Turn Twenty OnePlayers:
JoshTake all of the weapons from the ground then use both my old and new hammers and attack the tunnel walls with all my strength, target the stones set into the walls or any seams that I can see.
{4+1} You brutally and savagely beat the walls around you, bringing them down. *More to come later, I'm too tired and irritated. Literally, the entire RTD of planning and plotting, ruined in one damn move. What I mean by this will be revealed tomorrow. It's more than just the walls coming down and probably killing some of you. I bloody wish it was just one death. Much more.
GrekEnter first before Arken can. Blast anything unfriendly with fire.
{N/A} You jump into the Bolthole behind Unknown, you don't see anything worthy of frying alive, and thus do not.
SarronLook for that adamantium hammer. Try to get Grek to reform it into a two-handed sword with his fire.
{4} Sarron finds his way to a *Adamantine Warhammer* and places it into his belt. He starts to run over to Grek.
YnotTalk to Polar Bear A. Attempt to extract everything it knows. Try to befriend it in the process.
{3} Ynot tries to talk to a polar bear. It stares back at him blankly.
KlausGo and grab the bolts and crossbow then look around for something useful.
{N/A} Klaus walks back into the Cave and grabs his crossbow and bolts. {2} He doesn't see anything of value.
Unknown HumanWait for someone friendly to enter, and assist them.
{4} You see a half-dragon enter the Bolthole and watch Josh slink away into the tunnel.
BlenkBlenk will enter a meditative state. He will not leave it for any reason. In this state, he will focus all of his energies, mental and physical, into one small sphere. When but a fraction of his life is left, Blenk will give this sphere two commands: Hunt the Yeti. Kill the Yeti. Whether the sphere is made or not, he will afterwards disintegrate from this world, because he doesn't play RTD's with stupid yetis who team-kill. Let a wait-lister enjoy the RTD.
{2} Blenk fails to create the orb this turn.
{2} A.I. GragrarWalk over to the Bolthole and look in.
{N/A} Gragrar exits the Hut and stands over the Bolthole.
{6} A.I. ValentineValentine will follow Josh's activity closely.
{N/A} Valentine just watches Josh.
NPCs:
ArkenArken will jump into the hole and follow behind the rest of the party.
{N/A} Arken enters the hole and waits behind Grek.
Flora and FaunaPolar Bear A{3} The polar bear just stares at you vacantly.
Spot/Listen Check:
{2} Nothing new.
Status:
Players:
Half-Ogre
Standing in the Hut.
Clothed in torn leather trousers. Wearing
Life of the Briar.
Unharmed.
Speaks Common.
Adequate Healing.
Dabbling Nature Control/Druid.
Novice Terramancer.
Half-Dragon
Standing inside the Bolthole.
Holding a
*Steel Dirk*. Clothed in torn leather trousers.
Unharmed.
Fire Breath.
Mighty. Flight. Immunity to Heat.
Klutz.
Basic Understanding of Dwarvish.
Yeti
Creeping away into the Interior of the Bolthole.
Wielding
Decapitator in Right Hand. Wielding *<<+Steel Bastard Sword+>>* in Left Hand. Holding
George,
Martha,
Ted, and
WHY THE HELL IS IT NOT WOODEN. Clothed in torn leather trousers and Steel Vambrace on Left Forearm*.
Mark of Clavicus Vile.
Speaks Common.
Mighty.
Agile. Resistance to Cold.
Low I.Q.
Blood Trail.
Human.
Standing inside the Bolthole.
Wielding a *Bronze Warhammer*. Wearing +Pig Tail Leather Rucksack+ containing two Potions of Cure Superficial Wounds, one Potion of Unknown Poison, and five slabs of Salted Boar Meat. Clothed in torn leather trousers.
Unharmed.
Speaks Common.
Eel.
Slithering towards a small Copse of spruce trees.
Clothed in torn leather trousers.
Missing most of Tail.
Novice Teslamancer.
Human.
Lying inanimate in the Hut.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with ice. Clothed in torn leather trousers.
Weakening Cold.
Speaks Martian and Common.
Novice Telepath.
Novice Telekinetic. Thought Bubble.
Human
Sneaking through the Brush beside the River.
Wielding loaded +Oaken Crossbow+ with 28 Boar Bone Bolts in Right Hand. Holding -Bronze Dagger- in Right Hand. Wielding -Bronze Dagger- in Right Hand. Clothed in torn leather trousers, Warm Fur Boots, Warm Fur Cloak.
Unharmed.
Speaks English.
Novice Sonic attacks.
Human
Standing over the Bolthole.
Wielding a
Massive Steel Strut. Wearing
Fabulous clothing.
Unharmed.
Speaks Common.
Basic Understanding of Dwarvish. Speaks Elvish.
Skilled Swordsman.
Rebellion.
Griffin-Human
Running through the Forest.
Wielding *Adamantine Warhammer*. Wearing torn leather trousers.
Unharmed.
Mighty.
Competent Two-handed Use. Flight.
Magic Resistance.
Ice Magic Weakness.
Pleasantly Warm.
NPC(s):
Dwarf.
Standing over the entrance to the Bolthole.
Wielding Iron Mace. Holding wooden knife. Clothed fully in leather clothing and one Steel Pauldron on Left Shoulder.
Moderate Burns covering entire face.
Deep Gouge in Left Shoulder.
Speaks Dwarvish.
-~-~-
Today I deleted Bork's status and turn slot. This is a sad turn, my friends.
Should anyone find Bork's body before it is eaten, pay it the final respects it may or may not deserve. I would suggest golden drachmas on the eyes followed by burial.
As for Blenk, I think his body was taken care of by the wind and disintegration, next turn.
The Bolthole will widen in the future, I promise. Less traffic-jam, more adventuring.
Bork, it appears you are annoying Josh from beyond the grave with your profuse bleeding.
Edit: Oh fuck you Josh. Fuck. You. So much. I just finish writing this Celestia-banished turn and your updated move fucks the entire turn, and possibly the entire RTD, to bloody oblivion and back. I mad bro. Well, anyone who read this before, disregard the entire thing. I'll fix it in the morning. Just know possible casualties and guaranteed annoyance will follow. You will all grow to hate turn Twenty One just as much as I do.
-raging-