Oh boy. It's time.
This project has been brewing in my mind for a very, very long time.
Work began last year in a project that manifested itself as just a bunch of hashes and plus symbols in a standard console program.
I've done a lot of work since I began back then, but I've also learned a lot.
So what exactly is it?Well, the whole project spawned from a simple idea I had for a sprawling single world multiplayer project. Which this, in essence, is. I've expanded the project substantially since then, into what can essentially be described as a real-time multiplayer RPG inspired quite heavily by... Of course, Dwarf Fortress.
At this point, I'd love to show a screenshot of what I've gotten so far, but I've unfortunately programmed myself into a corner by using some of StoneSense's tiles to learn how isometric sprite rendering works.
But, I'm going to do the next best thing and post a secretive screenshot of the source code/project files.
So, okay, I'd better move onto the important parts.
What am I hoping to achieve from this?I'm
hoping to be able to make a fun little game in which you can construct things like towns and fortresses and then go on to explore procedurally generated wildernesses.
What's with the name?LORE is a "backronym" for Land Of Renowned Endeavour. I'm not making any secret of the fact it's a backronym, as I was going to go with just Lore at first, but that felt a little vague and misplaced on it's own.
What have I done so far?Not much. Bearing in mind this has been second priority to a lot of other projects that I've been working on, this project hasn't had a very consistent amount of attention from me.
So far however, I have a solid Client/Server interaction, two very limited world generators and an actual representation of player characters within these basic world objects.
And finally...
Why are you even posting this here?To tell the truth, I'm throwing this out here in the hopes I might be able to get some help from a pixel artist so I can finally get over my fear of screenshots of this program...
But that's a long shot, so more realistically I'd like to see some comments, criticisms and maybe some encouragement to boost this up on my priorities list.
Update (Stuff I forgot) [21/10/12]:I thought I'd made this post too long, but looking back I seem to have missed out some of the more interesting details of my goal here so I'm going to make this longer if I like it or not.
What's the game really going to be like?So lets build on what I've stated already. It's a world-building RPG, currently in progress using an isometric grid based display, using a grid system I've actually traced back as far as Tomb Raider. (The original one.) This makes the world out of four types of tile. Wall, floor, ramp and stair, using these and half tile variants I'm hoping to make this
look less square based while retaining the square based logic. So building your house should hopefully look a
bit like a house.
As a multiplayer RPG, your character(s) will be stored on a central authentication server, giving strong consistency, no matter who you visit, where-ever they may be.
I'm also hoping to add things like a basic combat system (based around hotkey abilities and hit points) and player/npc crafted items with value derived from the skill of the craftsmen.
Update [15/11/12]:Land Of Renowned Endeavour... Sounds so much better than Land of Redound Endeavour.
Cheers jhxmt!