Action: Ambush the skulkers through the wheat with Gurrath, firing at Voice #2 from within his spear range. [2]
Dual ambush, precision striking Voice #2. [2]
Dismount, ready weapon, search for bandits. [1]
Drop down, grasp knife (somewhat unsure of what do do with it) and stay near the others [4]
Prepare an arrow and shoot the first attacker to be seen. [3]
Party Initiative:
16
80
71
69 (+15) = 84
60
= 311 / 5 = 62.2
Enemy:
20
55
62
58
27
= The Party gains first strike! The Ambushers are all in melee range though.
-Turn 4: Telegraphed Ambush-
From Shella and Gurrath's view"I knew that chit was in league with the ring all along. First we start with our traitor. Remember yer training, aim for the lower body so they can't run."
"Alright- Did you hear that?"
"Stop listening to your equinophobia!"
"No, it's coming from behind us!"
Through the walls of wheat, Shella and Gurrath made their way. It was hard to not make a noise however, as there were many more of the dry twig's friends and family that they had to fight through to reach their goal. It was like some bird was gathering them for its nest! When the massacre was finished, they see two men clad in brown cloaks with leather armor, one holding a spear and the other with a shortbow.
"They were behind us all along?!"
"I did tell you there were only three horses..."
...Gurrath was the first into the fray, aiming his spear for the bowman's neck while Shella backed him up with a
twang from her slurbow, both strikes barely hitting their targets due to the thickness of the wheat. The second bandit is quick enough to fire his arrow in reply, but it glances harmlessly off the side of Gurrath's chainmail.
...The counter attack wasn't as fortunate either, the spearman could only scratch Shella by the arm with the tip of his spear, just to avoid another close ranged bolt from striking him. The bowman was taken by surprise, jumping backwards to fully use his sword, only to be skewered in the chest by Gurrath. He drops his weapons and muttering a faint curse before falling limp.
The other bandit takes a step back before shouting to the winds a short order. "Gerrick, run!"
The remaining bandit turns to face both of you, holding his spear with a scowl on his face, gripping it tensely as his eyes shift from weapon to weapon.
"You'll never take me alive!"
Bandit Spearman 1: 18/18 - Demoralized [-1 to Accuracy and Evasion] > Aiming for Shella
Bandit Bowman 2: 0/18 - Dead
Meanwhile on the road...A cry comes forth from your right, opposite to where Shella and Gurrath went. Four bandits armed with rudimentary weapons - handaxes, daggers and spears - come from their hiding places, yelling at the top of their lungs and causing a flock of birds to alight from the fields.
The women fall back behind the rest of you, with the older one drawing a dagger from beneath her boot.
"I'm Syra and this is Rhea, I think I've forgotten to introduce us. It's nice to meet you all."
"I do not like introductions when we're being attacked, for the record."
...
...With a nod of acknowledgement, the four combatants formed a close line and readied themselves for the attack, with Eisen being the only mounted combatant. The approach is swift, and the element of surprise carries only as far as the two forces reach each other in the melee.
Ecidona was the first to act, parrying a strike from the axeman while giving him a sharp cut by the arm along with a swipe from her fist, sending the bandit off balance before another attack - parried to only a glancing strike.
Sal'savira held her stance, waiting for the next bandit to try and attack her as the party formed a pseudo-phalanx formation, striking true upon the spearman's approach. After a couple of returning jabs and feints, he finds his mark by cutting her in the side of her stomach, his spear only missing the vitals by her armor.
Eisen used the terrain to his advantage, spurning his horse forward while firing from his bow. The arrow whizzed past one of the bandits until the foxman was upon him, bashing his head with the bottom of his bow and pulling on the reins, exposing the underbelly of his horse before its hooves came crashing down on the poor thief. The sound of shattering bones echo from underneath, until he draws another arrow and plunges it into his chest as the man staggers from the strike. The arrow embeds itself in the body, stopping all motion from its victim.
Bandit Axeman 3: 16/18 > Aiming for Ecidona
Bandit 4: 0/16 - Arm Shattered! , Dead
Bandit Spearman 5: 7/16 > Aiming for Sal'savira
Bandit Swordsman 6: 20/20 - Demoralized [-1 to Accuracy] > Aiming for the Children!
The party's defense works out perfectly, or as perfect as can be, with none of the group sustaining any lasting damage but stylish cuts in their armor, or grazing wounds. You see the bandits' expressions falter in their confidence, as if they expected easier prey than that. In the distance, farther up the road, you can see a man with a sword, dressed in the same brownish garb as the ones before you, running away towards the forested area ahead.
Syra: 9/10
Rhea: 5/5 - Unarmed
> Everyone is in Melee Range. Except that one guy, who is at Mid-range. A mobility roll must be made if melee attackers wish to catch up to stop fleeing.
Gender: Female
Age: 19
Class: Seeker Race: MalkavenHealth:
24/
30Skills:PerserveranceAgilePhysical Description:
- Appearance: Sal'sivira looks fairly normal for a Malkaven- a crow-woman with large, blank white eyes that reflect light, a long, serrated beak, great wings coming off her back, oversized, taloned hands, and even more oversized, larger-taloned feet.
- Clothing: She wears a ragged-looking but well-made black tunic with a belt and thin leather strap running diagonally around it for hanging things from. She also carries a large, wide-brimmed hat and pair of tinted goggles, both for when it's too sunny out.
Inventory:Black Spear/ This spear is a standard Malkaven weapon- ragged and ancient looking, but sturdy and well-kept nonetheless.
Silverscale Armor/ This shiny silver armor appears to be composed of a series of pointy oval or rounded diamond scales or plates, and is indeed made from the hide of a Silverscale, a type of fish larger than a horse. Its scales are protective and very durable, which causes the Malkaven to overlook their preference for ragged black and use it fairly routinely.
Vae's Knucklebones/ Made from the literal knuckles of the first two fingers of the right hand of a novice elven necromancer, these four strangely shaped "dice" have the power to tell the future and discern the secrets of the dead. The results are usually cryptic and of limited accuracy and power, owing to both Sal'sivira's lack of divination skill and Vae's lack of power, but can sometimes be useful nonetheless.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Female
Age: 23
Class: HunterRace: OrcHealth:
17/
20Skills:Deadeye VindicationPhysical Description: - Appearance: Shella is a 5.3 Orc female with a well muscled build, a tight stomach and an impressive body. She possesses tough and smooth dark green skin, and long, coal black fine hair that descends almost to her waist in a swaying sheaf. Her eyes are a calming shade of the ocean, deep blue-large and emotive-topped by a pair of arcing black eyebrows. She has two short tusks jutting from her mouth on side, each adorned with a stylized ring of obsidian-her teeth resemble fangs, though not large enough to be threatening normally. Her legs and hips are well toned and strong, giving her a very animalistic look. The mark of ecid is on her left wrist.
- Clothing: Shella is wearing a full body undersuit of light, non reflective black chainmail and thick leather mixed and matched, leaving little to the imagination-heavy, ironshod leather boots adorn her feet, combined with chainmail studded into leather pants, and mismatched plate pieces over both her knees. Half leather and chain protect her chest and arms, and and while her left hand is Ecid marked, she's wearing a fingerless green cloth glove on her right hand. She's wearing two bracers made of some sort of spiked chitine material. Around her waist is a heavy belt with at least 6 large storage slots and many smaller compartments She's wearing a heavy body length cloak and fancy three cornered hat of the same color as her skin.
Inventory: Gavuatan Orcish Slurbow/ A crossbow like weapon Shella favors, with a distinctive wooden hood over the top of the stock. There is a gap between this shroud and the stock that allows the string to travel unimpeded, firing either traditional bolts for common enemies, or rounded lead shot against foes like the undead. She can reload it with a single hand, using her thumb to cock it back, but requires both to fire accurately.
Clan Armor/ Handcrafted from pieces she has taken over the years from worthy enemies, Shellas armor is sturdy and light-giving her full range of movement and protecting her from errant blows. she feels more comfortable in the armor, than out.
Obsidian Oath Rings/ An Orcish Tusk-mark that denotes one who has taken a vow of revenge-she's wearing two, which indicates two separate vows. They cannot be removed by any Earthly force until these tasks are completed, or is rendered invalid by fate-being magically bonded, as long as the target of these Vows remain alive, they will remain bonded. As such, Shella knows her sister-and the traitor-both still live.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Male
Age: 16
Class: Attunement KnightRace: Foxfolk Health:
30/
30Skills: PerseveranceRiding Aptitude Physical Description:- Appearance: Eisen has eyes of a very bright blue and a beige-colored hair, his hair usually messy, with the occasional uncut locks falling around and framing a young, curious face. Any fur on his person also follows the same beige color pattern. His Ecid's mark is located at the back of his head, under the line of hair growth.
- Clothing: He wears a green cloth coat with a very large hood usually seen in different positions, to hide his face more or less depending on the occasion. The cloth itself is fairly resilient and reinforced against weather, the coat sporting what seems like downy or white fur near the collar area, a golden trim and long sleeves, allowing the wearer to completely hide his hands whenever desired - his forearms and most of his hands hidden by a fingerless leather protection. His pants are also colored green, with part of their length tucked into sturdy and carefully tied brown leather boots which sport metal reinforcements and a discreet pin attachment for stability and maintaing a grip at surfaces in cases of emergency. His long-sleeved shirt is green as well and is mostly covered by the chestpiece of a well-crafted brown leather armor with hidden steel reinforcements which fits perfectly over the body of the owner.
Inventory:Yonsun-Nobi/ A Composite longbow standing taller than Eisen; it is an elegant and well-made piece of ranged weaponry, made with the utmost care by Eisen himself under the guidance of his parents; it ended up as part of his experiments on sounds to call upon animals.
Hardened Leather-and-Steel Armor/ Made from good-quality leather and with a backing of sheets of steel, the armor has a few pieces protecting key parts of his body, although some parts are simply hidden under a layer of clothing.
Flute/ Made from polished stone, steel and the finest wood Eisen could find in the woods, his flute is a faithful companion, always available for him to play and subject to his experiments on sounds capable of attracting the animals that reminded him so much of home.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Female
Age: 26
Class: Silent SisterRace: WildfolkHealth:
20/
20Skills: NimbleMental ComposurePhysical Description:- Appearance: Ecidona stands at around 150cm, with a slender, small build. Her skin is a dark brown with bark-like colourings and patterns, adorned with a variety of white markings and tattoos on her face and arms. Two curved horns arise from a wild mass of dark hair and tiny fangs peek out from her teeth - relatively few signs of her race on their standards. Her features are sharp and aquiline. Her Mark of Ecid is on her right palm.
- Clothing: Ecidona wears simple and sturdy clothes of leather and thick cloth, adorned with countless little baubles, cheap trinkets and amulets and symbols she thinks are protective or help focus her power, but possess little practical use. Many of them have been crafted by her personally and she carries a heavy carving knife to craft bone or wood with.
Inventory: Heavy KnifeSturdy ClothesAmulets & Baubles/ A bunch of amulets and baubles in different shapes and forms, mostly sentimental collections of Ecidona's stay within the Bastion.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Male
Age: 26
Class: Flowing spearman
Race: Human
Health:
20/
20Skills:
Quick Senses Precision StrikingPhysical Description: Gurren is 5'11", possessing a body frame that shows that he's been doing labor for some time, along with several scars, from previous encounters with various foes. He has greenish-brown eyes, along with unkempt messy dark brown hair. When he's in a town, socilising, he likes to wear slightly loose robes with an aquatic style to them, with shades of blue and dark green, along with a hood, in a style similar to a monks robe. When he's in armor or in the wilderness, he prefers to wear a set of tan leather clothing, mostly because its practical in the wilderness. His mark is on the back of his neck.
Inventory:
Twisting spear/ This weapon was the first weapon that Gurrath was given, that was made for him. It only appears to be twisting alongside the metal shaft, but that's only a trick of the craftsmanship. Its covered with small nicks and slight scratches, yet it is maintained well.
Chainmail/ This armor is what Gurrath uses in battle, as his style of fighting does require some agility.
Old book/ Given to him by an older mercenary in his old group. It details some basic spear techniques, along with a couple of minor cantrips of the water element. Gurrath keeps it because it helped with the turning point of his life.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
> Is the battle format...understandable?
> Nothing else interesting to mention.