Action: Taunt the man into attacking me recklessly, further letting down his defenses and accuracy. Concentrate on Defending myself against all attacks, and possibly counter attacking if possible-but otherwise just try not to get hit. [1]
Attempt to flank the spearman, and then precision strike at him. [4]
Chase runner. Incapacitate if caught. [5+1]
Ecidona lunges forward at her opponent [1]
Protect and defend the two peasants. Call the attention of anyone trying to attack them. [4]
Player Initiative:
8
65
100
28 + 15 = 43
(37)
[38]
= 206
Enemy Initiative:
66
62
99
97
= Bandits go first!
-Turn 5: Mobility-
From Shella and Gurrath's view"'Never take me alive'-that's sort of cliched for ones last words, isn't it?"The spearman spits at your feet, gripping his weapon tightly. "You're just like them, Orc. Apathetic. All in it for the money."
His eyes shift constantly between Shella and Gurrath, balancing his stance as he realizes the entirety of his predicament.
The Spearman has calmed himself!
In addition to that, he has prepared himself for death!
"Die like your kin, you scum!"
......The bandit is the first to strike, his hatred aimed fully at Shella. With a lunge, his spear connects with the Huntress as she deftly positions her slurbow as her shield, using the stock to parry the blow. Gurrath then swipes his spear at the man's ankles, using the shaft to unbalance his momentum while Shella quickly cocks a bolt. His only mistake being getting a glancing strike in the process.
The spearman stumbles and falls on his right arm, scraping his side on his own weapon. As he tries to get up, a familiar twang comes from Shella's slurbow.
He is dead before his body hits the dirt.
Bandit Spearman 1: 0/18 - Composed [+1 to Accuracy] > Aiming for Shella
Bandit Bowman 2: 0/18 - Dead
Meanwhile on the road..."Keep them busy! Priority to the traitor! If she dies-"
The bandits are interrupted by a high-pitched shriek, the cry of a Malkaven Seeker. Sal'savira shunts the nearest man away with the haft of her spear before taking off in a run - her legs carrying her faster than any of the rest, slower than a horse but with quick strides. She uses her wings in conjunction with her talons to sustain her balance, putting on her goggles as she edges closer and closer to the fleeing man.
[Bandit 7: 3 vs 5 = miss! | 2 vs 1 ; 2+1 vs 1 = 2 damage! ||| Sal'savira: 1 vs 1 {4} ; {5} takedown.]...
He turns around with a yelp, trying to draw his sword as he is attacked. The Malkaven is too fast, though, and uses her remaining momentum to slam into the runner, tackling him to the ground and using her natural weapons to keep him down and knocking the air out of his chest, flinging the sword several feet away from him. You can see fear across his face as he tries to recognize the creature subduing him.
"Don't kill me, please! What do you want?!"
~~~
"Take down the bandits and protect the ones who warned us!" Eisen said to the rest as he turned towards the swordsman.
"Search for someone you won't be spat on for attacking, would you?"......"You don't know what we face, boy!" The spearman replies, positioning himself in between the Foxfolk's horse, leveling his weapon at the creature. A few quick jabs cause the horse to rise on its rear, evading the tip. Its rider is not so fortunate as the end cuts him along the chest, his armor deflecting most of the wound. It is enough, however, as Eisen's shot goes awry and implants itself between the bandit's feet. He can see the man smiling as he spites him.
The axeman is fazed by Ecidona's attack. She lunges into his body, elbowing his chest and throwing him backwards. With a grunt, he angles his handaxe for the kill, yet only cutting part of the robes covering her wrist as she sidesteps the strike. A thread of cloth falls to the ground.
As if harried by the foxman's own words, the last remaining bandit goes off and continues his strike at Syra, uttering several swears as his sword strikes miss the woman, and infuriated by her own movements as she slips in a cut on his wrist. To add insult to injury, the little one kicks him in the shin.
Fortunately, he only stares in amazement as the child tries to fight in the battle, not choosing to strike at her just yet.
"Where are the other two? They should be here by now!"
Bandit Axeman 3: 16/18 > Aiming for Ecidona
Bandit 4: 0/16 - Arm Shattered! , Dead
Bandit Spearman 5: 7/16 > Aiming for Eisen
Bandit Swordsman 6: 15/20 - Demoralized [-1 to Accuracy] > Aiming for the Children!
Bandit Swordsman 7: 13/15 - Disarmed and tackled by Sal'savira
In the distance, you can make out the forest, looming over the land with its thick blanket of trees and undergrowth. Watchposts made of hewn wood stand by the trees, concealed mostly by the foliage. A faint trail of smoke comes from deeper in the forest.
Syra: 9/10
Rhea: 5/5 - Unarmed
> Everyone is in Melee Range of each other except for Sal'savira.
Gender: Female
Age: 19
Class: Seeker Race: MalkavenHealth:
24/
30Skills:PerserveranceAgilePhysical Description:
- Appearance: Sal'sivira looks fairly normal for a Malkaven- a crow-woman with large, blank white eyes that reflect light, a long, serrated beak, great wings coming off her back, oversized, taloned hands, and even more oversized, larger-taloned feet.
- Clothing: She wears a ragged-looking but well-made black tunic with a belt and thin leather strap running diagonally around it for hanging things from. She also carries a large, wide-brimmed hat and pair of tinted goggles, both for when it's too sunny out.
Inventory:Black Spear/ This spear is a standard Malkaven weapon- ragged and ancient looking, but sturdy and well-kept nonetheless.
Silverscale Armor/ This shiny silver armor appears to be composed of a series of pointy oval or rounded diamond scales or plates, and is indeed made from the hide of a Silverscale, a type of fish larger than a horse. Its scales are protective and very durable, which causes the Malkaven to overlook their preference for ragged black and use it fairly routinely.
Vae's Knucklebones/ Made from the literal knuckles of the first two fingers of the right hand of a novice elven necromancer, these four strangely shaped "dice" have the power to tell the future and discern the secrets of the dead. The results are usually cryptic and of limited accuracy and power, owing to both Sal'sivira's lack of divination skill and Vae's lack of power, but can sometimes be useful nonetheless.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Female
Age: 23
Class: HunterRace: OrcHealth:
17/
20Skills:Deadeye VindicationPhysical Description: - Appearance: Shella is a 5.3 Orc female with a well muscled build, a tight stomach and an impressive body. She possesses tough and smooth dark green skin, and long, coal black fine hair that descends almost to her waist in a swaying sheaf. Her eyes are a calming shade of the ocean, deep blue-large and emotive-topped by a pair of arcing black eyebrows. She has two short tusks jutting from her mouth on side, each adorned with a stylized ring of obsidian-her teeth resemble fangs, though not large enough to be threatening normally. Her legs and hips are well toned and strong, giving her a very animalistic look. The mark of ecid is on her left wrist.
- Clothing: Shella is wearing a full body undersuit of light, non reflective black chainmail and thick leather mixed and matched, leaving little to the imagination-heavy, ironshod leather boots adorn her feet, combined with chainmail studded into leather pants, and mismatched plate pieces over both her knees. Half leather and chain protect her chest and arms, and and while her left hand is Ecid marked, she's wearing a fingerless green cloth glove on her right hand. She's wearing two bracers made of some sort of spiked chitine material. Around her waist is a heavy belt with at least 6 large storage slots and many smaller compartments She's wearing a heavy body length cloak and fancy three cornered hat of the same color as her skin.
Inventory: Gavuatan Orcish Slurbow/ A crossbow like weapon Shella favors, with a distinctive wooden hood over the top of the stock. There is a gap between this shroud and the stock that allows the string to travel unimpeded, firing either traditional bolts for common enemies, or rounded lead shot against foes like the undead. She can reload it with a single hand, using her thumb to cock it back, but requires both to fire accurately.
Clan Armor/ Handcrafted from pieces she has taken over the years from worthy enemies, Shellas armor is sturdy and light-giving her full range of movement and protecting her from errant blows. she feels more comfortable in the armor, than out.
Obsidian Oath Rings/ An Orcish Tusk-mark that denotes one who has taken a vow of revenge-she's wearing two, which indicates two separate vows. They cannot be removed by any Earthly force until these tasks are completed, or is rendered invalid by fate-being magically bonded, as long as the target of these Vows remain alive, they will remain bonded. As such, Shella knows her sister-and the traitor-both still live.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Male
Age: 16
Class: Attunement KnightRace: Foxfolk Health:
25/
30Skills: PerseveranceRiding Aptitude Physical Description:- Appearance: Eisen has eyes of a very bright blue and a beige-colored hair, his hair usually messy, with the occasional uncut locks falling around and framing a young, curious face. Any fur on his person also follows the same beige color pattern. His Ecid's mark is located at the back of his head, under the line of hair growth.
- Clothing: He wears a green cloth coat with a very large hood usually seen in different positions, to hide his face more or less depending on the occasion. The cloth itself is fairly resilient and reinforced against weather, the coat sporting what seems like downy or white fur near the collar area, a golden trim and long sleeves, allowing the wearer to completely hide his hands whenever desired - his forearms and most of his hands hidden by a fingerless leather protection. His pants are also colored green, with part of their length tucked into sturdy and carefully tied brown leather boots which sport metal reinforcements and a discreet pin attachment for stability and maintaing a grip at surfaces in cases of emergency. His long-sleeved shirt is green as well and is mostly covered by the chestpiece of a well-crafted brown leather armor with hidden steel reinforcements which fits perfectly over the body of the owner.
Inventory:Yonsun-Nobi/ A Composite longbow standing taller than Eisen; it is an elegant and well-made piece of ranged weaponry, made with the utmost care by Eisen himself under the guidance of his parents; it ended up as part of his experiments on sounds to call upon animals.
Hardened Leather-and-Steel Armor/ Made from good-quality leather and with a backing of sheets of steel, the armor has a few pieces protecting key parts of his body, although some parts are simply hidden under a layer of clothing.
Flute/ Made from polished stone, steel and the finest wood Eisen could find in the woods, his flute is a faithful companion, always available for him to play and subject to his experiments on sounds capable of attracting the animals that reminded him so much of home.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Female
Age: 26
Class: Silent SisterRace: WildfolkHealth:
18/
20Skills: NimbleMental ComposurePhysical Description:- Appearance: Ecidona stands at around 150cm, with a slender, small build. Her skin is a dark brown with bark-like colourings and patterns, adorned with a variety of white markings and tattoos on her face and arms. Two curved horns arise from a wild mass of dark hair and tiny fangs peek out from her teeth - relatively few signs of her race on their standards. Her features are sharp and aquiline. Her Mark of Ecid is on her right palm.
- Clothing: Ecidona wears simple and sturdy clothes of leather and thick cloth, adorned with countless little baubles, cheap trinkets and amulets and symbols she thinks are protective or help focus her power, but possess little practical use. Many of them have been crafted by her personally and she carries a heavy carving knife to craft bone or wood with.
Inventory: Heavy KnifeSturdy ClothesAmulets & Baubles/ A bunch of amulets and baubles in different shapes and forms, mostly sentimental collections of Ecidona's stay within the Bastion.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Male
Age: 26
Class: Flowing spearman
Race: Human
Health:
20/
20Skills:
Quick Senses Precision StrikingPhysical Description: Gurren is 5'11", possessing a body frame that shows that he's been doing labor for some time, along with several scars, from previous encounters with various foes. He has greenish-brown eyes, along with unkempt messy dark brown hair. When he's in a town, socilising, he likes to wear slightly loose robes with an aquatic style to them, with shades of blue and dark green, along with a hood, in a style similar to a monks robe. When he's in armor or in the wilderness, he prefers to wear a set of tan leather clothing, mostly because its practical in the wilderness. His mark is on the back of his neck.
Inventory:
Twisting spear/ This weapon was the first weapon that Gurrath was given, that was made for him. It only appears to be twisting alongside the metal shaft, but that's only a trick of the craftsmanship. Its covered with small nicks and slight scratches, yet it is maintained well.
Chainmail/ This armor is what Gurrath uses in battle, as his style of fighting does require some agility.
Old book/ Given to him by an older mercenary in his old group. It details some basic spear techniques, along with a couple of minor cantrips of the water element. Gurrath keeps it because it helped with the turning point of his life.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
> The initiative system, how does it feel?
- The numbers are arranged to the player quote.
> Forgot to mention. If a tie is met between accuracy rolls, part of that round is skipped and a +10 initiative goes to the next non-enemy to attack, if unhindered by a foe.
> Nothing interesting to mention.