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Poll

Will you embrace the changes?

YES PLZ - BEGIN THE AGE OF DWARVES
Yes - These reforms are what Fortresses of the modern Ages need.
Yes - It sounds like a nice thing to try out for a while.
No - I quite like the way things have been and should stay that way.
No - "Healthcare actually does something?"
NOOOO - WHAT ELFY TALK IS THIS, PULL THE LEVER

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Author Topic: The Age of Enlightenment  (Read 4853 times)

misko27

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Re: The Age of Enlightenment
« Reply #15 on: October 14, 2012, 10:06:11 pm »

-Elf snip-
My point exactly. Once we start being nice, ITS A SLIPPERY SLOPE TO NOT KILLING PEOPLE ARBITRARILY.
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The Age of Man is over. It is the Fire's turn now

Gentlefish

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Re: The Age of Enlightenment
« Reply #16 on: October 14, 2012, 10:31:23 pm »

I think of my dwarves as tools. Useful when I use them right, downright stupid when I use them wrong. Expendable when it comes down to it, but I like to get all of the use out of them I can.

Once I finish my waterlocked cube, I'm going to be chucking the useless ones into the water outside (Which will hopefully utilize carp, seeing as they are plentiful in the river)

Loud Whispers

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Re: The Age of Enlightenment
« Reply #17 on: October 15, 2012, 01:48:25 am »

I do work them hard however. I hate having idle dwarves and I painstakingly micromanage every one of them so that they are all contributing to the grand fortress they enjoy.
Assign labours to the Dwarves the moment they arrive on your map. I've never noticed myself ever get potash makers or fisherdwarves, because they learned their new productive labours very quickly. And it's not hard to use the jobs screen to find the Dwarves with [NO JOB]. In my forts no job tends to mean someone's walled in somewhere, and it saves lives.
-Elf snip-
My point exactly. Once we start being nice, ITS A SLIPPERY SLOPE TO NOT KILLING PEOPLE ARBITRARILY.
The benefits far outweight the killings. Besides, it's not like caring for Dwarves will suddenly lower the bloodlust for other species.

Cassandra

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Re: The Age of Enlightenment
« Reply #18 on: October 15, 2012, 02:48:23 am »

My fortress is a combination elf/dwarf citadel. Living quarters are based on skill, but all are treated well. Even vampires; They are conscripted into a special experimental nightwalking squad in a locked wing.

Cruel treatment, and trader killing, accomplishes nothing, and infact harms my citizens. Fun can come on it's own terms, not from my hand.
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Cassandra likes elves for their taste, Cobalt for it's pretty colors, and kittens for their cute intentions. She is incredibly strong, but horribly unlucky, and speaks with a rasping accent. She is white with black eyes. She likes dwarves for their hilarious intentions.

"The fuck do you mean by 'plot'"

Clover Magic

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Re: The Age of Enlightenment
« Reply #19 on: October 15, 2012, 08:23:02 am »

I take care of my dwarves.  I feel prouder when I manage to overcome their blatant stupidity and work them into a safe thriving fortress.  So everyone gets a bedroom, I endeavor to not have any of them die, we produce all types of food and booze for enjoyment, things like that.

It also makes for more hilarious fails.  Nothing like watching a happy productive fortress spiral into the stuff of nightmares!   :P

But seriously, I don't find much enjoyment in being cruel to them - it's more fun for me when I take my dwarves' well-being seriously.
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GoombaGeek

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Re: The Age of Enlightenment
« Reply #20 on: October 15, 2012, 08:40:10 am »

I get sad whenever a dwarf dies :( especially my starting seven, so I started a project to memorialize their inevitable deaths.
Code: [Select]
▲▲▲▲▲▲▲
▲╔═══╗▲
▲║+0+║▲
▲║+++║▲
▲║+++║▲
▲╚O^O╝▲
▲▲▲ ▲▲▲
Every one gets a pyramid tomb. The topper of the pyramid is made of their favorite material, and so is the coffin (most are metal or glass, but the jerk who likes adamantine is getting a coffin made out of his favorite stone instead). At the entrance is a trap that shoots five ☼menacing green glass spikes☼ at invaders.

So yeah, I like my bearded midgets...
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My wooden badge was delicious.

birdy51

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Re: The Age of Enlightenment
« Reply #21 on: October 15, 2012, 09:17:57 am »

-Elf snip-
My point exactly. Once we start being nice, ITS A SLIPPERY SLOPE TO NOT KILLING PEOPLE ARBITRARILY.

I'm not an elf! I swear! I'm a real dwarf!
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

wozit

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Re: The Age of Enlightenment
« Reply #22 on: October 15, 2012, 09:27:23 am »

While I do not actively kill Dwarves, if there are more of the buggers alive than dead after year one then I did something wrong. Of course, I thing a potash maker coming to my fortress as good tidings, so my opinion may be invalid.
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I love the idea that large creatures should be modelled as cubes.

Ivefan

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Re: The Age of Enlightenment
« Reply #23 on: October 15, 2012, 09:43:37 am »

Generally, I only care if the founders die. Otherwise its just annoying to have to train another to legendary or a minor nuciance because I have to make a grave  :P
I tend to spread my riches over the whole fort, not because I like them but there is something special with the image of a dwarf clad in silk, sitting by an aluminium statue, reaching out with his gem encrusted golden cup, begging for his next meal  :P
I just like making orpulent forts.
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Loud Whispers

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Re: The Age of Enlightenment
« Reply #24 on: October 15, 2012, 12:33:03 pm »

It always made me wonder. At what point did we decide changing job labours was more effort than building migrant execution chambers? An incredulous waste of resources!

darkgloomie

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Re: The Age of Enlightenment
« Reply #25 on: October 15, 2012, 02:26:36 pm »

It always made me wonder. At what point did we decide changing job labours was more effort than building migrant execution chambers? An incredulous waste of resources!
I know right? All those keyboard strokes you have to waste to painstakingly change the new immigrants labours...
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Splint

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Re: The Age of Enlightenment
« Reply #26 on: October 15, 2012, 02:47:52 pm »

It always made me wonder. At what point did we decide changing job labours was more effort than building migrant execution chambers? An incredulous waste of resources!
I know right? All those keyboard strokes you have to waste to painstakingly change the new immigrants labours...

It can become a chore on waves of 50+ migrants. Personally though I prefer safe a nd happy dwarves. Because safe and happy dwarves means happy soldiers, an dhappy soldiers means dead invaders, and dead invaders means (in the case of any organic titan and forgotten beast) good eatin'.

Cruelty gives me no joy, but running a fortress to greatness does. Plus I find it funnier when stupid things cause deaths rather than me being a dick and installing a mess of spikes in the dining room to kill people.

Telgin

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Re: The Age of Enlightenment
« Reply #27 on: October 15, 2012, 03:38:42 pm »

I've always tried to be nice to my dwarves, for as long as I've played DF.  I actually mostly play pony mod now, which may affect the way I treat my virtual citizens, but when I played dwarves I did as much as I could for them.

They always get personal 2x3 or 3x4 bedrooms that are smoothed.  Each gets a bed, cabinet and chest, even though giving them cabinets can be an FPS drain over time due to hoarded clothes.  If any of them are unhappy for any reason, I do what I can to help fix that.  I even had to recruit one because she was very unhappy at her lack of pants, and stuffing her in the military was the only way to get her to put any more on.

I hate losing citizens.  Even if they're soap makers, if they die I get unhappy.  I get extra unhappy if it's my fault something goes wrong, such as a poorly designed engineering attempt or sending them out to cut wood without military escort.  I do attach value to a dwarf based on their skills and usefullness, and losing dwarves with lots of an important skill annoys me more.  Especially soldiers.  It's partly because replacing them is a hassle.  If new dwarves just appeared to replace them without any effort on my part I wouldn't care nearly as much, but that's not so different from real life I guess.  You don't know what you have until it's gone, right?
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Through pain, I find wisdom.

Revanchist

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Re: The Age of Enlightenment
« Reply #28 on: October 15, 2012, 04:06:10 pm »

Most of my playstyle stems from my mood. If I'm feeling generous, Urists get it easy, but sometimes I feel vindictive, or just bored and then someone has a chat with a dangerous something or other. Most hands/feet/tentacles can hold a weapon though, so the military doesn't suffer.
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.

Broseph Stalin

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Re: The Age of Enlightenment
« Reply #29 on: October 15, 2012, 07:17:49 pm »

The minions of Dwarfkind are treated well. Tradesmen and craftsmen are all provided for in luxury befitting kings of lesser races. But the dregs, the garbagedwarves are cast aside. They take up arms to die en mass just so that the REAL warriors don't need to waste their time. I once tortured and murdered dozens of dwarves just so I could see if their restless souls did anything vaguely interesting. When the ‼Scientific‼ mood catches me garbage dwarves beware.
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