Turn SevenGrekConsume healing powder!
{3} You consume the healing powder. It heals your wound(s).
JoshTake a drink then head to the forest, look for food and a place to rest.
{5-1+1} You drink from the nearby river. You walk off into the forest and find a tree with a fork that is about six feet up the trunk. You climb up to it and settle down for sleep.
BlenkGroan in pain, and stay as still as possible, to lessen any blood-flows.
{3} You groan audible to Grek and Ynot. You do not move otherwise.
Valentineget him out from there so he can answer my offer
{3} You manage to partially shift the metal strut..
BorkLook for any Kitchen Utensils that could be used as weapons. Exit the Hut and find...a Cave.
{5} You find a veritable collection of butchery tools! The hermit that lived here must have loved his meat.</Hint> You take the bladed implements and leave.
YnotTry to slither away from the area, leaving sparks in your wake, as that is obviously the most dramatic exit we can pull off right now. Once alone, climb a tree and observe surroundings.
{3} You slither away from the area, leaving your, now slightly slimy, victims behind. You attempt to discharge some sparks on your way out but fail to do so. You climb into a tree.
Unknown Humanpolitely wait until Bork leaves. Look through the hut. We if there's something that could be used to heat me up.
{6} You back out of the hut just as Bork is leaving with his small arsenal and manic gleam in his eye, you shudder involuntarily at that sight. You enter and start a fire in the fireplace of the hut using the flint, iron chunk, wood shavings, and logs all stationed in a neat pile near the fireplace.
Status:
Blenk
Half-Ogre
Pinned under the Wreckage.
Clothed in torn leather trousers.
Soaked.
Broken nose.
Broken false rib. Internal and External Bleeding.
Speaks Common. Novice Shaman. Pinned. Mind is Fuzzy.
Grek
Half-Dragon
Standing on the Wreckage.
Clothed in torn leather trousers.
Soaked.
Fire Breath. Mighty. Flight. Immunity to Heat. Klutz.
Josh
Yeti
Sleeping in a tree.
Clothed in torn leather trousers.
Ruptured knee muscles.
Long cut. The water staunches your bleeding. You are no longer in pain.
Speaks Common. Mighty. Agile. Resistance to Cold. Low I.Q. Maimed. Asleep (easy target!).
Unknown Human
Human.
Inside the hut.
Clothed in torn leather trousers.
Unharmed.
Speaks Common.
Ynot
Eel.
Molesting the other adventurers.
Clothed in torn leather trousers.
Soaked.
Dabbling Teslamancer. (1 use!)
Valentine
Human.
A short distance away from the Platform.
Holding a (very) roughly cup-shaped piece of metal filled with water. Clothed in torn leather trousers.
Soaked.
Speaks Martian. Novice Telepath. Novice Telekinetic.
Bork
Human.
Nearly to the hut.
Holding a small arsenal of steel cutting tools (their contents are based on your roll whenever you decide to search through them). Wielding a wooden club (plus one bashing damage). Clothed in torn leather trousers.
Soaked.
Heavy bruising of the arm.
Three broken toes.
Broken nose. Bleeding. Great pain.
Speaks Swedish. Maimed. Charged. Wound (-1 to attempts to use mangled arm.)
Spot/Listen Check:
{4} You finally notice the dwarf that has been yelling and waving at you for two turns now. You also notice the rain has stopped. You also notice the plume of smoke rising over the forest. (distance is not specified as roll is not good enough.)
-~-~-
I have wanted to show you that dwarf for an annoyingly long time. Hopefully your spot check is better when the next npc/npc group shows up.
I have a note for Blenk,
I would like to define your shaman magic. Right now it is basically a novice skill level in every nature/elemental school of magic. I would like to crunch that down somewhat.
How does this sound?
- Novice Element of your choice
- Novice Healing
- Dabbling Nature Control
Any complaints, additions, or other thoughts you have on this will be appreciated, and considered.
As for you Unknown Human,
Considering you have absolutely no combat or magical skills, now would be a good time for an asspull backstory. Choose something your character has been "studying/working on for the past month" or something to that effect. You're going to need some skills or powers and everyone else seems to have either started on a few skills, have some racial thing, or just roleplayed a backstory of skill.
Any information about your characters is appreciated, because if he/she is seven feet tall and you don't say it, I will gladly walk him into a three foot gap in a wall, or say he can't climb a 6 foot fence. It's all up to you.