Turn 12: In which Stuff happens
Thanitzplundering the Pantry you make your way to the Herd of Nightmares again. [2] but they still seem not interested. [1] You are still completely oblivious how to control these things...
((hmm, sorry XP, your rolls are awful...)
Ochita[5] Your Studies in Death Magic go forward admirably and soon you think you have reached a new level of understanding of Death Magic.
Level 2- Adept:- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
Anthony[3] You look around but your view is pretty limited. You see some Zombies crawling around and Thanitz coming from the Northern Part of the Swamps.
Odahviing[4] You can't quite unlock the power of your arm this time and thus are pertained to your normal craft. [3] You raise some odd 5 Skeletal Servants. Maybe you should take a nap.
Odahviing raises 5 Skeletal ServantsMax, Isinath[2] Searching the town you find nothing.
[6][3] You bury your family and fellow townspeople. But during your praying something weird happens...the graves begin to glow white and then when the glow recedes you suddenly feel uneasy near the graves...either you cursed or blessed them...you are not exactly sure.
_____________________________________
No Darkness Magic
Mana Forge Overheated: 3 turns
0 Loot Tokens
Skalkr
3 Mumified Corpses
Other Stuff
20 uncontrolled Gravehaunts
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Affinity Earth magic (+1 to Learning, +1 to Casting)
Known Spheres:
Death (Lvl1)
Mecha (Lvl0)
Known Elements:
Earth
Possessions:
Iron Elemental
Pick of Graverobbery (+1 on Looting,Darksight)
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Affinity Darkness (+1 to Learning, +1 to Casting)
Known Spheres:
Death
Known Elements:
Bone
Possessions:
-
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Affinity Blood (+1 Learning, +1 Casting)
Known Spheres:
Death
Known Elements:
-Blood
Possessions:
-Pretty, First of the Nightmares
-84 Corpses
-2 Loot Tokens
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Maimed Arm (-1 on casting)
Known Spheres:
Death
Known Elements:
Bone
Possessions:
-Suicidal Skeleton Rat
-Demonic Arm (D6 before every Spell to decide whether it wants to kill, d10 on Spells for Spellpower)
-1 Wight Lord
-5 Skeletal Servants
Level 2- Adept:
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
- Natural Curiosity (+1 To Learning any Sphere/Element)
- Cryptologist (+1 on deciphering)
Known Spheres:
Death (lvl1)
Psionics (lvl0)
Known Elements:
-Blood
Possessions:
-Map of Surrounding Interesting Stuff
Level 2- Adept:
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
Known Spheres:
Death
Known Elements:
-Bone
Possessions:
-Spoon of Ice (cools stuff)
-Diary of Helfd 2
-Lich Staff(d8 rolls,Level Cap raised by 1)
Minions:
- 10 Skeletal Servants