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Author Topic: Prince's Guard - Blood in the Mists - Game Over!  (Read 41637 times)

Jim Groovester

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #315 on: November 08, 2012, 08:11:18 pm »

Nice scum slip in that you know the game would continue if I died.

Gosh, you're just trying so hard, aren't you?

So basically kill Jim then Toaster if Jim isn't scum and chip a couple of HP off me

What's your role? Even if we chip off a few HP from you that might not be enough and I don't want to overlook any possibilities.

How about we do this round nice and calm, with Toaster->Jim->Leafsnail->Toaster once, nobody defending?

Sounds good to me.

Attack Leafsnail.

Everybody on the attack-go-round.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #316 on: November 08, 2012, 08:17:05 pm »

Guard.

Mephansteras: What happens if a player tries to perform an action they are unable to do (eg a guard who has already attacked tries to attack again)?
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Toaster

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #317 on: November 08, 2012, 08:54:29 pm »

I have no issue with that.  FYI I am a Swordmaster so I can doubledefend and have 3 max HP.

Attack Jim.


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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #318 on: November 08, 2012, 09:00:57 pm »

Makes sense - I guess Mephansteras wanted to give out every possible role in this game.  It also means you can hold the game to a draw in the same way Jim could at 3p.
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Mephansteras

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #319 on: November 09, 2012, 12:06:29 pm »

Mephansteras: What happens if a player tries to perform an action they are unable to do (eg a guard who has already attacked tries to attack again)?

It will be disallowed, and I will note that the action could not be taken (it won't use up the action, though).
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Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #320 on: November 09, 2012, 02:07:12 pm »

Perfect.  Attack Toaster.
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Mephansteras

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #321 on: November 09, 2012, 02:23:41 pm »

Perfect.  Attack Toaster.

You have already attacked already this turn, and cannot do so again.
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Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #322 on: November 09, 2012, 02:27:52 pm »

Please do the same Jim.
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Jim Groovester

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #323 on: November 09, 2012, 02:35:21 pm »

Attack Leafsnail.
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Mephansteras

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #324 on: November 09, 2012, 02:39:27 pm »

Attack Leafsnail.

You have already attacked this turn, and cannot do so again.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #325 on: November 09, 2012, 04:19:20 pm »

Good.

How about we do this round nice and calm, with Toaster->Jim->Leafsnail->Toaster once, nobody defending?

We could also throw in Toaster's extra attack on Jim and my extra attack on Toaster, but it's not like there's any rush.
Continue with this
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Toaster

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #326 on: November 09, 2012, 04:22:16 pm »

I have no problem saying Attack Jim again.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

IronyOwl

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #327 on: November 09, 2012, 06:04:11 pm »

Attack Toaster, then.

We'll need to knock off one more wound off Leafsnail to make sure he's got less health than me, and then it's a matter of killing Jim and Toaster at the same time, I guess.
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Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #328 on: November 09, 2012, 06:19:35 pm »

Pass.  We can finish this tomorrow.

1. Toaster attacks Jim twice.
2. Jim attacks Toaster once (but doesn't use or pass his defend at this point)
3. I attack Toaster again, and pass my defend.
4. Jim Groovester passes his defend.
5. IronyOwl attacks me, passes his defend.

This way everybody is locked into position.
1. Toaster has no chance to do anything funny with his two attacks, there are more than enough points of attack after him to take him down if he tries
2. JG is in a similar position
3. If I try to do anything untoward Jim and IronyOwl can save Jim or Toaster (it's been demonstrated that I only have one attack so I wouldn't be able to overrule this)
4. If Jim tries to save his own life IronyOwl can stop him
5. If IronyOwl is scum we can lynch Mephansteras for being a bastard mod
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Toaster

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Re: Prince's Guard - Blood in the Mists - Turn 6
« Reply #329 on: November 09, 2012, 11:45:31 pm »

Just got to make sure Jim actually does his pass.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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