Turn ThirteenPlayers:
BorkTry to get the sword off of the body of Mono, while Josh is carrying him, and try to infuse it with Electrical power with the power of MY MIND. and the Storm.
{5} You quickly sprint away from the Assassin and charge off into the woods in pursuit of the Yeti and his treasure trove. {6} You slow down your movements when you hear the beast lumbering through the forest ahead of you, you make absolutely no sound. Maybe a little too slow though. You fall slightly farther behind him and lose the trail.
JoshUsing my hammer smash bork into tiny pieces then take my loot and leave.
{2} You don't see anyone to bash to pieces. You continue on your way but now that you have some peace and quiet you start to pick your way through the elf's possessions while you walk. You manage to strip him off all his armor but leave him in his arming gear (basically thin clothing worn under armor to keep it from chafing).
GragrarStomp the Assassin's head. Quickly compare effectiveness of Strut and the assassin's bastard sword, choose which ever is better, leaving the other behind. If the elf is dead retreive his corpse and carry it with me. Run to Arken and try to protect him.
{2} You walk up to the downed Assassin and aim a kick at him to knock him flat on his back so as to open him up for a killing blow. Your kick misses and without any resistance you fly forward and tumble to the ground on top of the now dead mount.
GrekContinue the Elven Massacre.
{5} You assume the Assassin closest to you will simply bleed out from his grievous injury, so you charge on toward the Assassin trying to kill the shaman. You charge to his aid! {6+1} The assassin nimbly leans to the side to avoid your overhand swing. (I'm considering the plus one agility to negate his 6 negative.)
BlenkBlenk will try and do something with his magic. Maybe daze one of the evil beasts temporarily?
{5} Blenk summons a small chunk of dirt into the air above his palm, it slowly reforms into a solid perfectly spherical rock. Your magic launches it at great speed toward the wounded elf. {6} The elf dives out of the way and lands on his chest in the dirt.
KlausRe-enter the cave and look at the stockpile of food and anything I might have missed
{6} You walk back into the cave and carefully examine the entire structure. The pile of meat is exactly that. There is pair of war fur boots and a cloak in a niche in the wall. There is a small torch in the far corner giving the room light.
Unknown HumanWalk outside, grab a Warhammer, study the situation, head back inside, look for decent clothes
{6} You lean out and collect a *Bronze Warhammer*. {4} You see the mangled screaming elf, the overly jumpy combat dominating the rest of the field and decide to duck back inside. {2} You rifle through the cabinets but find nothing but meat.
YnotContinue slithering mountainwards. Examine weather
{N/A} You make some progress up the mountain. You notice the storm is showing no signs of abating any time soon.
SarronStep off platform and run to cover.
{N/A} Sarron climbs out of the Wreckage and sprints into the forest.
{3}A.I. ValentineAttempt to take over the nearest fully functional body.
{6} Valentine's demented bubble of thought searches for a body to conquer. It sets it's sights on Gragrar.* Roll to resist {2} Gregrar fails to prevent the human from gaining entrance. Valentine enters with more force than necessary and actually scrambles the brain and causes temporary psychological damage.
NPCs:
ArkenWake up.
{N/A} Arken rouses himself and stands up.
Assassin ScalesScales will attack the new threat.
{5} Assassin Scales lashes out quickly aiming to disarm the new adversary. {5} The dragon creature blocks the strike with his hammer.
Assassin QuakeShake off the pain and stand. There is revenge to be taken.
{5} Quake rises to his feet, takes up arms once more. Blaze of glory kill streak time. Charging after the bastard that maimed him. {6-1} Despite his fall the human remains agile. Rolling out of the way of the cleaving blow.
Assassin DutchChase after the human, leaving my mount behind when I enter the trees.
{6+1} Dutch runs off into the trees in search of his quarry. Weaving with ease between the trees as if he were in his verdan homeland. He finds his target bumbling about in the undergrowth. SNEAK ATTACK! {2} You do not see the elf behind you before his blad is lodged in your abdomen directly below the ribcage, tearing apart your left kidney and your small intestines.
Spot/Listen Check:
{2} Nothing new.
Status:
Players:
BlenkHalf-Ogre
Standing between the River and the Forest.
Clothed in torn leather trousers.
Insignificant Scratch.
Weakening Cold.
Speaks Common. Competent Healing. Dabbling Nature Control/Druid. Novice Terramancer (two uses).
GrekHalf-Dragon
Standing between the Forest and the River.
Clothed in torn leather trousers.
Unharmed.
Fire Breath. Mighty. Flight. Immunity to Heat. Klutz.
JoshYeti
Deep within the Forest.
Carrying Assassin Mono's corpse, Steel Breastplate, Steel Greaves, Steel Vambraces, Steel High Boots, Steel Helmet, and *<<+Steel Bastard Sword+>>*. Wielding The Decapitator (+4 bashing damage) coated in blood and fragments of bone and brain. Clothed in torn leather trousers.
Unharmed.
Speaks Common. Mighty. Agile. Resistance to Cold. Low I.Q.
Unknown HumanHuman.
Standing inside the Hut.
Wielding a *Bronze Warhammer*. Wearing +Pig Tail Leather Rucksack+ containing one Potion of Cure Superficial Wounds and five slabs of Salted Boar Meat. Clothed in torn leather trousers.
Unharmed.
Speaks Common.
YnotEel.
Slithering into a Tundra.
Clothed in torn leather trousers.
Missing Tail.
Novice Teslamancer.
ValentineHuman.
Lying inanimate on the Wreckage.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with water. Clothed in torn leather trousers.
Weakening Cold.
Speaks Martian. Novice Telepath (2 uses). Novice Telekinetic (2 uses). Dominating Other.
BorkHuman.
Wandering in the Forest.
Holding George and Martha. Wielding WHY THE HELL IS IT NOT WOODEN. Clothed in torn leather trousers.
Ruptured Left Kidney.
Torn Small Intestines. Severe internal bleeding.
Weakening Cold.
Speaks Swedish.
KlausHuman
Standing inside of Riverside Cave.
Wielding +Oaken Crossbow+ with 29 Boar Bone Bolts in Right Hand. Wielding Boar Bone Carving Knife in Left Hand. Clothed in torn leather trousers.
Unharmed.
Speaks English. Novice Sonic attacks.
GragrarHuman
Crouching near the Wreckage.
Empty Inventory.
Dominated by Valentine.
Weakening Cold.
Speaks Common. Speaks Elvish. Skilled Swordsman. Cranial Omelette (-1 to intelligence and agility rolls**).
SarronGriffin-Human
Standing in the Forest
Wearing torn leather trousers.
Weakening Cold.
Mighty. Competent Two-handed Use. Flight. Magic Resistance (-1 to attempts to use magic on Sarron). Ice Magic Weakness (+2 to ice-based magic damage on Sarron).
NPC(s):
ArkenDwarf.
Standing ten meters from the Wreckage.
Wielding unknown weapon. Holding wooden knife. Clothed fully in leather clothing.
Moderate Burns covering entire face. All facial hair has been burned away, never to grow back. Extreme Pain.
Weakening Cold.
Speaks Dwarvish.
Assassin ScalesElf.
Between the River and the Forest.
Mounted on Unknown Creature. Wielding *<<+Steel Bastard Sword+>>*. Wearing armor.
Second Degree Burns on Torso, Right Leg, Left Leg, Right Arm, Left Arm. Extreme Pain.
Weakening Cold.
Agile.
Assassin QuakeElf.
Currently on Wreckage.
Wearing armor.
Missing Left Arm. Geyser of Blood. Maddening Pain.
Weakening Cold.
Agile. No Arm.
Assassin DutchElf.
Wandering in the Forest.
Mounted on Unknown Creature. Broken bow nearby. Wearing Oaken Quiver(40 Willow Arrows). Wielding *<<+Steel Bastard Sword+>>*. Wearing armor.
Bruised Left Upper Arm.
Weakening Cold.
Agile.
Assassin Dutch's MountUnknown.
Just outside of the Forest.
Ridden by Assassin Dutch.
Weakening Cold.
Missing piece of skull.
Assassin Scales' MountUnknown.
Near Puddle.
Ridden by Assassin Scales.
Weakening Cold.
Second Degree Burns on Torso, Right Arm, Left Arm, Head, Left Leg, Right Leg, all four feet.
Assassin Quake's MountUnknown.
On Wreckage.
Holding a Massive Steel Strut(Improvised Handle)(+2 Slashing/Crushing damage. +3 Stabbing damage).
Dead.
-~-~-
You may notice I rolled for people just looking around inside a building/construct/natural formation. A simple unfailable action, no? It is. I roll to determine what loot is sitting inside of said building.
*: You were the closest body, I figured it said it had to benefit Valentine, and taking over Bork or any of the Assassin's would just get him killed. So a skilled warrior with zero wounds sounds like a nice trade-up.
**: When your head takes a hard enough hit, coordination is a pretty common thing to lose.
Valentine, you can leave any time you want and resume your previous existence. So long as your currently defenseless body remains intact.
Remember that storm? Three turns, I said. Two turns remaining.
Oh, and sorry about the wait. This one got somewhat complicated.