Action: Sneak up and shoot whoever is threatening the Childrens! [5]
Charge at the man threatening the women! [2] > [6] - speech effect
Get information.
Ecidona keeps fighting, slash slash [5]
Escape the spearman's range and make him give chase using the horse's movement, draw the swordsman's attention and fire at him. Try to defend the women. [1][1]
Player Initiative:
87
81
62
(28 + 15 = 43)
45
[73]
= 206
Enemy Initiative:
2
62
9
97
= Protagonists go first!
-1 to Enemy Defense for Shella - Ambushing position
-2 to accuracy for Eisen - melee vs ranged in melee
No bonus for charging due to [2]
-Turn 6a: A Brief Respite-
Several strides to the North East..."The Object," Sal'savira answered, staring down at her quarry. "We seek it. You have stolen it, yes? Now you seek mages? Explain."
[6]
The bandit's mouth opens and closes like a fish as he tries to comprehend what was interrogating him. It is evident in his expression that he is at lost for words.
That is, until a gracious amount of force-by-hand-talon is placed on the fore of his neck, poking the general area of his voicebox with it's sharp tip. He swallows hard as he reconsiders his action and speaks.
"Ma'am- Sir! I mean no disrespect, on my life I swear, I know nothing of an Object of which you people seek or why you are looking for an object that we may or may not have stolen and we have stolen things before but I have no idea what object you or your sirs want and the mages are also needed for our wounded, they're sick from some kind of disease."
He takes a quick breath before continuing, his eyes fixed on the pointy tips which seem so keen on asking him for more.
"I swear by my mother and father who bore me that we've stolen nothing from the likes of you and even if we did steal something of great value only the ringleader and his trusted cadre know of it, I just follow his orders and please please spare my life soldier of the King, I was only doing what was requested on me being a footpad and all, and I haven't killed anyone yet. Please don't kill me or let me hang!"
His face flushes with red as he closes his eyes and prepares for the worst to come.
Meanwhile on the road..."You can't fight against one with a spear, can you, horseman? Care to use your bow? I think not!"
As the fighters on the road take a second to analyze their positions, most are unaware as Shella moved into position behind the fence, with Gurrath vaulting over it and beginning his charge. If it were not for their uniforms, they would've played the exact role their quarry did - if they were still alive.
...With a pull of the trigger, the Orc's bolt flies true, hitting the swordsman in his right side, staggering him and keeping him from completely attacking the children while Gurrath's warcry brings the bandits' attention to their location, their morale dropping once they see the conclusion to their allies' disappearances. However, willpower alone was not enough to leave an opening for the mercenary as his attack goes wide, being parried by the swordsman before returning his gaze upon Syra through the pain.
Eisen grinned as the battle was rejoined, his attention on the swordsman.
"By the end of the day your corpse will be feeding the crows. You should not look forward to it."He is interrupted by the spearman, who takes the initiative to impede Eisen's movements. "I look forward to a skewered horse, is what I see!"
Erstwhile, you hear a cheer come from Rhea as her guardian uses the opportunity to her full advantage. She tries to stab the man in the same place the bolt embedded itself in but her hand is stopped by his quick reflex. With a twist of her wrist, Syra is soon disarmed and pushed to the ground by a grappling maneuver. He holds his sword with one hand, and the other stops the counterstrike as Rhea tries to intervene.
"You coward!"......"At least I ain't a traitor!" The swordsman replies as he thrusts his sword downward, only to be deflected by Syra's dagger as she sprains her arm in defending herself. Settling for a non-lethal strike, the bandit kicks her in the face with his boot.
Ecidona on the other hand, is quite lucky with her attempts. The axeman is only an object in her eyes, an item of the material world as stated in one of the many manuscripts of the Silent. He bares his teeth as he lunges at her, being parried by her dagger and given a shove by her freehand. She quickly gives a riposte at his arm and delivers a long wound, only hindered by his armor as the man turns around to strike again.
[5][5][5] [What is this.
D&D roller must be broken...]
Until Gurrath's voice is heard over the sounds of battle.
"Your friends are dead! Surrender now and you wont be killed painfully!"The three remaining bandits take a quick look at their friends, before dropping their aggression by a fraction.
"Why should we surrender when we'd be killed anyway?!" says the Spearman.
"Shut it! I plead for amnesty in return for our cooperation!" the Axeman replies.
"Look who's talking here!" The Swordsman pipes up, gesturing at the fact that Rhea was biting his gloved hand, "I don't want to fight anymore! We're outmatched and outnumbered. It seems they got Gerrick, and our watchmen aren't even responding! I can't fight women, not even children in my state!
I invoke parley!"
"You don't even know what parley is!"
"Then I invoke Amnesty for our cooperation!"
"He said killed,
painfully..."
As they talk, Rhea drops to her knees and brushes the dust off her guardian's face, wiping away the tears that have formed.
All enemies have surrendered by cumulative damage and/or disarmament. Victory!
She looks back at you with a pleading expression.
Bandit Axeman 3: 11/18
Bandit 4: 0/16 - Arm Shattered! ; Dead
Bandit Spearman 5: 7/16
Bandit Swordsman 6: 9/20 - Demoralized [-1 to Accuracy]
Bandit Swordsman 7: 13/15 - Disarmed and tackled by Sal'savira > A ways in front of the group down the road.
Bandit Spearman 1: 0/18 - Composed [+1 to Accuracy] ; Dead
Bandit Bowman 2: 0/18 - Dead
2x Iron Spear - Having no discernible sign of ownership, this mundane weapon is plainly described as a stick with a pointy, leaf-shaped tip. A rudimentary tool used both in peace and war, it is nonetheless useful in most events and even in battle, where a trained soldier can utilize its simple concept to its full advantage.
1x Yew Bow & Quiver - Yew is known to be a desirable wood for bows, especially for longbows - the tension generated by the pull of the archer is bound to have a recurring effect on the weapon which propels the arrow, that its sturdiness is compromised over time. This bow is unblemished by weather or time, yet it looks like it has seen use in the past years, judging by the nearly invisible notches carved near the handle.
1x Iron Stiletto - Knives, Small Blades, Daggers. Whatever carries the fancy of the common tongue, this sharp blade has been honed and edged to be able to easily cut through armor, ending in a needle-like point. This 'dagger' is specialized in forms of thrusting and stabbing, other than cutting or slashing.
1x Iron Hand Axe - A small, light axe designed for use in one hand for general intermediate chopping. For simpler uses than its larger brethren, this axe can be thrown or used as a quick weapon in enclosed places.
2x Iron Broadsword - Featuring a basket-hilt, this sword has a heavier blade and a crossguard for the wielder's protection. It is commonly used by the militant factions of the land, as compared to the civilian rapier.
Syra:
10/
10 Rhea:
5/5 - Unarmed
> Everyone is in Melee Range of each other.
Gender: Female
Age: 19
Class: Seeker Race: MalkavenHealth:
24/
30Skills:PerserveranceAgilePhysical Description:
- Appearance: Sal'sivira looks fairly normal for a Malkaven- a crow-woman with large, blank white eyes that reflect light, a long, serrated beak, great wings coming off her back, oversized, taloned hands, and even more oversized, larger-taloned feet.
- Clothing: She wears a ragged-looking but well-made black tunic with a belt and thin leather strap running diagonally around it for hanging things from. She also carries a large, wide-brimmed hat and pair of tinted goggles, both for when it's too sunny out.
Inventory:Black Spear/ This spear is a standard Malkaven weapon- ragged and ancient looking, but sturdy and well-kept nonetheless.
Silverscale Armor/ This shiny silver armor appears to be composed of a series of pointy oval or rounded diamond scales or plates, and is indeed made from the hide of a Silverscale, a type of fish larger than a horse. Its scales are protective and very durable, which causes the Malkaven to overlook their preference for ragged black and use it fairly routinely.
Vae's Knucklebones/ Made from the literal knuckles of the first two fingers of the right hand of a novice elven necromancer, these four strangely shaped "dice" have the power to tell the future and discern the secrets of the dead. The results are usually cryptic and of limited accuracy and power, owing to both Sal'sivira's lack of divination skill and Vae's lack of power, but can sometimes be useful nonetheless.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Female
Age: 23
Class: HunterRace: OrcHealth:
17/
20Skills:Deadeye VindicationPhysical Description: - Appearance: Shella is a 5.3 Orc female with a well muscled build, a tight stomach and an impressive body. She possesses tough and smooth dark green skin, and long, coal black fine hair that descends almost to her waist in a swaying sheaf. Her eyes are a calming shade of the ocean, deep blue-large and emotive-topped by a pair of arcing black eyebrows. She has two short tusks jutting from her mouth on side, each adorned with a stylized ring of obsidian-her teeth resemble fangs, though not large enough to be threatening normally. Her legs and hips are well toned and strong, giving her a very animalistic look. The mark of ecid is on her left wrist.
- Clothing: Shella is wearing a full body undersuit of light, non reflective black chainmail and thick leather mixed and matched, leaving little to the imagination-heavy, ironshod leather boots adorn her feet, combined with chainmail studded into leather pants, and mismatched plate pieces over both her knees. Half leather and chain protect her chest and arms, and and while her left hand is Ecid marked, she's wearing a fingerless green cloth glove on her right hand. She's wearing two bracers made of some sort of spiked chitine material. Around her waist is a heavy belt with at least 6 large storage slots and many smaller compartments She's wearing a heavy body length cloak and fancy three cornered hat of the same color as her skin.
Inventory: Gavuatan Orcish Slurbow/ A crossbow like weapon Shella favors, with a distinctive wooden hood over the top of the stock. There is a gap between this shroud and the stock that allows the string to travel unimpeded, firing either traditional bolts for common enemies, or rounded lead shot against foes like the undead. She can reload it with a single hand, using her thumb to cock it back, but requires both to fire accurately.
Clan Armor/ Handcrafted from pieces she has taken over the years from worthy enemies, Shellas armor is sturdy and light-giving her full range of movement and protecting her from errant blows. she feels more comfortable in the armor, than out.
Obsidian Oath Rings/ An Orcish Tusk-mark that denotes one who has taken a vow of revenge-she's wearing two, which indicates two separate vows. They cannot be removed by any Earthly force until these tasks are completed, or is rendered invalid by fate-being magically bonded, as long as the target of these Vows remain alive, they will remain bonded. As such, Shella knows her sister-and the traitor-both still live.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Male
Age: 16
Class: Attunement KnightRace: Foxfolk Health:
25/
30Skills: PerseveranceRiding Aptitude Physical Description:- Appearance: Eisen has eyes of a very bright blue and a beige-colored hair, his hair usually messy, with the occasional uncut locks falling around and framing a young, curious face. Any fur on his person also follows the same beige color pattern. His Ecid's mark is located at the back of his head, under the line of hair growth.
- Clothing: He wears a green cloth coat with a very large hood usually seen in different positions, to hide his face more or less depending on the occasion. The cloth itself is fairly resilient and reinforced against weather, the coat sporting what seems like downy or white fur near the collar area, a golden trim and long sleeves, allowing the wearer to completely hide his hands whenever desired - his forearms and most of his hands hidden by a fingerless leather protection. His pants are also colored green, with part of their length tucked into sturdy and carefully tied brown leather boots which sport metal reinforcements and a discreet pin attachment for stability and maintaing a grip at surfaces in cases of emergency. His long-sleeved shirt is green as well and is mostly covered by the chestpiece of a well-crafted brown leather armor with hidden steel reinforcements which fits perfectly over the body of the owner.
Inventory:Yonsun-Nobi/ A Composite longbow standing taller than Eisen; it is an elegant and well-made piece of ranged weaponry, made with the utmost care by Eisen himself under the guidance of his parents; it ended up as part of his experiments on sounds to call upon animals.
Hardened Leather-and-Steel Armor/ Made from good-quality leather and with a backing of sheets of steel, the armor has a few pieces protecting key parts of his body, although some parts are simply hidden under a layer of clothing.
Flute/ Made from polished stone, steel and the finest wood Eisen could find in the woods, his flute is a faithful companion, always available for him to play and subject to his experiments on sounds capable of attracting the animals that reminded him so much of home.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Female
Age: 26
Class: Silent SisterRace: WildfolkHealth:
17/
20Skills: NimbleMental ComposurePhysical Description:- Appearance: Ecidona stands at around 150cm, with a slender, small build. Her skin is a dark brown with bark-like colourings and patterns, adorned with a variety of white markings and tattoos on her face and arms. Two curved horns arise from a wild mass of dark hair and tiny fangs peek out from her teeth - relatively few signs of her race on their standards. Her features are sharp and aquiline. Her Mark of Ecid is on her right palm.
- Clothing: Ecidona wears simple and sturdy clothes of leather and thick cloth, adorned with countless little baubles, cheap trinkets and amulets and symbols she thinks are protective or help focus her power, but possess little practical use. Many of them have been crafted by her personally and she carries a heavy carving knife to craft bone or wood with.
Inventory: Heavy KnifeSturdy ClothesAmulets & Baubles/ A bunch of amulets and baubles in different shapes and forms, mostly sentimental collections of Ecidona's stay within the Bastion.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Male
Age: 26
Class: Flowing spearman
Race: Human
Health:
20/
20Skills:
Quick Senses Precision StrikingPhysical Description: Gurren is 5'11", possessing a body frame that shows that he's been doing labor for some time, along with several scars, from previous encounters with various foes. He has greenish-brown eyes, along with unkempt messy dark brown hair. When he's in a town, socilising, he likes to wear slightly loose robes with an aquatic style to them, with shades of blue and dark green, along with a hood, in a style similar to a monks robe. When he's in armor or in the wilderness, he prefers to wear a set of tan leather clothing, mostly because its practical in the wilderness. His mark is on the back of his neck.
Inventory:
Twisting spear/ This weapon was the first weapon that Gurrath was given, that was made for him. It only appears to be twisting alongside the metal shaft, but that's only a trick of the craftsmanship. Its covered with small nicks and slight scratches, yet it is maintained well.
Chainmail/ This armor is what Gurrath uses in battle, as his style of fighting does require some agility.
Old book/ Given to him by an older mercenary in his old group. It details some basic spear techniques, along with a couple of minor cantrips of the water element. Gurrath keeps it because it helped with the turning point of his life.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
> Nothing else interesting to mention.