Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Survival of the Races Competition, need help and mods  (Read 549 times)

Captain Willy

  • Bay Watcher
  • I like rum.
    • View Profile
Survival of the Races Competition, need help and mods
« on: October 17, 2012, 08:27:40 pm »

Ok, so I had this idea since I've been kinda bored of vanilla Dwarf Fortress. I want to have a competition to see which race would survive the longest/ most efficient. So for example I would take dwarf and play them very dwarfy using only dwarven culture, like only stone and only being underground, and only using hammer and axes, basically stereotypes. For Humans I'd only build above ground, with lots of wooden buildings and such. Same with elves and maybe goblins and others.

So if anyone can point me to some mods that can make me have these races playable that would be great. Also if the mod included that humans have to wear human sized armor too, that'd be better.

Also this is just something I thought of on my break, so if you think I should add something or alter something please tell me.
Logged

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Survival of the Races Competition, need help and mods
« Reply #1 on: October 17, 2012, 08:42:03 pm »

Creatures always have to wear armor that fits them, every armor piece has a size value which has to be somewhat close to the creature's size value to wear it.

I'm also working on an all-races-playable mod, but it's slow going trying to balance it...
Logged
My wooden badge was delicious.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Survival of the Races Competition, need help and mods
« Reply #2 on: October 18, 2012, 02:03:28 pm »

I would take dwarf and play them very dwarfy using only dwarven culture, like only stone and only being underground
?!?!?

No metals? No above ground forts and towers? Dwarves are the masters of stone - they can live above and below ground, and beat the humans at it too!

and only using hammer and axes, basically stereotypes.

Racial stereotypes? Urist would be disappointed.

For Humans I'd only build above ground, with lots of wooden buildings and such.
You'd be better off building large regular blocky buildings, or many unplanned rough stone buildings.

Same with elves
Build a camp!

and maybe goblins and others.
Dark Fortress + Kobold Cave


So if anyone can point me to some mods that can make me have these races playable that would be great. Also if the mod included that humans have to wear human sized armor too, that'd be better.
The armour automatically adjusts to the human size if they're the ones that manufactured it

Captain Willy

  • Bay Watcher
  • I like rum.
    • View Profile
Re: Survival of the Races Competition, need help and mods
« Reply #3 on: October 18, 2012, 02:36:07 pm »

I would take dwarf and play them very dwarfy using only dwarven culture, like only stone and only being underground
?!?!?

No metals? No above ground forts and towers? Dwarves are the masters of stone - they can live above and below ground, and beat the humans at it too!

and only using hammer and axes, basically stereotypes.

Racial stereotypes? Urist would be disappointed.

For Humans I'd only build above ground, with lots of wooden buildings and such.
You'd be better off building large regular blocky buildings, or many unplanned rough stone buildings.

Same with elves
Build a camp!

and maybe goblins and others.
Dark Fortress + Kobold Cave


So if anyone can point me to some mods that can make me have these races playable that would be great. Also if the mod included that humans have to wear human sized armor too, that'd be better.
The armour automatically adjusts to the human size if they're the ones that manufactured it
Dwarfs would have metals, I was just giving some examples.
Logged