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Author Topic: Reminder: Gates!  (Read 3040 times)

Alu

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Reminder: Gates!
« on: October 17, 2012, 06:19:38 am »


I know, this has been suggested more then once before (years ago) and it was well-recieved, but most people seem to have forgotten about it.

Doesn't it bother you, that you either use a drawbridge as a gate or small doors like to some random shack? This is not worthy of your fortress! Don't you want to display the true skill of craftsdwarfship?
You need Gates! Several Z-Levels high, more than just two tiles wide and thick enough to withstand a swing of a bronze golem (depending on the material?)

And how about the gate-parts are built in pairs in workshops (depending on the material), so there is a possibility of artifact gates?

So yes, Gates! They rock! Vote for them!

artwork by jordangrimmer
« Last Edit: October 17, 2012, 12:43:40 pm by Alu »
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DG

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Re: Reminder: Gates!
« Reply #1 on: October 17, 2012, 09:32:39 am »

I may have a vote to spare after the next update (though we shouldn't over-estimate their influence). Wouldn't it be better to push for dwarves having the ability to appreciate multiple z-levels in general, which would include multi-level structures like gates but also high ceilings and make possible the designation of rooms across storeys?
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Revanchist

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Re: Reminder: Gates!
« Reply #2 on: October 17, 2012, 02:41:03 pm »

That would deter those mica fortifications....
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Sprin

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Re: Reminder: Gates!
« Reply #3 on: October 17, 2012, 04:16:32 pm »

We have that but its called a wall "grate"...
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dwarfhoplite

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Re: Reminder: Gates!
« Reply #4 on: October 18, 2012, 05:31:19 am »

I agree. We need proper gates. What we use now is just a poor spaceholder.
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Escapism

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Re: Reminder: Gates!
« Reply #5 on: October 18, 2012, 06:17:20 am »

You could have a body-part system for gates, so that damage during sieging can be represented.
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GreatWyrmGold

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Re: Reminder: Gates!
« Reply #6 on: October 18, 2012, 06:42:50 am »

I agree. We need proper gates. What we use now is just a poor spaceholder.
...What do we have?
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dwarfhoplite

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Re: Reminder: Gates!
« Reply #7 on: October 18, 2012, 07:43:59 am »

I agree. We need proper gates. What we use now is just a poor spaceholder.
...What do we have?
Well, now that I think about it, drawbridge is actually very appropriate when there's a moat. Without a moat, drawbridge seems silly to me.
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forsaken1111

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Re: Reminder: Gates!
« Reply #8 on: October 18, 2012, 07:47:37 am »

Can't you just link several doors to a lever, or use floodgates to simulate a gate? I mean we DO have poor substitutes for this now. Any kind of massive gate will have to wait until the 'moving fortress' update Toady has mentioned several times, which will include things like elevators/portcullis/etc
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Alu

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Re: Reminder: Gates!
« Reply #9 on: October 19, 2012, 10:33:36 am »

Can't you just link several doors to a lever, or use floodgates to simulate a gate? I mean we DO have poor substitutes for this now. Any kind of massive gate will have to wait until the 'moving fortress' update Toady has mentioned several times, which will include things like elevators/portcullis/etc

It'd still just be one tile high, also, you can't place more than two doors next to each other. And I think, even if it worked, this wouldn't make an appropriate door.
« Last Edit: October 19, 2012, 10:42:35 am by Alu »
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Revanchist

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Re: Reminder: Gates!
« Reply #10 on: October 19, 2012, 02:30:20 pm »

Apparently caravans cannot travel through triple-door assemblies.
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.

GreatWyrmGold

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Re: Reminder: Gates!
« Reply #11 on: October 19, 2012, 05:52:57 pm »

Can't you just link several doors to a lever, or use floodgates to simulate a gate? I mean we DO have poor substitutes for this now. Any kind of massive gate will have to wait until the 'moving fortress' update Toady has mentioned several times, which will include things like elevators/portcullis/etc
It'd still just be one tile high, also, you can't place more than two doors next to each other. And I think, even if it worked, this wouldn't make an appropriate door.
Using a couple of wall-deconstruction bugs, you could actually get a 2󫶛 door gate, if you made about 56 doors and mechanisms.
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Revanchist

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Re: Reminder: Gates!
« Reply #12 on: October 19, 2012, 11:17:55 pm »

This is undwarven, but why do we need extravagant entrances? How would bigger entryways possibly benefit the lives of our alchoholic workers?
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.

10ebbor10

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Re: Reminder: Gates!
« Reply #13 on: October 20, 2012, 04:12:48 am »

This is undwarven, but why do we need extravagant entrances? How would bigger entryways possibly benefit the lives of our alchoholic workers?
Not now, but in the future when Toady fixes the size of tiles to a certain point, or allows dwarves to admire multiple z-level constructions.
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Kipi

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Re: Reminder: Gates!
« Reply #14 on: October 20, 2012, 08:35:38 am »

Actually, there are two sides of gates; historical and fictional.

Historically the gates (and gatehouses) weren't big, especially when looking at medieval Europe. In fact, the gates were usually made as compact as possible, without hindering the daily passage of people, to make it easier to defend against siege. The actual gateway wasn't tall, just a bit higher than what we consider a normal height of big room today. Above that, in separate floor, were the stations for archers, watchers and so on.

In fiction the gates are considered as big, crafty and decorative passages, just like in the picture of OP. In fiction the fact of how functional the gate is doesn't matter that much as long as it's huge and representative.


If Toady wan'ts to go with the historical route then there isn't much that needs to be added; perhaps a door -like furniture that is three tiles wide so that caravan can get through it. If he decides to go with fictional style, then only the sky is a limit of what can be added.
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