Turn 15
Max[1+1] Ordering Eddy to attack you try to immobilize the Gravehaunts...and fail. The Gravehaunts are about to notice you when the lumbering Iron Elemental starts charging at them.
[4] Seeing that they have no Magic to destroy the lumbering Elemental, the dozen undead turn to run... [1 vs. 6] The lumbering Iron Elemental has problems even getting close to them and soon the Undead with their supernatural agility are gone...[?]
Isinath,Anthony, OdahviingThe three of you search the swamps for a while before encountering the small horde of zombies [52]. Seeing as Zombies are belonging to the Element of Blood, Isinath goes and tries first to ensnare them. [3+1] The horde before stumbling towards you halts in their tracks...however, they dont move at all. Isinath managed to stop them all but not to control them. [5] Odahviing unleashes his Demonic Powers to aid Isinath [10] and something somewhere in the Zombies changes, their clouded eyes become clear (at least those who haven't rotted away), instead they start to glow blue from magical energy. Through the concerted use of Bone and Blood Isinath and Odahviing accidentally managed to turn the Zombies into Draugr. 52 Draugrs in fact.
Isinath, Anthony and Odahviing brought the Zombies under their control and turned them into Draugr.OchitaGhouls are poor beings, at least mostly. Some of them are people with the potential to become mages, who for various reasons had to eat raw human flesh. Some of them ate flesh tainted by Blood Magic. Others were turned by Spells of Darkness and Blood. In any way they degenerated into Ghouls, half-feral they stroll around in packs and plunder graves for their corpses.
[6] These Ghouls here seem half starved and you easily enforce your Domination over them.The twisted beings look at you with plate sized dog-like eyes.
Skalkr seems uneasy the thin parchment skin stretched over his skeletalform seems to get even tighter then usual.
Keep those things away from me...Ochita tamed a pack of 20 GhoulsSholanYet another day of stumbling half-starved through the wilderness. You have lost all orientation days ago and you could swear that you stumbled past this huge bolder 5 times already...
[5] As you walk onwards you find yourself on a clearing, with a decrepit tower standing in the midst of it. Ruins of a gate and walls tell you that it once must have been more populated and richer. As you stumble into the courtyard you notice that it has been kept clean recently...
_____________________________________
No Darkness Magic
Mana Forge
0 Loot Tokens
Skalkr
3 Mumified Corpses
52 Draugr
Other Stuff
50 uncontrolled Gravehaunts
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Affinity Earth magic (+1 to Learning, +1 to Casting)
Known Spheres:
Death (Lvl1)
Mecha (Lvl0)
Known Elements:
Earth
Possessions:
Iron Elemental
Pick of Graverobbery (+1 on Looting,Darksight)
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Affinity Darkness (+1 to Learning, +1 to Casting)
Known Spheres:
Death
Known Elements:
Bone
Possessions:
-
Level 2- Adept:
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
- Affinity Blood (+1 Learning, +1 Casting)
Known Spheres:
Death
Known Elements:
-Blood
Possessions:
-Pretty, First of the Nightmares
-54 Corpses
-2 Loot Tokens
Level 2- Adept:
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
Known Spheres:
Death
Known Elements:
Bone
Possessions:
-Suicidal Skeleton Rat
-Demonic Arm (D6 before every Spell to decide whether it wants to kill, d10 on Spells for Spellpower)
-1 Wight Lord
-5 Skeletal Servants
Level 2- Adept:
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
- Natural Curiosity (+1 To Learning any Sphere/Element)
- Cryptologist (+1 on deciphering)
Known Spheres:
Death (lvl1)
Psionics (lvl0)
Known Elements:
-Blood
Possessions:
-Map of Surrounding Interesting Stuff
-20 Ghouls
Level 2- Adept:
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
Known Spheres:
Death
Known Elements:
-Bone
Possessions:
-Spoon of Ice (cools stuff)
-Diary of Helfd 2
-Lich Staff(d8 rolls,Level Cap raised by 1)
-Mental Map of the Country
Minions:
- 10 Skeletal Servants