Turn FourteenPlayers:
GragrarThink "DAMNIT VALENTINE YOU'LL GET US BOTH KILLED" Try to get him out of my head and if I have time take up my steel strut. If not, try to find shelter.
{3} You fail to evict your unwanted tenant, but you do manage to slightly disrupt his control. (-1 to any rolls he makes to control you and +1 to any additional attempts to evict him).
GrekBurn a surviving elf to death! If all elves are dead or dying, burn a mount; if all mounts are dead/dying/fleeing, try to heal dwarf's wounds.
{3} You decide to pick on the newly standing Quake. {4+1} Missing limbs or no missing limbs, these annoying little bastards refuse to stand still.
BlenkBlenk will rush to Bork and try to help him! Kill the assassin! Or something! If possible, try and heal Bork, or at least stabilize him.
{6} You heal Bork's internal injuries, but in the process you accidentally fuse some shrapnel/dirt/whatever into his organs during the healing process.
SarronLook for a cluster of trees that will surve as a suitable shelter from the storm if unable to find one continue on walking through the forest.
{1} You don't find anything that would suit your needs. You continue trudging on.
KlausPut on boots and cloak. Load crossbow. Grab some meat and try to see what kind it is.
{5} You equip your items, you see that the meat is of two primary types, boar and rabbit, with various birds mixed in for flavor.
BorkLet my partner heal me, while bashing away at the assassin with 'WTHIINW'
{2} You swing and miss Dutch.
JoshPut the sword across my back and put the chest plate on one arm as a vambrace, toss the old log away and hide the elves body in a bush and head back in the direction I just came, if I come across the annoying human or another elf draw the sword and hammer and attack with both weapons, the elf dies first.
{N/A} You equip the items. You walk back towards the clearing and happen upon Bork in a battle with Dutch. {2,1} You swing your weapons in a wild frenzy with no aiming required or desired. Neither Dutch nor Bork even need to move to dodge the attacks.
YnotKeep going! Also, check if we can mess with the way the snow falls if we concentrate a bit. Then throw sparks at said snow to have some sort of entertainment on the way.
{6} You can! You decide to change all the snowflakes into ****(you pick it, I'll install it next round, negative will also come next round.)
Unknown HumanHold breath, walk into cellar, grab potions, put potions in rucksack, leave cellar, release breath.
{N/A} You walk into the cellar. {3} You manage to grab two more of the remaining five unshattered potions and walk out before you get poisoned or asphyxiate.
ValentineExplore the language center of this new brain! Learn Common and Elvish!
{4} You learn Common, but interference and his own lack of knowledge of Elvish keep you from anything meaningful or at all useful.
NPCs:
ArkenAttempt to get to the bolthole I dug a few years back.
{1} The snow has already obscured your landmarks, you're going to have to search by hand.
Assassin ScalesOrder my men back. This snow storm should deal with some of them.
{N/A} Dutch gets picked up by Quake and the three of us ride away.
Assassin QuakeEscape.
{N/A}
Assassin DutchEscape.
{N/A}
Spot/Listen Check:
{2} You fail to notice anything in the blizzard.
Status:
Players:
BlenkHalf-Ogre
Wandering the Forest.
Clothed in torn leather trousers.
Paralyzing Cold.
Speaks Common. Competent Healing (three uses). Dabbling Nature Control/Druid. Novice Terramancer (two uses).
GrekHalf-Dragon
Standing between the Forest and the River.
Clothed in torn leather trousers.
Unharmed.
Fire Breath. Mighty. Flight. Immunity to Heat. Klutz.
JoshYeti
Wandering the Forest.
Wielding The Decapitator in Right Hand. Wielding *<<+Steel Bastard Sword+>>* in Left Hand. Clothed in torn leather trousers and Steel Vambrace on Left Forearm*.
Unharmed.
Speaks Common. Mighty. Agile. Resistance to Cold. Low I.Q.
Unknown HumanHuman.
Standing inside the Hut.
Wielding a *Bronze Warhammer*. Wearing +Pig Tail Leather Rucksack+ containing two Potions of Cure Superficial Wounds, one Potion of Unknown Poison, and five slabs of Salted Boar Meat. Clothed in torn leather trousers.
Unharmed.
Speaks Common.
YnotEel.
Slithering in a Tundra.
Clothed in torn leather trousers.
Missing most of Tail.
Novice Teslamancer.
ValentineHuman.
Lying inanimate on the Wreckage.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with water. Clothed in torn leather trousers.
Paralyzing Cold.
Speaks Martian and Common. Novice Telepath (2 uses). Novice Telekinetic (2 uses). Dominating Other.
BorkHuman.
Wandering in the Forest.
Holding George and Martha. Wielding WHY THE HELL IS IT NOT WOODEN. Clothed in torn leather trousers.
Paralyzing Cold.
Speaks Swedish. Mangled innards (+1 to all future damage to internal organs).
KlausHuman
Standing inside of Riverside Cave.
Wielding loaded +Oaken Crossbow+ with 28 Boar Bone Bolts in Right Hand. Wielding Boar Bone Carving Knife in Left Hand. Holding pile of Assorted Meat in Left Hand. Clothed in torn leather trousers, Warm Fur Boots, Warm Fur Cloak.
Unharmed.
Speaks English. Novice Sonic attacks. Encumbered (You need a carrying item or you can't hold any more items.).
GragrarHuman
Crouching near the Wreckage.
Empty Inventory.
Dominated by Valentine.
Paralyzing Cold.
Speaks Common. Speaks Elvish. Skilled Swordsman. Cranial Omelette. Rebellion.
SarronGriffin-Human
On the Outer Rim of the Forest.
Wearing torn leather trousers.
Paralyzing Cold.
Mighty. Competent Two-handed Use. Flight. Magic Resistance. Ice Magic Weakness.
NPC(s):
ArkenDwarf.
Digging in the Snow in search of Bolthole.
Wielding unknown weapon. Holding wooden knife. Clothed fully in leather clothing.
Moderate Burns covering entire face. All facial hair has been burned away, never to grow back. Extreme Pain.
Paralyzing Cold.
Speaks Dwarvish.
-~-~-
Note, those of you with Paralyzing Cold, death is imminent. No Gods or Luck to save you. You have until next turn to get inside or you will die. Oh, and it gives you a minus two to Agility rolls, a minus one to movement, and ups the previous minus one to Strength to a minus two. You're nearly dead from cold, what did you expect? It bloody hurts.
*: Would you like to start standing your ground and blocking attacks using your new armor? Otherwise it won't be very useful. Most enemies are smart enough to attack the ninety percent of you not covered in steel.
As for the Assassins conveniently riding off into the distance, can you smell a recurring villain?