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Author Topic: Adamantine Skin?  (Read 5737 times)

Burnzy503

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Adamantine Skin?
« on: October 16, 2012, 07:41:33 pm »

So I've been toying around more with custom races and I was dabbling in the types of skin I could make them have. I tried with something kind of strong at first, Adamantine. For some reason though, since I've changed it from bronze to adamantine, my characters die QUICK, every hit severs their body parts no matter what! I'm not sure if maybe I'm doing something wrong with the Creature_standard.

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noobnubcakes

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Re: Adamantine Skin?
« Reply #1 on: October 16, 2012, 09:51:55 pm »

It appears that instead of giving it adamantine skin you made it entirely out of adamantine without specifying any other tissue.
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Burnzy503

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Re: Adamantine Skin?
« Reply #2 on: October 16, 2012, 10:11:30 pm »

I was hoping that it'd be best to be entirely out of some sort of uber metal, does that make it worse or better being all adamantine?
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Deus Asmoth

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Re: Adamantine Skin?
« Reply #3 on: October 17, 2012, 08:05:51 am »

It makes it very light. It'd be fairly easy to knock it away with a heavy hit or something. It's essentially indestructible though.
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Evil One

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Re: Adamantine Skin?
« Reply #4 on: October 17, 2012, 08:55:45 am »

So I've been toying around more with custom races and I was dabbling in the types of skin I could make them have. I tried with something kind of strong at first, Adamantine. For some reason though, since I've changed it from bronze to adamantine, my characters die QUICK, every hit severs their body parts no matter what! I'm not sure if maybe I'm doing something wrong with the Creature_standard.

Spoiler (click to show/hide)

Hmm... Well, I copied your creature into my game and couldn't find anything wrong with it, besides a misplaced [INTELLIGENT] tag, it should be higher up, I'd put it just below [FANCIFUL], also if you have [INTELLIGENT] then you don't need [CAN_LEARN] or [CAN_SPEAK] as it already adds them both.

Have you redefined adamantine in the Inorganic_metals at all?

All I get when it's in combat is such and such's attack glances away from it.
« Last Edit: October 17, 2012, 09:22:52 am by Evil One »
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Putnam

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Re: Adamantine Skin?
« Reply #5 on: October 17, 2012, 09:01:02 am »

The problem was that [INTELLIGENT] and [CAN_SPEAK] interrupted the adamantine tissue, causing the tissue to not really do anything useful.

Funk

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Re: Adamantine Skin?
« Reply #6 on: October 17, 2012, 02:34:25 pm »

tyr this for a Adamantine coating
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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noobnubcakes

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Re: Adamantine Skin?
« Reply #7 on: October 22, 2012, 11:47:24 pm »

Here is a improvement on Funk's code:
Code: [Select]
[TISSUE:ADAMANTINE_P]
[TISSUE_NAME:adamantine plating:NP]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
        [HEALING_RATE:1000] // The lower the rate the faster
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE_P]
« Last Edit: October 23, 2012, 02:43:30 pm by noobnubcakes »
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To this day the elven warrior castes hunt the enemies of nature for the purpouse of bringing back slain intelligent beings for consumption by their leaders and generals, for the good of nature and the survival of elvenkind.

And that is the story of how napalm was invented.

Lt_Alfred

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Re: Adamantine Skin?
« Reply #8 on: October 25, 2012, 08:59:55 am »

Can anyone make a dwarven caste with that tissue code?, I've been toying around but I can't seem to get it to work.
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Funk

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Re: Adamantine Skin?
« Reply #9 on: October 25, 2012, 07:57:58 pm »

here is a creature variation for my code
copy this in to a new file called c_variation_armored
Spoiler (click to show/hide)

and this to dwarfs befor [SELECT_CASTE:ALL]
Spoiler (click to show/hide)

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Putnam

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Re: Adamantine Skin?
« Reply #10 on: October 25, 2012, 08:39:47 pm »

You know you could have just used "ALL", right? >_>

Funk

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Re: Adamantine Skin?
« Reply #11 on: October 26, 2012, 09:04:28 am »

yes , it is just some code from some changes to the warhammer mod im working on.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG