-Turn 15: Recovery-
Follow Eisen to Rhea, fire up the ol' Silence field if there's any danger of magical attack. {3}
Move to Rhea to check what exactly is the message she wants to give. [-]
Just sort of follow the group. [1]
[I've set up a decision maker with the 1d6. It goes: 1-3 first choice; 4-6 second choice. You got a 1]
With Eisen's last word, the foxfolk takes the lead and hops over the perimeter rocks, careful to avoid the entrances which Shella described earlier. Ecidona and Sal'savira follow with, with the latter feeling her energies drained-though still able to sustain the same field for about a couple of minutes or so later on, if need be. The Malkaven glances back at the tent and feels nothing in the air-hears no breach of passage, or any other attempt to escape. It seems that whatever attacked them in there is content to stay, in there.
The three of you reach Rhea, and find that she has ungagged the other bandits: all four of them, including the one who had collapsed earlier, are now huddled under a tree trunk-staring blankly back at you with grim expressions on their faces. She points in the direction where you have all come from, and goes over to fetch the horses, pressing a hand to her chest and covering her mouth as she stifles a cough.
You hear the hunting horn being blown again and again and turn to a noise nearby: Syra appears from the nearby thicket, nearly out of breath,
"Morning has come. I've tried to stall them as best as I can. They'll be coming."Judging the distance between the boundary and your current location, as well as local knowledge on terrain and trust on Syra's word, you have at most 2 turns to evacuate the area, if you so choose. You have a wary feeling about, and notice everyone else gathered, watching you.
Action: Shella goes to track down the High Elf Merchant in camp with knowledge of her sisters whereabouts. Try not to alert anyone not already alerted. [6]
Check where Shella is going and watch for anyone else that isn't us, and the women. [2] [Banter: 4]
[Paraphrasing this from the actions given and picked the one that isn't a free action]
Shella moves over to the cream-hued tent seen from her earlier scouting, which was mostly indistinct to a casual eye other then the different shades of cream used to decorate it and, readying her slurbow, rips open the flap just as Gurrath pokes his spear inside.
[Shifting to second-person perspective as Gurrath sees just as much as you]
You aim down the sight and see nobody in the general entrance who was ready to flee or attack any intruder, but a banner hanging to the far end of the tent of a simple, gilded crown circumscribed by a palatinate colored circle, frayed at the edges and ripped in the middle but altogether patched and well-worn.
"Ubi bene ibi patria" are the words inscribed under the symbol. Moving forward and inside, you notice the complete absence of life or any sort of hostility towards your presence.
Stepping aside the entrance cover, you see the entirety of the room:
A few spears - pinions of different color and shafts of differing earthen shades - and ornaments stand on the left side, coupled with what seems to be an ornate tube pointing upwards and leaning against a rack, with designs of a prone dragon wrapping and entwining from the lower end that the upper end takes on its mouth. You notice a handle jutting out from the middle, and infer that as a shield, it would work quite well as a quarterstaff, though a fair bit long. A tiny stylized symbol of a bear is seen on the upper side of the tube.
A rectangular box lies in front - functioning as an improvised table - displays a set of wine bottles and empty flasks, as well as a silver set of cutlery and folded paper, as well as a map which looks much like Syra's map you've seen earlier, only with lacking blood and dirt covers the rest of the area away from the utensils.
To your right is a rolled up mat alongside a chest , with what appears to be a strong, grey lock holding the opening in place. Two handles rest on the lateral areas of the container, built for heavy carrying. There appears to be a lettering system inscribed on the handle, trailing around and behind the lid and over the outline in writing very familiar--but not exact to orcish texts. You recall a brief note in regard to the language systems of the different races in the world having common parallels, and remember the Dwarves and their script, though this could easily be mistaken for any shift in form or structuring.
"Eh? Look here," Gurrath says, handing over a note as you turn about,
"'Return in the morning, rations and repairs are south' it says. Also that banner--strange to see the Aurelian Crown operate in such a remote place. Well, wherever we are anyway.
"I wonder if there are any other clues here: inventory, destination list...valuables, perhaps? Fancy place for a merchant, I do say. Your information seems really spot-on if this is the place."Following Shella, you take a close look around at where she noted the criminal to be and see [insert banner description here] as well as [insert treasure and other storage material here]. You notice the banner is reminiscent of a specific merchant organization though: the Aurelian Crown.
[Insert spoiler here, for Ochita's eyes only, regarding the Aurelian Crown--its basics, how it runs, and what products and services they provide; running more than a page @offline notes.]
{Optional RP intended(?)}
Characters:Gender: Female
Age: 19
Class: Seeker Race: MalkavenHealth:
24/
30Skills:PerserveranceAgilePhysical Description:
- Appearance: Sal'sivira looks fairly normal for a Malkaven- a crow-woman with large, blank white eyes that reflect light, a long, serrated beak, great wings coming off her back, oversized, taloned hands, and even more oversized, larger-taloned feet.
- Clothing: She wears a ragged-looking but well-made black tunic with a belt and thin leather strap running diagonally around it for hanging things from. She also carries a large, wide-brimmed hat and pair of tinted goggles, both for when it's too sunny out.
Inventory:Black Spear/ This spear is a standard Malkaven weapon- ragged and ancient looking, but sturdy and well-kept nonetheless.
Silverscale Armor/ This shiny silver armor appears to be composed of a series of pointy oval or rounded diamond scales or plates, and is indeed made from the hide of a Silverscale, a type of fish larger than a horse. Its scales are protective and very durable, which causes the Malkaven to overlook their preference for ragged black and use it fairly routinely.
Bandit Cloak and Armor/ A mix-up of hardened leather patches along with several small belts for tightening, you wear the outer clothing of the common brigand. It covers most of your face except for the eyes and ears, the body and arms and thighs excluding the hands and legs. Any distinguishable marks or tattoos are easily hidden by these loose garments. Sadly, they afford little protection against the tools of war, made more for mobility and survival and even then fare as well as commoner clothing.
Vae's Knucklebones/ Made from the literal knuckles of the first two fingers of the right hand of a novice elven necromancer, these four strangely shaped "dice" have the power to tell the future and discern the secrets of the dead. The results are usually cryptic and of limited accuracy and power, owing to both Sal'sivira's lack of divination skill and Vae's lack of power, but can sometimes be useful nonetheless.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
It is glowing in bright silver.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Tiny Opalescent Orb/ Fitting in the palm of your hand, the orb is wrapped in folds of violet silk. Glancing at it, you see its physical nature being both transparent and translucent: the former pertaining to the periphery, while the latter aimed at the middle or core. You can see tiny shadows shifting about in the haze, moving about independent of any light.
Gender: Female
Age: 23
Class: HunterRace: OrcHealth:
17/
20Skills:Deadeye VindicationPhysical Description: - Appearance: Shella is a 5.3 Orc female with a well muscled build, a tight stomach and an impressive body. She possesses tough and smooth dark green skin, and long, coal black fine hair that descends almost to her waist in a swaying sheaf. Her eyes are a calming shade of the ocean, deep blue-large and emotive-topped by a pair of arcing black eyebrows. She has two short tusks jutting from her mouth on side, each adorned with a stylized ring of obsidian-her teeth resemble fangs, though not large enough to be threatening normally. Her legs and hips are well toned and strong, giving her a very animalistic look. The mark of ecid is on her left wrist.
- Clothing: Shella is wearing a full body undersuit of light, non reflective black chainmail and thick leather mixed and matched, leaving little to the imagination-heavy, ironshod leather boots adorn her feet, combined with chainmail studded into leather pants, and mismatched plate pieces over both her knees. Half leather and chain protect her chest and arms, and and while her left hand is Ecid marked, she's wearing a fingerless green cloth glove on her right hand. She's wearing two bracers made of some sort of spiked chitine material. Around her waist is a heavy belt with at least 6 large storage slots and many smaller compartments She's wearing a heavy body length cloak and fancy three cornered hat of the same color as her skin.
Inventory: Gavuatan Orcish Slurbow/ A crossbow like weapon Shella favors, with a distinctive wooden hood over the top of the stock. There is a gap between this shroud and the stock that allows the string to travel unimpeded, firing either traditional bolts for common enemies, or rounded lead shot against foes like the undead. She can reload it with a single hand, using her thumb to cock it back, but requires both to fire accurately.
Clan Armor/ Handcrafted from pieces she has taken over the years from worthy enemies, Shellas armor is sturdy and light-giving her full range of movement and protecting her from errant blows. she feels more comfortable in the armor, than out.
Bandit Cloak and Armor/ A mix-up of hardened leather patches along with several small belts for tightening, you wear the outer clothing of the common brigand. It covers most of your face except for the eyes and ears, the body and arms and thighs excluding the hands and legs. Any distinguishable marks or tattoos are easily hidden by these loose garments. Sadly, they afford little protection against the tools of war, made more for mobility and survival and even then fare as well as commoner clothing.
Obsidian Oath Rings/ An Orcish Tusk-mark that denotes one who has taken a vow of revenge-she's wearing two, which indicates two separate vows. They cannot be removed by any Earthly force until these tasks are completed, or is rendered invalid by fate-being magically bonded, as long as the target of these Vows remain alive, they will remain bonded. As such, Shella knows her sister-and the traitor-both still live.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
It is glowing in bright silver.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Male
Age: 16
Class: Attunement KnightRace: Foxfolk Health:
25/
30Skills: PerseveranceRiding Aptitude Physical Description:- Appearance: Eisen has eyes of a very bright blue and a beige-colored hair, his hair usually messy, with the occasional uncut locks falling around and framing a young, curious face. Any fur on his person also follows the same beige color pattern. His Ecid's mark is located at the back of his head, under the line of hair growth.
- Clothing: He wears a green cloth coat with a very large hood usually seen in different positions, to hide his face more or less depending on the occasion. The cloth itself is fairly resilient and reinforced against weather, the coat sporting what seems like downy or white fur near the collar area, a golden trim and long sleeves, allowing the wearer to completely hide his hands whenever desired - his forearms and most of his hands hidden by a fingerless leather protection. His pants are also colored green, with part of their length tucked into sturdy and carefully tied brown leather boots which sport metal reinforcements and a discreet pin attachment for stability and maintaing a grip at surfaces in cases of emergency. His long-sleeved shirt is green as well and is mostly covered by the chestpiece of a well-crafted brown leather armor with hidden steel reinforcements which fits perfectly over the body of the owner.
Inventory:Yonsun-Nobi/ A Composite longbow standing taller than Eisen; it is an elegant and well-made piece of ranged weaponry, made with the utmost care by Eisen himself under the guidance of his parents; it ended up as part of his experiments on sounds to call upon animals.
Iron Spear/ Having no discernible sign of ownership, this mundane weapon is plainly described as a long, sturdy stick with a pointy, leaf-shaped tip. A rudimentary tool used both in peace and war, it is nonetheless useful in most circumstances. A trained soldier can utilize its simple concept to its full advantage.
Hardened Leather-and-Steel Armor/ Made from good-quality leather and with a backing of sheets of steel, the armor has a few pieces protecting key parts of his body, although some parts are simply hidden under a layer of clothing.
Bandit Cloak and Armor/ A mix-up of hardened leather patches along with several small belts for tightening, you wear the outer clothing of the common brigand. It covers most of your face except for the eyes and ears, the body and arms and thighs excluding the hands and legs. Any distinguishable marks or tattoos are easily hidden by these loose garments. Sadly, they afford little protection against the tools of war, made more for mobility and survival and even then fare as well as commoner clothing.
The cloak is half burnt from the bottom, up.
Flute/ Made from polished stone, steel and the finest wood Eisen could find in the woods, his flute is a faithful companion, always available for him to play and subject to his experiments on sounds capable of attracting the animals that reminded him so much of home.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
It is glowing in bright silver.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Gender: Female
Age: 26
Class: Silent SisterRace: WildfolkHealth:
17/
20Skills: NimbleMental ComposurePhysical Description:- Appearance: Ecidona stands at around 150cm, with a slender, small build. Her skin is a dark brown with bark-like colourings and patterns, adorned with a variety of white markings and tattoos on her face and arms. Two curved horns arise from a wild mass of dark hair and tiny fangs peek out from her teeth - relatively few signs of her race on their standards. Her features are sharp and aquiline. Her Mark of Ecid is on her right palm.
- Clothing: Ecidona wears simple and sturdy clothes of leather and thick cloth, adorned with countless little baubles, cheap trinkets and amulets and symbols she thinks are protective or help focus her power, but possess little practical use. Many of them have been crafted by her personally and she carries a heavy carving knife to craft bone or wood with.
Inventory: Heavy Knife/ With a long yet broad blade, the handle is exquisitely carved and set into a symbol of the Silent Sisters. The edge is sharpened to a point, and the tip is curved.
Sturdy Clothes/ Thick yet light, the clothing Ecidona wears bears the work of the skill of the Bastion's tailors. The set is generally described as hard fabric, with the inner layers comprised of an interweave of different textiles, usually forming the hardened layer giving the clothing its sturdiness.
It has several pockets set within.
Bandit Cloak and Armor/ A mix-up of hardened leather patches along with several small belts for tightening, you wear the outer clothing of the common brigand. It covers most of your face except for the eyes and ears, the body and arms and thighs excluding the hands and legs. Any distinguishable marks or tattoos are easily hidden by these loose garments. Sadly, they afford little protection against the tools of war, made more for mobility and survival and even then fare as well as commoner clothing.
Amulets & Baubles/ A bunch of amulets and baubles in different shapes and forms, mostly sentimental collections of Ecidona's stay within the Bastion.
Elemental Amulet/ A communication device widely used by the more unconventional militant forces of the land, this amulet is naught but a simple trinket attached to a chain with an opalescent gemstone in it's middle. It transmits whichever sound or sight the wearer holds to others who wear the same, similarly to a vivid vision in the mind's eye of the scene in question. It is highly attuned to the magical forces.
It is glowing in bright silver.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Scroll Bundle/ Notes and personally written scrawl, most of the medium on which the words are written is blackened and burnt-hard to discern-but the paper remains whole. Vague pictures of circles, wheels, arrows and humanoid figures are seen on several of the 'scrolls'.
Gender: Male
Age: 26
Class: Flowing spearman
Race: Human
Health:
17/
20
Skills:
Quick Senses Precision StrikingPhysical Description: - Gurren is 5'11", possessing a body frame that shows that he's been doing labor for some time, along with several scars, from previous encounters with various foes. He has greenish-brown eyes, along with unkempt messy dark brown hair. When he's in a town, socilising, he likes to wear slightly loose robes with an aquatic style to them, with shades of blue and dark green, along with a hood, in a style similar to a monks robe. When he's in armor or in the wilderness, he prefers to wear a set of tan leather clothing, mostly because its practical in the wilderness. His mark is on the back of his neck.
Inventory:
Twisting spear/ This weapon was the first weapon that Gurrath was given, that was made for him. It only appears to be twisting alongside the metal shaft, but that's only a trick of the craftsmanship. Its covered with small nicks and slight scratches, yet it is maintained well.
Chainmail/ This armor is what Gurrath uses in battle, as his style of fighting does require some agility.
Bandit Cloak and Armor/ A mix-up of hardened leather patches along with several small belts for tightening, you wear the outer clothing of the common brigand. It covers most of your face except for the eyes and ears, the body and arms and thighs excluding the hands and legs. Any distinguishable marks or tattoos are easily hidden by these loose garments. Sadly, they afford little protection against the tools of war, made more for mobility and survival and even then fare as well as commoner clothing.
Old book/ Given to him by an older mercenary in his old group. It details some basic spear techniques, along with a couple of minor cantrips of the water element. Gurrath keeps it because it helped with the turning point of his life.
Potion of Skill/ A concoction of unknown origins, this bottle contains a liquid that shines like the day, however non-luminescent and tasting like honey. It is said to amplify the imbiber's kinesthetic senses, giving him or her the ability to make pinpoint strikes with any weapon chosen. Sadly, its concentrated form is volatile and lethal when drunk in large quantities, thus leading to the product you see now - a small drought contained within a flask.
Yew Bow & Quiver/ Yew is known to be a desirable wood for bows, especially for longbows - the tension generated by the pull of the archer is bound to have a recurring effect on the weapon which propels the arrow, that its sturdiness is compromised over time. This bow is unblemished by weather or time, yet it looks like it has seen use in the past years, judging by the nearly invisible notches carved near the handle.
> Cause for delay? Lots of RL.
This is the exact turn I held up...months ago.