here's some more DF stuff that happened
i think i made my new fortress embark location too easy again, as i've got well established now and self sustainable. i've got to the population cap of 200, enough beds for them all, etc.
i've figured enough of the interface out to know how to find dwarves that are unhappy and see how to fix them
the only thing my embark location doesn't have is flux stone, so i can't turn iron into steel. i can trade for limited amounts of flux and steel tho
i've not found magma or underground caverns yet but have only dug down ~30 levels. its tedious doing 1 stair level at a time and i haven't figured out how to sink a deep staircase easily
2-3 game-years ago, i got some migrants arrive and thought 'i need some more food' so i butchered a yak. but i didn't have the kitchen process it, so the meat rotted in my food level, which is at the top of my main staircase, just under the surface so its still in soil-layer.
miasma started to spread, and i thought 'i know, i'll take the roof off so fresh air can ventilate the miasma away' but then stupid dwarves dug the squares out in the wrong order and the roof collapsed.
falling rubble injured my farmers, knocked out the staircase, dust was everywhere choking them, and the game crashed
crash meant i had to revert to older save, but i probably woulda done that anyway as fixing the stairs would have been a pain in the ass
so i tried again more carefully to strip the roof this time, did it one row at a time. then built an artificial roof over the top of my farm level, which keeps creatures out but lets sunlight in (i guess it counts as a grating?) this means my farm level can also grow outdoor crops, so my dwarves get more variety in their food and booze (yes, the game tracks diet)
i also stripped the roof away from above my main meeting+dining room, tho this was 3-4 levels deep. being exposed to sunlight when dwarves are eating and idle, stops them getting too cave-adapted, so it stops them from vomiting when they go outside.
when digging a deep shaft its really easy to get a dwarf trapped or fall down... this happened to one miner who had her baby with her, i left them trapped as i'd already roofed over the hole before i noticed them. they both died, and i didn't bury the bodies. the baby came back as a ghost to haunt the fortress
i engraved a slab as a memorial which laid the ghost to rest though.
once i'd sealed the roof, there was only 1 route into the fortress so i was pretty sure it was safe, wardogs can detect thieves that otherwise can get past the traps. so i'd know if anything came in. my military was 10 guys with axes and hammers, and they'd been able to see off the goblins i'd had attack so far, and there was a hospital to patch them up.
but then later i had a body discovered in a bedroom, completely drained of blood. i thought there must be some sneaky monster or he'd bled out from injuries or something.
then later, it happened again.
so:
vampire suspected!i found out which guy it was likely to be, and drafted him in to a military squad (called "vampires argh") and stationed the squad outside. he wasn't bothered by the sun though. i was building a watchtower outside to trap him in and lock the door, to see if he got thirsty/hungry (vampires don't need food or drink) and also to act as a lookout, but then i noticed he'd left his station. i went and found him and he was in someone else's bedroom, sucking her blood, while her husband slept on unknowing!
so now squad "vampires argh" is stationed in a locked annex with airlock entry and separate cells. i had 3 vampires, not sure if they all were immigrants or if i had 1 arrive and convert the others by biting. one was the captain of the guard, which is actually good because now i don't have to provide the post with fancy chambers as vampires don't get unhappy.
in the vampire annex, is a row of levers. their only duty now, is to forever pull a lever on repeat which operates the spike trap in my danger room
i eventually managed to build a danger room, which is a room with an weapon rack inside which is designated as a barracks for my melee squads, behind a locked door. so the troops can't get in to reach their barracks. they que up outside the door, all standing on the same tile.
that tile coincidentally has a upright-spike trap, equipped with 10x wooden training spears. the trap is linked to the lever that the vampire pulls, so that it extends and retracts repeatedly to train my troops very fast in dodging, and also all their other fighting skills.
the spear trap sometimes kills people's pets, they seem to occasionally sneak past both 'pets forbidden' doors to follow their masters into danger room. (my military is currently male-only, so babies don't get taken in there and speared....)
the menus are hard to figure out but i eventually managed to have 10-man squads permanently active & training, because you can tell it that only 8 of them need to be on duty at a time. so 2 of them at a time can be eating drinking etc, so my guys don't get unhappy at the duration they're on duty
once a soldier reaches legendary, i think they stop doing other tasks. i need to check this, and if they can still do other work i will put all my dwarves through danger-training to militarise the lot of them. would need a load of armor though, but i've got SO much ore
now that my melee troops are all super legendary, goblins just get splattered to bits and i don't take damage. its kinda removed any danger my fortress is facing.
the only thing i need from outside now is fresh water for the hospital, and traders to buy steel bars and flux to make steel. i have a small well inside the hospital but its filled by buckets from outside and gets stagnant and muddy, which causes infections.
the map i'm on now has a small brook next to my entrance, which flows away to the south east, then goes over a 8-level waterfall.
current project is going to be cut a channel into the river bed, then down and out to the level of the waterfall's pool. i'm gonna route it under my hospital, so i can draw fresh water from it.
will have to be careful about how i regulate flow and pressure, as it's probably going to be quite easy for me to flood the hospital if it goes wrong. (yes, the game tracks fluid pressure)
other projects:
-make tons of armor, assign every adult dwarf to a squad briefly so they equip it and keep it on after they're discharged
-once internal water supply is secure, can retreat all my guys inside permanently and really fortify the entrance. long corridors with a ballista at the end, death pits, floodable drowning pool, ooooh
-i've got 40+ idlers so recruit lots of them to be extra miners and excavate intensely
-dig deeply and greedily, in search of treasures and hidden fun stuff
-maybe start a war on the elves? not sure how, i guess i could kill their traders