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Author Topic: Dark Magi Revived-Episode 1-Turn 17  (Read 15778 times)

IamanElfCollaborator

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Re: Dark Magi Revived-Prologue-Let's Begin Anew (1 Apprentices needed)
« Reply #15 on: October 16, 2012, 11:06:01 am »

Anthony runs through the swamp, seeking refuge from the insane and most likely possessed mob.

Ochita

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Re: Dark Magi Revived-Prologue-Let's Begin Anew (1 Apprentices needed)
« Reply #16 on: October 16, 2012, 11:10:09 am »

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

Stumble back!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

forsaken1111

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Re: Dark Magi Revived-Prologue-Let's Begin Anew (1 Apprentices needed)
« Reply #17 on: October 16, 2012, 11:11:00 am »

Thanitz opens his door and stomps out to investigate what all the commotion is. After all, it's been nice and quiet until now. I mean he found a nice gloomy tower in the middle of a swamp and who the hell would be OH GOD WHY IS THERE A SKELETON?! HIT IT WITH A CHAIR!
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EagleV

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #18 on: October 16, 2012, 11:22:29 am »

"Woops. Hope I didn't hurt you."
Max grips her hammer tightly and takes a few steps back, contemplating whether to run or smash.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Terenos

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #19 on: October 16, 2012, 11:35:03 am »

Isinath avoids the horse, if at all possible, continuing on through the swamp

Barring that, just watch it..carefully. Run if it makes a hostile move.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Ghazkull

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Re: Dark Magi Revived-Prologue-Let's Begin Anew (1 Apprentices needed)
« Reply #20 on: October 16, 2012, 01:47:02 pm »

Qrzk

As you move towards the entrance you are greeted by screams of terror. A quick peek inside reveals...strange things. The scribe has fallen on his behinds slowly crawling backwards away from a...Laughing Skeleton? And behind it is some peasant with a chair...you really shouldn't have eaten those mushrooms you found earlier...


Odahviing

[2] You turn to flee but one grabs you by the foot and you land on your nose. [2] You somehow barely manage to smash its nose with your foot and crawl away. As the rest of the mob converges upon you [5] You draw your Throat-Slitter and ram it in the head of another one. [2] As you come back on your feet one lunges at you and throws you to the ground again. Screaming you somehow manage to punch it in the face and get away yet again. [1] Untill the whole mob descends upon you one takes a crafty bite of your forearm and tears it off. [4] Screaming in Pain and Outrage you kick the offender in the head smashing the skull and ending another zombie. [1] However everything fails and another begins to chew on your leg meanwhile. [4] Still kicking you get the zombie away and try to claw your way out of this mess. [5] Somehow you manage to get on your feet and away from the mouths of these madmen. [6] The Mob follows you to a certain point and then suddenly grind to a halt as if an invisible barrier stops them.

Odahviing barely escapes the Mob, he is however heavily injured. And if he doesnt find help soon he will Bleed out.

Anthony

[3] Panicked you run away from the mob and after a while you notice that you are exactly where you left, so much to orientation.

Ochita,Thanitz,Qrzk

You mortals are so easy to fo...

BAM

the skeleton warrior keels over a piece of the chair stuck in its chest.

Are you insane? Thats what you call gratitude? I let you live in the tower of my master and you beat me up with a Chair?

seems like you angered the Skeleton

Terenos

[5] You carefully move around this demonic horse, trying not to annoy it. As you try to leave the place it neighs. Not in a way a normal horse would. No. It rather sounds...uh...you really lack a description how that neigh sounds. Definetly not nice. In any way it doesnt want you to leave. Maybe the thing play with its food before eating it?

Max

[3] The Huge Boulderman-thingy doesnt move one bit. It just stares at you.
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Terenos

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #21 on: October 16, 2012, 02:03:31 pm »

Great..This is just what I need. Well..Maybe.. -maybe- I can kill it...

Walk slowly towards the horse. See if it lets me get close

if it attacks, well..Yeah I'll proly die! But put up a good fight!
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But despite what you've been told, I once had a soul. Left somewhere behind...

EagleV

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #22 on: October 16, 2012, 02:10:55 pm »

"So ehh... Do you come here often?"
Max tries to talk to the golem. If that doesn't work, she'll walk closer, as cautious as her curiosity permits, and try to touch it. If that doesn't do anything either, she'll slowly walk away backwards till the edge of the clearing, then turn and run.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Dariush

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #23 on: October 16, 2012, 02:12:16 pm »

Out of sight, out of mind...

Being careful not to make any sound, Qrzk plasters himself to the outside wall immediatly next to the door. He keeps an eye on his surroundings to see anyone approaching and keeps an ear on the inside to detect when the fight is over.

IamanElfCollaborator

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #24 on: October 16, 2012, 02:37:56 pm »

Rummage around for a dagger or a nightstick in my satchel and search for a landmark.

Ochita

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #25 on: October 16, 2012, 02:49:15 pm »

"Wait, what? WAIT WHAT."
Ochita gets up after a couple of seconds. Breathing kinda deeply, he pauses, and decides to make a stopping motion with his hand.

"Uh.. Listen. I think we all got off to a bad start. Skeleton.. You did kind of just pop out and we are just normal people and.. What I guess Im trying to say is, you shocked us? If you're not going to eat me or do something horrible, let me pick out those chunks of chair.."

If the skeleton permits, take out those pieces of chair. Ask it what the heck this tower is.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

forsaken1111

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #26 on: October 16, 2012, 02:51:52 pm »

Thanitz pokes the skeleton with a piece of broken chair curiously while Ochita is talking to it.

His expression never changes from deadpan boredom, despite the situation.
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Dragor23

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #27 on: October 16, 2012, 03:15:41 pm »

"Fuck... Fuck..." With a heavy limb and blood drippling from his arm, Odahviing is happy, that he is alive. But still, that can change soon!

He tries to suppress the bleeding of his forearm with a knot around his elbow.
He screams for help and search for signs of -any- civilization!
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Ghazkull

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #28 on: October 17, 2012, 06:35:03 am »

Isinath

[6](The Hell? How did you do that?) You walk towards the strange horse and it doesn't make a move. As you come closer it stays serene and calm watching you through that murderous red eyes. You pat it on the back and apart from a neigh nothing. In a shot of something which can be either called suicidal or brave you mount the horse, which on its own accord speds up into a gallop bringing you to a tower, nearby.

Isinath somehow managed to "tame" Pretty, an Nightmare.

Max

[5] You carefully touch the Earth Elemental, and something in yourself revebrates. It is as if two kindly spirits have found each other. As you turn around and walk from the clearing the massive thing follows you. [5] You quickly stumble upon an old tower, in the yard is a man with a black horse with burning hooves. He looks pale and pretty scared, while near the entrance to the wall a man stares wide-eyed at you two.

Max, calmed the Earth Elemental and it is now following him

Odahviing

[6] Being a hutner, you are used to injuries, having to deal with boars and the more unnatural beings of the swamps. You quickly bandage the wound and stop the bleeding.

[2] However you took too much time and soon you hear the Moaning Horde following you again.

Anthony

[5] You infact have a dagger with you. Being a traveller you are used to cut up the one or other hare for food. [4] After a while of stumbling you find yourself facing a distressed hunter, he is gravely injured and it seems his forearm is missing.

Ochita,Thanitz,Qrzk
The Skeleton scrambles to it's feet, picking out the piece of wood out of its ribcage and batting away the piece of broken chair Thanitz is wielding

That was the intention to scare you! It's the only pasttime i have, scaring hapless travellers and keeping them away from my master's tower.

But as you are here now anyway, especially this annoying peasant, allow me to welcome you formally. I am Skalkr, Custodian of this Tower. You find yourselves in the home of Helfd, Dark Wizard and...uh...well he actually wasn't that well known. He spent most of his time searching for Xan, the former owner of the tower, a far more proficient Dark Magus and known as the Despoiler although don't ask why he was named so i have no idea. Anyway as it seems both have vanished to the gods know were they wouldn't object to a few people loging in here. As long as you don't take anything and run off with it, you can do what you want in here.

And now shush, there are new Arrivals in the Courtyard, i want to scare them!


Skalkr sits down again and apparently pretends to be dead. Which isn't that particularly hard for a skeleton.
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IamanElfCollaborator

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Re: Dark Magi Revived-Prologue-Turn 0: were did that Peasant come from?
« Reply #29 on: October 17, 2012, 07:04:22 am »

....
Comfort the man and try to make his passing quick, then cut his head off when he dies to prevent potential zombification/possession, then flee to any nearby buildings to hide.
« Last Edit: October 17, 2012, 10:29:24 am by IamanElfCollaborator »
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