Turn ElevenPlayers:
JoshCharge towards the river at full speed, Take note of anything interesting I see on the way, Smash the first stranger I see on the head with the hammer then continue to smash until my hammer has a nice coating of brain and blood.
{1+1+1} You run full-tilt into the clearing. You happen upon a crying pansy elf over a dead abomination. {N/A} The elf is too occupied to notice you coming. His headless body falls to the ground as his head sails away over the river, your batting instructor taught you well.
GrekMaul the nearest elf.
{1+1+1} You rush forward toward the cowardous bastard hiding in the bushes. {2} The poor sap doesn't notice you coming in time and you claw his bow into twine and twigs, taking a small hunk of his mount's head with it. Both live.
GragrarSee if I can form a small strip of leather from one of the legs of my trousers and place it around what would be the hilt of the shredded metal in order to protect my hands from the jagged edges. Run for the mountains toward Ynot and his dwarven baggage.
{1+1} You manage to get a strip of leather alright, you tore you entire left pant leg off. The other falls off due to lack of support. Forsaking modesty for the sake of the battle for your life, you wrap your now torn(even more) trousers around your weapon's hilt. Making a servicable hilt. You start running after Ynot.
BlenkBlenk will rush outside, grab a weapon and help the others kill their foes!
{3+1} Blenk finds and quickly picks up a -Steel Warhammer-. Blenk rushes up to the nearest elf to him, one mounted and angry. {4} The elf is wiry, and dodges out of the way of Blenk's inexperienced and sluggish attacks, preparing himself to counterattack.
KlausGrab crossbow, bolts and carving knife. Look outside the cave.
{N/A} You pick up the weaponry. {1} You are distracted by the spectacle of the combat.
BorkGet up, and bring down the Iron Warhammer onto Assassin Mono.
{N/A} You would.... But he is already a decapitated corpse. KILL STEAL!
YnotAssault assassin with charged warhammer, aim for the legs. Slither even further from the carnage.
{6+1} You overcharge the Warhammer with as much electricity as you can pack into it's frame. You take a wild swing at the mount's legs! You put too much force into the swing and the weapon slips from your grasp! {5} The elf completely avoids the amateurish attempt at combat and successfully plucks the weapon out of the air. Only to then realize it is heavily charged with electricity. Dropping it with a shriek of pain.
Unknown HumanLook around the hut for some form of backpack to carry things in.
{3+1} You find a +Pig Tail Cloth Rucksack+. You put all your belongings in it for easier carrying and put it on.
{6} A.I. ValentineYou rip off your pants while chanting the chorus of "Oh Danny Boy" and attempt to hug Quake.
{2} You manage to tear off your pants and begin the second bar, but while while running toward Quake he brutally kicks you to keep whatever disease you are carrying way from him or his mount.
NPCs:
ArkenDream.
{4} Arken has fond remembrances of his days of youth, stealing from the food stockpiles back at his place of birth, Onulrodum, Mirroredbowels.
Assassin ScalesScales, infuriated by the loss of his ally, will charge at the Yeti and do his best to dismember the beast.
{5} Assassin Scales rides down with a great fury upon his quarry, {3+1} the Yeti sees the danger incoming and dives out of the way, rolling to a crouch a few feet away.
Assassin QuakeFool. Quake will put a swift end to the Eel by stabbing it repeatedly in the chest, wherever the chest is.
{6} Quake decides to have some fun with this quarry, instead of simply murdering it, why not insult it while he was at it? Quake decides to prolong your torment. Quake throws his blade at your tail to pin you to the ground. {1} The Eel is too surprised by the weapon sailing straight for him to escape! It strikes him squarely in his tail. Sinking straight through and sinking deep into the ground.
Assassin MonoQuite Dead.
{N/A} Mono deals with his tragic end by pleading with his deity. To no avail. Cold-blooded murderers are not treated well in the Eternal Forest.
Assassin DutchWounds of no wounds, Dutch will unsheathe his blade and teach this beast how a true warrior fights.
{3} Dutch rips his blade out of it's sheathe and strikes out at the dragon. {5-1} The dragon artfully dodges out of the way of the archer's swing.
Spot/Listen Check:
{2} In his pain-induced delirium, Ynot notices a small yellow butterfly lazily flap it's way across the now blood-soaked ground.
Status:
Players:
BlenkHalf-Ogre
Sitting in the Hut.
Clothed in torn leather trousers.
Unharmed.
Speaks Common. Competent Healing. Dabbling Nature Control/Druid. Novice Terramancer.
GrekHalf-Dragon
Sitting by the puddle.
Clothed in torn leather trousers.
Unharmed.
Fire Breath. Mighty. Flight. Immunity to Heat. Klutz.
JoshYeti
Deep within the Forest.
Wielding a +Silver Warhammer+ (+4 bashing damage) coated in blood and fragments of bone and brain. Clothed in torn leather trousers.
Unharmed.
Speaks Common. Mighty. Agile. Resistance to Cold. Low I.Q.
Unknown HumanHuman.
Inside the Hut's cellar.
Wearing +Pig Tail Leather Rucksack+ containing one Potion of Cure Superficial Wounds. Clothed in torn leather trousers.
Unharmed.
Speaks Common.
YnotEel.
Standing by the puddle.
Clothed in torn leather trousers.
Sword Pinning his Tail to the ground..
Novice Teslamancer. Pinned.(Unable to move without removing the sword first.)
ValentineHuman.
Standing on the Wreckage.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with water. Clothed in torn leather trousers.
Unharmed.
Speaks Martian. Novice Telepath (2 uses). Novice Telekinetic (2 uses).
BorkHuman.
Sitting by the puddle.
Holding a wooden cleaver and one wooden knife. Wielding a wooden club. Clothed in torn leather trousers.
Unharmed.
Speaks Swedish.
KlausHuman
Standing inside of Riverside Cave.
Wielding +Oaken Crossbow+ with 30 Boar Bone Bolts in Right Hand. Wielding Boar Bone Carving Knife in Left Hand. Clothed in torn leather trousers.
Unharmed.
Speaks English. Novice Sonic attacks.
GragrarHuman
Standing on Wreckage
Wielding a Massive Steel Strut(Improvised Handle)(+2 Slashing/Crushing damage. +3 Stabbing damage).
Unharmed.
Speaks Common. Speaks Elvish. Skilled Swordsman.
NPC(s):
ArkenDwarf.
Carried by Ynot.
Wielding unknown weapon. Holding wooden knife. Clothed fully in leather clothing.
Hair is now a honeycomb. Fainted. Moderate Burns covering entire face. All facial hair has been burned away, never to grow back. Extreme Pain.
Speaks Dwarvish. Unconcious.
Assassin ScalesElf.
Near Puddle.
Mounted on Unkown Creature. Wielding *<<+Steel Bastard Sword+>>*. Wearing armor.
Second Degree Burns on Torso, Right Leg, Left Leg, Right Arm, Left Arm. Extreme Pain.
Agile.
Assassin QuakeElf.
Chasing Ynot. Currently on Wreckage.
Mounted on Unknown Creature. Wearing armor.
Hair standing straight up from shock.
Agile.
Assassin MonoDead.
Assassin DutchElf.
Near Puddle.
Mounted on Unknown Creature. Broken bow nearby. Wearing Oaken Quiver(40 Willow Arrows). Wielding *<<+Steel Bastard Sword+>>*. Wearing armor.
Bruised Left Upper Arm.
Agile.
Assassin Dutch's MountUnknown.
Near Wreckage.
Ridden by Assassin Dutch.
Missing piece of skull.
Assassin Scales' MountUnknown.
Near Puddle.
Ridden by Assassin Scales.
Second Degree Burns on Torso, Right Arm, Left Arm, Head, Left Leg, Right Leg, all four feet.
-~-~-
Well, that was.... Interesting. You may notice combat is fast. Everyone dies in few hits and damage is brutal. That would be because people are fragile, any single combat scenario is usually ended within seconds of it's onset.
The damage you take is so overwhelming because you are unarmored and swords will take off a naked arm like a searing hot knife through a stick of butter.
The damage you deal feels like it is intense whenever you hit, because Warhammers are designed to cave in armor and actually do more when the opponent is armored.
So pretty much this is sudden death elimination.
Best of luck.
One more thing, I gave them amazing equipment but made them fragile little people so you could take them out and loot them for servicable armor. Or at least those of you that are dwarves or elves. They are little people after all. The weapons are One-Size-Fits-All though.