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Author Topic: Climbing...  (Read 3114 times)

Montopolis

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Re: Climbing...
« Reply #15 on: October 19, 2012, 10:34:54 am »

I suppose invading goblins would grasp their weapons between their teeth, and climb stealthily over walls. This may, however, present obvious issues when a goblin maceman decides to climb somewhere.
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Damiac

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Re: Climbing...
« Reply #16 on: October 22, 2012, 08:13:35 am »

I'd have to assume they have a scabbard or something to hold their weapon.  I don't think they jsut have to hold it in their hands at all times.
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StubbornAlcoholic

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Re: Climbing...
« Reply #17 on: October 22, 2012, 03:14:02 pm »

Along with climbing, we're supposed to get improved siege mechanics.

Ideally, invaders would bring ladders, and bridges.  They will possibly be able to mine though stone, or even break constructed walls.
They're also supposed to make note of spectacular failures, and not use those same routes the next time, to prevent long winding trap corridors.

The idea is, it shouldn't be easy to kill invaders with some long winding passage or impenetrable walls.  You'll have to adapt to what the siegers are doing, and aggressively defend yourself, rather then sitting around picking them off 1 by 1 like it is now.  That's what I'm looking forward to.
 
I do hope there's an option to keep it the way it is, a lot of people seem to want to be able to easily wipe out sieges.

We'd need massively improved military training mechanics if invaders are given the ability to dig through walls. Right now unless I'm using some form of exploit (danger rooms, item drop rooms...) it can take years to actually get just a few decent soldiers. Considering the CPU has no training time for it's Goblin Macelords and what have you, giving them the ability to just waltz into your fort and start killing sounds more frustrating than !fun! to me.
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Dunamisdeos

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Re: Climbing...
« Reply #18 on: October 22, 2012, 08:57:26 pm »

What you guys need to understand is that there was a time when goblin sieges were considered a difficult thing.

In this forum, it does not matter what difficulties are thrown at us. We WILL find a way to muchkin around it. Just look at the Aussie-Checkerboard. Even HFS has fallen to our ingenuity.
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crazysheep

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Re: Climbing...
« Reply #19 on: October 22, 2012, 09:03:01 pm »

Actually, the solution for countering climbers is moats filled with magma.
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The Darkling Wolf

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Re: Climbing...
« Reply #20 on: October 23, 2012, 05:53:08 am »

Or repeating spikes, or magma minecarts, or overhangs, or stone fall traps, or drop pits.
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Damiac

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Re: Climbing...
« Reply #21 on: October 23, 2012, 11:47:34 am »

I keep an open door policy (no drawbridge at all). I don't use danger rooms, or other exploits.  And with the current military, I can fend off sieges just fine.  So it's not like you have to be able to lock the goblins out and pick them off to beat them.  Sieges are supposed to be a challenge, not a delivery of free clothing and iron. 

But that's why I said having them mine into your fort should be an option, because some people don't really want to deal with sieges anyway.  It's a single player game, just because I want more challenge doesn't mean you have to.

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Dunamisdeos

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Re: Climbing...
« Reply #22 on: October 24, 2012, 02:39:34 pm »

I agree. For me, though, I went through having difficulty with sieges, and came up with my own method of dealing with them consistently. I have a bridge that can retract to one tile wide over a deep pit, and shoot crossbows at em from wither side. with a couple of melee dwarves on the other side, this works fine without trap corridors or drawbridges. I cant wait to have a new challenge siege wise, and I can't wait to find a way to defend against it.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
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