone suicidal enough to try and take one down without explosives should immediately report for psychiatric evaluation.

--

The SWD-NS (Special Warfare Division Noble Samurai) is China's bid to the post-NPW situation. They threw their tech at the highest bidder during the war and was in the process of making "the perfect soldier's suit" when the war reached an end. The suit was finished soon after and the best soldiers in China were allowed the choice to sign up for "higher training."
Of the applicants, the suits were given out after rigorous testing and Noble Samurai was formed. The soldiers, just as deadly without the suit, are sometimes seen as inhuman by the other forces.

Combining carbon fibers with stolen information from Russia, the Chinese developed not a stealth suit but an offensive one capable of augmenting a soldier's movements, give him the latest technology, raise efficiency and life expectancy of their soldiers and give them superhuman abilities- the solar generators on the suits are capable of holding a massive amount of energy compared to their size, and the suit's systems allow a normal person to punch a hole in cinderblock without pain, run far longer than track stars, and perform feats of agility that shouldn't be possible in bulletproofed armor.

Combined with the EIS (Electronic Interrogation System) and easy access PDT (Personal data terminal- used for mission data, communication, the like) the Noble Samurai are a deadly force.

--
The QCG are England's force formed from the heroes of the NPW. The Queen's Castle Guard is named in a romantic manner but is known for their prowess, using many combined technologies to outsmart the enemy forces. Having parts of the defense found in the Supersoldat suits, the weapons training of a US-WSW member, the fiber structure (sadly not the augmenting) of the SWD-NS, and unique features such as ear protection from overly loud noises and flashproof glasses/goggles, these are all of Europe's best soldiers put together and ready to mobilize at any time. They work in conjunction with the US-WSW quite a bit.

Their prowess comes from battlefield experience and a blend of technologies used to become jacks of all trades, but they are masters of none. They can't match the stealth of the Volk, the brutal efficiency of the SWD-NS, the inpenetrateable defense of the Supersoldat, or the weapons funding and training of the US-WSW. Still, they are highly adaptable to all situations and are known for smart maneuvers and even smarter escape strategies- one of which was a retreat that set up an ambush for the same enemy to become trapped in and fall to.

--

So, if you want to throw ideas at me until they break my spine from their weight, go for it.
If not, go sit in the corner and think about your life.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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GoombaGeek

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #1 on: October 17, 2012, 09:07:04 pm »

The QPMYU are the Polish black ops, consisting of one man on horseback and a flintlock musket. His life's goal is to be noticed. Sometimes he goes drinking with the Canadian Air Force, except when they're both sick.
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The Fool

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #2 on: October 17, 2012, 09:24:01 pm »

When you say concept artist, how good are you at concept art? Are you a professional working at a company? Assuming you're not a professional I'd love to help with artwork if you want a little help.
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Tsuchigumo550

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #3 on: October 17, 2012, 10:25:18 pm »

I'm totally not a professional, but I may go into that field or a similar one. Next time I get my scanner up and running I'll get some stuff up.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Levi

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #4 on: October 17, 2012, 11:39:10 pm »

So, if you want to throw ideas at me until they break my spine from their weight, go for it.

Here is a list of things I'd love to see in an FPS's:   Everybody likes different things, but these are mine.  :D  Feel free to ignore.

1)  Rocket Jumping.  Mobility is always fun.  Things like hanggliders and wall-running would be fun too.
2)  No one shot kills.  Its more fun to fight your opponent a bit.
3)  No microtransactions.  >:(  >:(  >:(
4)  Loadouts are fun, but grinding is not.  Let people customize a bit, but make sure everyone has access to the same things.  I don't care about cosmetics, if people want to collect things make them collect bling.
5)  For teamplay, make sure the other team is easily identifiable from your team.  TF2 did a great job of this.
6)  Have a deathmatch mode!  Deathmatching is fun.

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The Fool

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #5 on: October 17, 2012, 11:46:05 pm »

Add a bit of randomness to the sights when you start looking down a telescopic on a rifle. I hate quick-scopers with a passion and a random scope position near where they were looking should fix the problem.
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GoombaGeek

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #6 on: October 18, 2012, 08:43:56 am »

Don't do that thing with enemies that kill you in two hits and health bars that fully heal almost immediately. I know the damage is realistic, but is the regen rate? I'd rather go with the silly "gunshot wound doesn't do much damage" and slow regeneration (Just Cause 2 did it pretty well, I think). That way you can actually fight - although what would be cool would be different types of ammo doing severe damage, but it's balanced in scarcity. Like, a direct hit by a rocket launcher would kill you immediately, but the rocket would be "slow"(er than a bullet), the launcher would be the realistic kind that only does one shot because launching it melts the ignition mechanism, and there's only one on the map. I haven't played any games that really did this, but then I've only played about five shooters in my life.
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LordSlowpoke

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #7 on: October 18, 2012, 09:02:04 am »

The QPMYU are the Polish black ops, consisting of one man on horseback and a flintlock musket. His life's goal is to be noticed. Sometimes he goes drinking with the Canadian Air Force, except when they're both sick.

Alright, that can hardly be topped. Let's go home~
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Tsuchigumo550

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #8 on: October 18, 2012, 06:50:10 pm »

Add a bit of randomness to the sights when you start looking down a telescopic on a rifle. I hate quick-scopers with a passion and a random scope position near where they were looking should fix the problem.

Trigger delay. There'd be a "breath" before you can fire- you can still get a shot off quickly but not quite as fast and if your close you'll hear a breath.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Urist McScoopbeard

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #9 on: October 18, 2012, 06:56:04 pm »

bitch-slapping a.k.a. Slapping someone with the back of your hand, it would stun/known-down the slapped party, possibly dealing damage and causing a rapid deflation of their ego.
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Tsuchigumo550

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #10 on: October 18, 2012, 07:34:23 pm »

I see there's a lot of leaning to a singleplayer gaming experience much like Borderlands 2. It's an interesting idea, but I've developed a few more along the lines of multiplayer gameplay:

Maps:

Distilled

A map with an abandoned facility in the middle of a forest. The facility itself is defensible but broken down, and could come down with the correct application of explosives.

The facility is built in a low area, the hills around it with a few forested paths. Outside the facility is a small beaten down parking lot that exposes anyone in it.

The defenders spawn near the building at first then outside nearby depending on game mode. Attackers spawn on path edges. There's plenty of ways to be stealthy in your run to the just-out-of-center, but these stealth paths soon run out and a mad dash to the building is eventually your only option. Attacking in-force is a great strategy.

---

The second map is called Gold Dust. It's a large map where two-layer combat takes place. Above there are small outposts scattered about with little more than a couple tents, and below is a system of tunnels and inner corridors that open up to each other.

Above, sandstorms rage which make it hard to see, move, and nearly impossible to fire anything larger than an SMG. Down below in the mines the sandstorms do little but add to noise, but not all tunnels connect. This adds an interesting "whack-a-mole" combat style that is indeed capable of camping... until another sandstorm rolls in.

I'm all for custom melee- the SWD-NS basically just punch the shit out of whatever's in front of them
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Gotdamnmiracle

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Re: Bay 12 Hand Feeds Ideas to Crazy People (FPS Edition)
« Reply #11 on: October 18, 2012, 07:44:34 pm »

I reccomend a seperate faction owned and funded by Turkey called the Yeniceri

And I'll just leave this: http://en.wikipedia.org/wiki/Janissary right here.

I'll let you form the factions bonus's and junk on your own. Crazy stuff though.
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