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Poll

Reincarnation program, anyone?

Nopenopenopenopenopenopenopenopenopenope. -breath- Nope.
- 6 (31.6%)
There aren't any wait-listers.....
- 3 (15.8%)
So long as it *is* a new character.
- 7 (36.8%)
Special Snowflake.
- 3 (15.8%)

Total Members Voted: 19


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Author Topic: Roll To Dodge (Now with Mountains)  (Read 48376 times)

LordSlowpoke

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Re: Roll To Dodge (Now with Mountains)
« Reply #240 on: October 30, 2012, 10:28:18 am »

Keep going!

Also, check if we can mess with the way the snow falls if we concentrate a bit. Then throw sparks at said snow to have some sort of entertainment on the way.
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TopHat

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Re: Roll To Dodge (Now with Mountains)
« Reply #241 on: October 30, 2012, 01:18:56 pm »

Hold breath, walk into cellar, grab potions, put potions in rucksack, leave cellar, release breath.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Tylui

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Re: Roll To Dodge (Now with Mountains)
« Reply #242 on: October 30, 2012, 03:10:09 pm »

Explore the language center of this new brain! Learn Common and Elvish!
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Onyxjew944

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Re: Roll To Dodge (Now with Mountains)
« Reply #243 on: October 30, 2012, 05:53:01 pm »

Look for a cluster of trees that will surve as a suitable shelter from the storm if unable to find one continue on walking through the forest.

You know you can fly, right?

Just Saiyan.
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Greater Collection
Quote from: Steel Resolve
I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
Quote
They told me to aim higher, so we dug deeper.

Onyxjew944

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Re: Roll To Dodge (Now with Mountains)
« Reply #244 on: October 30, 2012, 06:29:08 pm »

Turn Fourteen


Players:

Gragrar
Quote
Think "DAMNIT VALENTINE YOU'LL GET US BOTH KILLED" Try to get him out of my head and if I have time take up my steel strut. If not, try to find shelter.

{3} You fail to evict your unwanted tenant, but you do manage to slightly disrupt his control. (-1 to any rolls he makes to control you and +1 to any additional attempts to evict him).

Grek
Quote
Burn a surviving elf to death! If all elves are dead or dying, burn a mount; if all mounts are dead/dying/fleeing, try to heal dwarf's wounds.

{3} You decide to pick on the newly standing Quake. {4+1} Missing limbs or no missing limbs, these annoying little bastards refuse to stand still.

Blenk
Quote
Blenk will rush to Bork and try to help him! Kill the assassin! Or something! If possible, try and heal Bork, or at least stabilize him.

{6} You heal Bork's internal injuries, but in the process you accidentally fuse some shrapnel/dirt/whatever into his organs during the healing process.

Sarron
Quote
Look for a cluster of trees that will surve as a suitable shelter from the storm if unable to find one continue on walking through the forest.

{1} You don't find anything that would suit your needs. You continue trudging on.

Klaus
Quote
Put on boots and cloak. Load crossbow. Grab some meat and try to see what kind it is.

{5} You equip your items, you see that the meat is of two primary types, boar and rabbit, with various birds mixed in for flavor.

Bork
Quote
Let my partner heal me, while bashing away at the assassin with 'WTHIINW'

{2} You swing and miss Dutch.

Josh
Quote
Put the sword across my back and put the chest plate on one arm as a vambrace, toss the old log away and hide the elves body in a bush and head back in the direction I just came, if I come across the annoying human or another elf draw the sword and hammer and attack with both weapons, the elf dies first.

{N/A} You equip the items. You walk back towards the clearing and happen upon Bork in a battle with Dutch. {2,1} You swing your weapons in a wild frenzy with no aiming required or desired. Neither Dutch nor Bork even need to move to dodge the attacks.

Ynot
Quote
Keep going! Also, check if we can mess with the way the snow falls if we concentrate a bit. Then throw sparks at said snow to have some sort of entertainment on the way.

{6} You can! You decide to change all the snowflakes into ****(you pick it, I'll install it next round, negative will also come next round.)

Unknown Human
Quote
Hold breath, walk into cellar, grab potions, put potions in rucksack, leave cellar, release breath.

{N/A} You walk into the cellar. {3} You manage to grab two more of the remaining five unshattered potions and walk out before you get poisoned or asphyxiate.

Valentine
Quote
Explore the language center of this new brain! Learn Common and Elvish!

{4} You learn Common, but interference and his own lack of knowledge of Elvish keep you from anything meaningful or at all useful.


NPCs:

Arken
Quote
Attempt to get to the bolthole I dug a few years back.

{1} The snow has already obscured your landmarks, you're going to have to search by hand.

Assassin Scales
Quote
Order my men back. This snow storm should deal with some of them.

{N/A} Dutch gets picked up by Quake and the three of us ride away.

Assassin Quake
Quote
Escape.

{N/A}

Assassin Dutch
Quote
Escape.

{N/A}


Spot/Listen Check:
{2} You fail to notice anything in the blizzard.


Status:

Players:

Blenk

Half-Ogre
Wandering the Forest.
Clothed in torn leather trousers.
Paralyzing Cold.
Speaks Common. Competent Healing (three uses). Dabbling Nature Control/Druid. Novice Terramancer (two uses).

Grek

Half-Dragon
Standing between the Forest and the River.
Clothed in torn leather trousers.
Unharmed.
Fire Breath. Mighty. Flight. Immunity to Heat. Klutz.

Josh

Yeti
Wandering the Forest.
Wielding The Decapitator in Right Hand. Wielding *<<+Steel Bastard Sword+>>* in Left Hand. Clothed in torn leather trousers and Steel Vambrace on Left Forearm*.
Unharmed.
Speaks Common. Mighty. Agile. Resistance to Cold. Low I.Q.

Unknown Human

Human.
Standing inside the Hut.
Wielding a *Bronze Warhammer*. Wearing +Pig Tail Leather Rucksack+ containing two Potions of Cure Superficial Wounds, one Potion of Unknown Poison, and five slabs of Salted Boar Meat. Clothed in torn leather trousers.
Unharmed.
Speaks Common.

Ynot

Eel.
Slithering in a Tundra.
Clothed in torn leather trousers.
Missing most of Tail.
Novice Teslamancer.

Valentine

Human.
Lying inanimate on the Wreckage.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with water. Clothed in torn leather trousers.
Paralyzing Cold.
Speaks Martian and Common. Novice Telepath (2 uses). Novice Telekinetic (2 uses). Dominating Other.

Bork

Human.
Wandering in the Forest.
Holding George and Martha. Wielding WHY THE HELL IS IT NOT WOODEN. Clothed in torn leather trousers.
Paralyzing Cold.
Speaks Swedish. Mangled innards (+1 to all future damage to internal organs).

Klaus

Human
Standing inside of Riverside Cave.
Wielding loaded +Oaken Crossbow+ with 28 Boar Bone Bolts in Right Hand. Wielding Boar Bone Carving Knife in Left Hand. Holding pile of Assorted Meat in Left Hand. Clothed in torn leather trousers, Warm Fur Boots, Warm Fur Cloak.
Unharmed.
Speaks English. Novice Sonic attacks. Encumbered (You need a carrying item or you can't hold any more items.).

Gragrar

Human
Crouching near the Wreckage.
Empty Inventory.
Dominated by Valentine. Paralyzing Cold.
Speaks Common. Speaks Elvish. Skilled Swordsman. Cranial Omelette. Rebellion.

Sarron

Griffin-Human
On the Outer Rim of the Forest.
Wearing torn leather trousers.
Paralyzing Cold.
Mighty. Competent Two-handed Use. Flight. Magic Resistance. Ice Magic Weakness.


NPC(s):

Arken

Dwarf.
Digging in the Snow in search of Bolthole.
Wielding unknown weapon. Holding wooden knife. Clothed fully in leather clothing.
Moderate Burns covering entire face. All facial hair has been burned away, never to grow back. Extreme Pain. Paralyzing Cold.
Speaks Dwarvish.


-~-~-

Note, those of you with Paralyzing Cold, death is imminent. No Gods or Luck to save you. You have until next turn to get inside or you will die. Oh, and it gives you a minus two to Agility rolls, a minus one to movement, and ups the previous minus one to Strength to a minus two. You're nearly dead from cold, what did you expect? It bloody hurts.

*: Would you like to start standing your ground and blocking attacks using your new armor? Otherwise it won't be very useful. Most enemies are smart enough to attack the ninety percent of you not covered in steel.

As for the Assassins conveniently riding off into the distance, can you smell a recurring villain?
« Last Edit: October 30, 2012, 06:35:28 pm by Onyxjew944 »
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Greater Collection
Quote from: Steel Resolve
I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
Quote
They told me to aim higher, so we dug deeper.

Urist McBeanie

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Re: Roll To Dodge (Now with Mountains)
« Reply #245 on: October 30, 2012, 06:49:30 pm »

"My apologies," I think, "I do not care to be mindraped any further." Try to evict Valentine and find shelter anywhere possible to protect me from the cold.
« Last Edit: October 31, 2012, 06:37:58 pm by Urist McBeanie »
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Fireiy

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Re: Roll To Dodge (Now with Mountains)
« Reply #246 on: October 30, 2012, 06:51:38 pm »

Look through meat pile then move it.
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Tylui

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Re: Roll To Dodge (Now with Mountains)
« Reply #247 on: October 30, 2012, 07:43:31 pm »

<<If you let me wait here for a little while Gragnar, I promise not to take control of your body unless you want me to. Meaning if you want me to use my telekinesis...>>

OOC: It's like Evil Con Carne but way cooler.
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Urist McBeanie

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Re: Roll To Dodge (Now with Mountains)
« Reply #248 on: October 30, 2012, 07:44:53 pm »

((Onyxjew944 said I can't do anything but try to get rid of you. I'll die next turn if I don't reach shelter.))
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Onyxjew944

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Re: Roll To Dodge (Now with Mountains)
« Reply #249 on: October 30, 2012, 07:45:34 pm »

Tylui, one more turn later and both your old body and the one you are dominating are dead. And you are mind-raping him for data.

Kind of a bad allocation of resources while you are shirtless in a blizzard.
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Greater Collection
Quote from: Steel Resolve
I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
Quote
They told me to aim higher, so we dug deeper.

GreatWyrmGold

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Re: Roll To Dodge (Now with Mountains)
« Reply #250 on: October 30, 2012, 07:46:51 pm »

Locate someone who is about to freeze to death. Include Gragnar or Arken if possible.
Use fire breath on as many as possible and take them to shelter.

Hey, it can't make 'em worse! ...And if it does, they'll already be cremated!
« Last Edit: October 30, 2012, 10:09:17 pm by GreatWyrmGold »
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Caerwyn

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Re: Roll To Dodge (Now with Mountains)
« Reply #251 on: October 30, 2012, 08:55:25 pm »

B-B-Blenk will run to th-the hut, while c-c-casting a spe...spell of wa-wa...warm on himself.
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Tylui

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Re: Roll To Dodge (Now with Mountains)
« Reply #252 on: October 30, 2012, 09:05:57 pm »

Only if he wants to. Currently you can't do anything but try to evict him. But if he tries to do something with your body you can contest it.

I don't think he meant you literally couldn't do anything... I think he meant you can't do anything to fight me? Thus "only if I want to fight you" {for control of the body}
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Urist McBeanie

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Re: Roll To Dodge (Now with Mountains)
« Reply #253 on: October 30, 2012, 09:06:55 pm »

((I'll send Onyxjew a PM))
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mentallama

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Re: Roll To Dodge (Now with Mountains)
« Reply #254 on: October 30, 2012, 09:15:59 pm »

Take shelter under a tree and collect loose twigs and start a fire.
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War is not about who is right but who is left.
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