Name: Aes Nain
Gender: F
Age: 18
Class:
SpellweaverRace: Quarter-fairy human
Element: Water
Skills:
1:
Silver Tongue — +1 to persuasion and bluffing
2:
Fey — Higher control over elemental magic, lower critical health
Physical Description (include any clothing, if possible): She looks a couple years younger than her age, due to the trace of fairy blood in her. She has hair that reminds one of birch bark. It is different from the silver of old age, though; more of a whiteness that isn't normally found in humans. Her eyes are deep indigo and sometimes catch the light in a glint that may be sinister. They are on the large side. She wears a robe that looks like it had been through many ages, but wasn't tattered
**. The robe can be taken off by loosening the drawstring and slipping the entire thing over one's head. She has an identical, armored version of it.
Biography: Aes Nain was born from a pairing between a fairy-human half-breed and a "pure" human. However, the fey blood in her is pretty diluted, and she shows little of the physical characteristics often seen in them. Her uncommon hair and eye color is another of the vestiges of fey left in her. She spent most of her life in the village she was born, a small and secluded place where several mixes of races and pure-breeds of the fey kind lived peacefully, making profit out of the creation of small magic trinkets.
Despite their nature as tricksters, the fey acted out of mischievousness rather than any real urge to do evil, and even if pranks and small lies were common around the community, no harm was done ultimately.
On the other side, Aes was different. Something strange was noticed since she was only a child — what should be the classic mischievousness of her kind seemed to have been replaced in her with a talent for talking and deceiving - but it was ignored at first. Of course, she herself doesn't know that it was wrong. It was an idle playtime, the same thing as the other children playing with dolls, except her dolls were bigger, moved a lot more, and weren't as compliant as the ones of others.
As she grew, her ways started to call more attention — her games grew larger — as Aes played little games of power whenever she could, turning people against one another, be it child or adult, and stepping out of conflict; creating fights and avoiding being found out as the seed of discord in a good amount of times she tried the same trick.
As the village head knew, she had been born with the Ecid's mark. Knowing well how much trouble she brought to the peaceful community and how the Bastion was the place where marked people lived, it was a perfect excuse to ship her off to live secluded and away from her people, in a place where she hopefully would never cause trouble again.
Inventory:Weapon: A quarterstaff weighted on each end. It is a pale yellow-green, and the weights are ribbed cylinders that are mostly flush with the rest of the staff.
Armor: A thick robe. It is a neutral grey with highlights of a deep blue running down it. With a twine, gold gilded string along the waistline and a deep hood. She has an identical robe that isn't armored.
Trinket: A necklace with each element mark hung on it. The Dark element is ever so slightly larger than the others, perhaps discernible if one takes in in his hand and measures each symbol with a ruler. A present passed down through the generations from her grandmother.
Each element symbol is the size of a US dime.