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Reincarnation program, anyone?

Nopenopenopenopenopenopenopenopenopenope. -breath- Nope.
- 6 (31.6%)
There aren't any wait-listers.....
- 3 (15.8%)
So long as it *is* a new character.
- 7 (36.8%)
Special Snowflake.
- 3 (15.8%)

Total Members Voted: 19


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Author Topic: Roll To Dodge (Now with Mountains)  (Read 48921 times)

Fireiy

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Re: Roll To Dodge (Now with Mountains)
« Reply #195 on: October 27, 2012, 10:16:13 pm »

Re-enter the cave and look at the stockpile of food and anything I might have missed
« Last Edit: October 28, 2012, 02:03:35 am by Fireiy »
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TopHat

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Re: Roll To Dodge (Now with Mountains)
« Reply #196 on: October 28, 2012, 02:02:31 am »

Walk outside, grab a Warhammer, study the situation, head back inside, look for decent clothes
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Onyxjew944

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Re: Roll To Dodge (Now with Mountains)
« Reply #197 on: October 28, 2012, 05:36:13 am »

Anyone feel like naming their weapon? Epic rating on combat sequences always goes up when you are doing it with Godsplitter the Immortal Ram rather than *Iron Warhammer*.

Just a random world-building thought.

Actually this was more me being lazy, naming them would mean I wouldn't have to include the quality modifiers; and looking those up is getting to be a pain.
« Last Edit: October 28, 2012, 05:52:14 am by Onyxjew944 »
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Quote from: Steel Resolve
I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
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LordSlowpoke

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Re: Roll To Dodge (Now with Mountains)
« Reply #198 on: October 28, 2012, 05:37:05 am »

Continue slithering mountainwards.

Examine weather.
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mesor

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Re: Roll To Dodge (Now with Mountains)
« Reply #199 on: October 28, 2012, 06:24:04 am »

My weapon will be named The Decapitator since it's first act in my head was to decapitate an elf.
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Greenstarfanatic

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Re: Roll To Dodge (Now with Mountains)
« Reply #200 on: October 28, 2012, 09:38:07 am »

(( Uhm green? I walked away with the body and your still at the tree with a pissed of assassin trying to kill you. May wanna rethink that action :). ))
((It doesn't say WHERE you got, and that said, you probably didn't get far, what with you lugging a dead body and Steel Warhammer with you. Furthermore, I was right next to you, almost ON TOP OF Mono, when you decapitated him. Finally, none of the assassins have started attacking me. I shall continue with my action, and, seeing that it is before yours, it may over-ride it. If anything, YOU might want to revise YOUR action.))

((Also, I shall name my Wooden Knife, Martha, my Wooden Cleaver George, and my Iron Warhammer 'WHY THE HELL IS IT NOT WOODEN.'))
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Onyxjew944

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Re: Roll To Dodge (Now with Mountains)
« Reply #201 on: October 28, 2012, 11:26:19 am »

(( Uhm green? I walked away with the body and your still at the tree with a pissed of assassin trying to kill you. May wanna rethink that action :). ))
((It doesn't say WHERE you got, and that said, you probably didn't get far, what with you lugging a dead body and Steel Warhammer with you. Furthermore, I was right next to you, almost ON TOP OF Mono, when you decapitated him. Finally, none of the assassins have started attacking me. I shall continue with my action, and, seeing that it is before yours, it may over-ride it. If anything, YOU might want to revise YOUR action.))

((Also, I shall name my Wooden Knife, Martha, my Wooden Cleaver George, and my Iron Warhammer 'WHY THE HELL IS IT NOT WOODEN.'))

For the record, he might. If he gets a good roll, considering he posted and therefore moves first, he could do it. But conflicting actions like those are kind of like betting on the other character failing.

But that is unlikely because he moves first, so no one can interrupt him, and only a pretty low roll would actually mess up faux-pickpocketing you. At the moment I think your mindset is more on running away, so you are likely looking ahead to keep from tripping on the roots, bushes, and various foliage of the forest. You are also carrying many heavy things, so running up to you won't be hard, and the missing weight would be hard to notice. So with all that stacked against you, him taking the sword is a five out of six chance. So, despite it being a mean spirited move, it is a completely valid and promising one.


I'm putting way too much thought into simulation and nigh-meaningless details while constantly forgetting what the map looks like? Yes, and it is totally worth it.



P.P.S. "WHY THE HELL IS IT NOT WOODEN." could easily become wooden if Blenk chooses to use his Nature Control/Druid abilities to reform it, that skill does contain basic organic alchemy. Why did I just say that.....
« Last Edit: October 28, 2012, 11:33:55 am by Onyxjew944 »
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Quote from: Steel Resolve
I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
Quote
They told me to aim higher, so we dug deeper.

mesor

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Re: Roll To Dodge (Now with Mountains)
« Reply #202 on: October 28, 2012, 11:43:36 am »

(( You clearly did not read the whole turn green or you would of noticed this.


Assassin Dutch
Quote
Ride up to the shaking tree and find the source of the disturbance.

{4} Dutch sees a human recoiling from the strike. Dutch makes a quick stab for the human's left leg to cripple it. These things seem to be annoyingly spry. {6} The blasted human jumps over the blade and completely avoids injury.


Btw Onyx as you reminded me a minute ago a 6 is an overshot with a downside so what happened to the downside here?

Plus im a yeti lol I'm way way way stronger then a human, more then enough to carry everything in 1 hand with braking a sweat ))
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Greenstarfanatic

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Re: Roll To Dodge (Now with Mountains)
« Reply #203 on: October 28, 2012, 11:48:59 am »

(( Uhm green? I walked away with the body and your still at the tree with a pissed of assassin trying to kill you. May wanna rethink that action :). ))
((It doesn't say WHERE you got, and that said, you probably didn't get far, what with you lugging a dead body and Steel Warhammer with you. Furthermore, I was right next to you, almost ON TOP OF Mono, when you decapitated him. Finally, none of the assassins have started attacking me. I shall continue with my action, and, seeing that it is before yours, it may over-ride it. If anything, YOU might want to revise YOUR action.))

((Also, I shall name my Wooden Knife, Martha, my Wooden Cleaver George, and my Iron Warhammer 'WHY THE HELL IS IT NOT WOODEN.'))

For the record, he might. If he gets a good roll, considering he posted and therefore moves first, he could do it. But conflicting actions like those are kind of like betting on the other character failing.

But that is unlikely because he moves first, so no one can interrupt him, and only a pretty low roll would actually mess up faux-pickpocketing you. At the moment I think your mindset is more on running away, so you are likely looking ahead to keep from tripping on the roots, bushes, and various foliage of the forest. You are also carrying many heavy things, so running up to you won't be hard, and the missing weight would be hard to notice. So with all that stacked against you, him taking the sword is a five out of six chance. So, despite it being a mean spirited move, it is a completely valid and promising one.


I'm putting way too much thought into simulation and nigh-meaningless details while constantly forgetting what the map looks like? Yes, and it is totally worth it.



P.P.S. "WHY THE HELL IS IT NOT WOODEN." could easily become wooden if Blenk chooses to use his Nature Control/Druid abilities to reform it, that skill does contain basic organic alchemy. Why did I just say that.....
((YES, GM APPROVAL! And it's just a joke about how it's the only thing I've gotten so far that has not been wooden. Not that that's bad.))

(( You clearly did not read the whole turn green or you would of noticed this.


Assassin Dutch
Quote
Ride up to the shaking tree and find the source of the disturbance.

{4} Dutch sees a human recoiling from the strike. Dutch makes a quick stab for the human's left leg to cripple it. These things seem to be annoyingly spry. {6} The blasted human jumps over the blade and completely avoids injury.


Btw Onyx as you reminded me a minute ago a 6 is an overshot with a downside so what happened to the downside here?

Plus im a yeti lol I'm way way way stronger then a human, more then enough to carry everything in 1 hand with braking a sweat ))
((1. Apparently I'm 'Spry', which is more than enough to get away. 2. The 6 was my dodge roll, so there would be no consequence, although a ?? Vs. ?? kind of attack/Dodge format would make things clearer. 3. Even Yetis have limits. You're carrying a lot of shit. Besides Yetis aren't all huge beasts with incredible muscles. For all we know, you're just this lanky humanoid with a lot of white fur.))
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mesor

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Re: Roll To Dodge (Now with Mountains)
« Reply #204 on: October 28, 2012, 11:53:01 am »

(( Nope huge yeti with huge muscles, hence the traits for strength and agility. 6 is a six in every game I've seen if somebody got a six dodging they injured themselves in the process. ))
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Onyxjew944

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Re: Roll To Dodge (Now with Mountains)
« Reply #205 on: October 28, 2012, 12:05:31 pm »

Six on dodging, I'll get to finding a suitable wound or mistake to fill that one in. Beyond that... I'm just going to roll for it. If it's a one or a five,then that explains all that needs to be explained. If not, argument can rage on and answers will be found that way. Well. F*ck. He got a perfect five. Sorry my good sir, you are down one sword.

*remembers the dodge penalty thing* ..... I'm going to see if whatever it is will affect this. Know what? I'm tempted to start rolling to see how sixes end. I said "possibly ending in injury or awesomeness." So, for the sake of even less things I have to think about, more rolling!

6[1] Counts as a 3.
6[2] Counts as a 5 but in a more theatrical and "badass" way.
6[3] Counts as the old definition of 6, success but wound.

As to why they all succeed and most of them end in good or excellent results. It is a high roll. That is all the justification I feel like hiding behind.

Sound good? Ideas, complaints, or comments accepted.

*fixing dodge penalty now*
« Last Edit: October 28, 2012, 12:11:14 pm by Onyxjew944 »
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Greater Collection
Quote from: Steel Resolve
I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
Quote
They told me to aim higher, so we dug deeper.

Greenstarfanatic

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Re: Roll To Dodge (Now with Mountains)
« Reply #206 on: October 28, 2012, 12:08:22 pm »

(( Nope huge yeti with huge muscles, hence the traits for strength and agility. 6 is a six in every game I've seen if somebody got a six dodging they injured themselves in the process. ))
((I've never seen a single game where a 6 Vs. say, a 2, resulted in an injury or side effect while dodging. The dodge rolls and attack rolls aren't like regular rolls. They're just to see whether the attack hit or not.))
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mesor

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Re: Roll To Dodge (Now with Mountains)
« Reply #207 on: October 28, 2012, 12:10:18 pm »

(( Looks good to me I think although to balance it should one of the 3 numbers not count it as a 3 so its only a tiny success?

So you have 1 good, 1 bad and 1 that does almost nothing rather then 2 good one bad.

Generally a 6 is a 6 no matter kind of roll it is a 6 is a good roll with a bad side effect. ))
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Thecard

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Re: Roll To Dodge (Now with Mountains)
« Reply #208 on: October 28, 2012, 12:26:30 pm »

(( Looks good to me I think although to balance it should one of the 3 numbers not count it as a 3 so its only a tiny success?

So you have 1 good, 1 bad and 1 that does almost nothing rather then 2 good one bad.

Generally a 6 is a 6 no matter kind of roll it is a 6 is a good roll with a bad side effect. ))
Well, it is a high roll.
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I think the slaughter part is what made them angry.
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GreatWyrmGold

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Re: Roll To Dodge (Now with Mountains)
« Reply #209 on: October 28, 2012, 12:34:49 pm »

(( Nope huge yeti with huge muscles, hence the traits for strength and agility. 6 is a six in every game I've seen if somebody got a six dodging they injured themselves in the process. ))
((I've never seen a single game where a 6 Vs. say, a 2, resulted in an injury or side effect while dodging. The dodge rolls and attack rolls aren't like regular rolls. They're just to see whether the attack hit or not.))
((I do that.))
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