i likes SotS1, was a pretty fun 4x and liked the different travel methods and lore too.
never played SotS2 as i still run on win xp and it requires win 7 or something... was pretty exited for it though, a shame it came out pretty messy...
regarding the actuall SotS rougelike:
from the looks of it it sounds similar to "hack slash loot" as they said
With The Pit, we'll deliver retro graphics, but give you the levelling, ammo, crafting and skills of a true dungeon dive. And of course, we set the action in our favourite playground, the SotSVerse!
i wonder why they dont go the more gfx route of "dungeons of dreadmor" as they have some nice sprites on the kickstarter web... (well nothing against pixel style games... i.e. "terraria" did it pretty good)
and
In this game, you play a brave Human soldier exploring a multi-level underground lab facility.
3 Characters to choose from…Marine, Pilot and Engineer!
they have the whole lore of SotS to work with... so why cant we chose one character of any SotS race and then pick one of the 3 classes?
why is it "limited" to humans?
what if i want to play a morrigi pilot that crashlanded on some planet and found this lab and now explores it?
with these special morrigi "awe" or something psycic power whatever it was that is written in their lore?
zool (? was it them?) might start with a slave you can order around...
well ok a liir character might be troubblesome as they need water or however they "walk/swim" around... well doubt they had any "water spacetank spacesuit" in their lore in sots...
if they use the SotS lore why dont they use all of it? well maybe they wire a story to it (but its a rougelike... doubt there will be much story anyways. its more about exploreing a dungeon/lab/ruin/town/whatever its future setting.. could be all sorts of dungeons... maybe liek "hack slash loot" does it with chooseing a "quest setting" at character creation).
atm i think this SotS rougelike could be "more" than it seems to be atm.
but 60000 $ doesnt seem to be that much.... just look at i.e. FTL... it turned out pretty awesome... who knows maybe this will turn out pretty good too?
also:
The Pit Is Part of the Plan
Our plan is to start small and work our way to bigger things.
We want to develop a catalog of games which are completely independent and self-published. We're starting with small projects, games with smaller budgets and faster turn-around times.
Over time we'll build up to bigger, more ambitious games. Small projects like The Pit will teach us what we need to know about publishing and distributing our own games and merchandise.
Once we have a few successful self-published games under our belts, we'll be ready to launch something bigger and more involved, like Fort Zombie 2 or Northstar.
sounds liek they want to get experience with a bunch of smaller games for a bit and then return to bigger titles like a fort zombie 2... maybe the SotS2 was a bit... "too big" for them to make it as "good" like they wanted and came out on the "buggy side of things" ?