Turn ElevenPlayers:
JoshPick up the hammer that hit me then head back towards the river, move from shadow to shadow and do my best to avoid being spotted, If attacked get close and use my hammer to beat my enemies head to a pulp if this fails rip his arms off and beat him to death with them.
{1} You fail to pick up the Hammer.
BlenkBlenk will do anything possible to heal himself, using whatever energy is required. He's going to die. And soon, if that wound isn't patched, at the very least.
{5} Blenk has a sudden breakthrough. It all makes sense now. Blenk is fully healed.(kind of a waste because of the full heal incoming anyway.)
ValentineValentine withdraws; slowing his heartrate to induce a controlled coma.
{4} Valentine succeeds in his blatant escapism. Retreating into a deep coma. Awaiting the time when he chooses to reanimate.
GrekBreathe fire at the elves! Let them burn like sugary kindling!
{6} Grek loses control of his facial flamethrower, coating almost the entire area in flame. (Yeah, this won't end well.)
KILL IT WITH FIRE!
Grek: Flame resistant.
Valentine: Asleep, so automatic hit. No chance of dodging. Flames cauterize wounds but cover entire body in first degree burns. Pain the likes of which no living creature should ever have to endure.
Ynot: {3} Ynot manages to avoid most of the firestorm. Only singing his tail. Eh, reptile. That'll grow back.
Gregrar: {3} Gregrar dodges out of the way of the sudden blast. Avoiding all but a lick of flame that moderately burns his foot. Great Pain.
Bork: {4-1} Bork avoids the impromptu cleansing flame. Barely. It cauterizes his wounds, stopping bleeding. It also scorches his hand. Pain.
Arken: {2} The world's most unlucky dwarf, Arken avoids the body of the flames thanks to his carrier, Ynot, but is striken about the face by a wave of heat. His face will forever be scarred, but the damage is superficial. The pain, is not.
Scales: {1+1} Scales and his mount do not notice the sudden firestorm in time, they both take a blast of sheer heat to their front. Moderate Burns.
Quake: {5+1} Quake notices the dragon in time, managing to not only save himself, but also save Dutch.
Mono: {2+1} Mono dodges the body of the inferno, but his mount is not so lucky. The ungodly screams of agony echo about the valley for what feels to be an eternity before mercifully it's owner ends it's suffering.
Dutch: {1+1} N/A Refer to Quake.
BorkGrab hold of the Iron Warhammer that fell near me and drag myself behind cover.
{2} You grasp the Warhammer, but do not manage to get yourself into cover.
KlausLook around the cave for anything useful.
{3} You see a stockpile of food and a carving knife. As well as a +Oaken Crossbow+ and a stock of approximately 30 Boar Bone Bolts.
Unknown HumanGrab a vial and run up the stairs. Then look to make a meal, oblivious to the death and destruction outside.
{4} You manage to run out of the poisonous deathtrap and shut the door behind you before the fumes invade the common room. Before your mad dash you manage to grab one of the Cure Superficial Wounds potions.
YnotGrab warhammer. Slither for the mountains.
{3} You wrap the *Bismuth Bronze Warhammer* in another coil of your serpentine body and, while still carrying your dwarven baggage, you slither away to an unspecified area around ten meters away from the Wreckage, being as far away from the carnage as possible.
GregrarSearch for a bladed object to use as a weapon.
{5} You miraculously find a piece of shredded metal that almost perfectly resembles a two-handed sword. Because of it's improvised nature, it lacks a proper handle, pommel, or crossguard.
NPCs:
ArkenScream in pain. Pass out.
{N/A} Sleep, little one. Your suffering is almost over.
Assassin ScalesRemount.
{N/A} You climb back aboard your mount.
Assassin QuakeAssassin Quake will again try to slay the Eel.
{1} The Eel is well beyond Quake's blade. He gives chase.
Assassin MonoAssassin Mono will trample the human that inexplicably materialized. Mono has learned to not question this type of thing.
{2} Mono is grieving for his lost mount.
Assassin DutchAssassin Dutch will fire his arrow at the dragon.
{1} Dutch is distracted by the firestorm at the last moment! His aim falls short, striking his comrade, Scales. Armor absorbs most of the blow, but bruising is incurred.
ToraThe Goddess of Mercy and Fertility looks down upon you, and cries out against your great misfortune. You feel your every ache and pain flow out of you in a soothing wave of bliss. Giving you the strength to fight back the cruel Hand of Fate.
Spot/Listen Check:
{1} The excitement and fear of the battle prevent you from sight-seeing.
Status:
Players:
BlenkHalf-Ogre
Sitting in the Hut.
Clothed in torn leather trousers.
Unharmed.
Speaks Common. Competent Healing. Dabbling Nature Control/Druid. Novice Terramancer. Renewed Courage. (+1 to next roll)
GrekHalf-Dragon
Sitting by the puddle.
Clothed in torn leather trousers.
Unharmed.
Fire Breath. Mighty. Flight. Immunity to Heat. Klutz. Renewed Courage.
JoshYeti
Deep within the Forest.
Wielding a log (plus two bashing damage. Minus one agility). Clothed in torn leather trousers.
Unharmed.
Speaks Common. Mighty. Agile. Resistance to Cold. Low I.Q. Renewed Courage.
Unknown HumanHuman.
Inside the Hut's cellar.
Clothed in torn leather trousers.
Unharmed.
Speaks Common. Renewed Courage.
YnotEel.
Standing by the puddle.
Carrying Arken. Clothed in torn leather trousers.
Unharmed.
Novice Teslamancer. Renewed Courage.
ValentineHuman.
Standing on the Wreckage.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with water. Clothed in torn leather trousers.
Unharmed.
Speaks Martian. Novice Telepath (2 uses). Novice Telekinetic (2 uses). Renewed Courage.
BorkHuman.
Sitting by the puddle.
Holding a wooden cleaver and one wooden knife. Wielding a wooden club. Clothed in torn leather trousers.
Unharmed.
Speaks Swedish. Renewed Courage.
KlausHuman
Standing inside of Riverside Cave.
Clothed in torn leather trousers.
Unharmed.
Speaks English. Novice Sonic attacks. Renewed Courage.
GregrarHuman
Standing on Wreckage
Clothed in torn leather trousers.
Unharmed.
Speaks Common. Speaks Elvish (-2 to basic communication, -6 to anything else). Skilled Swordsman. Renewed Courage.
NPC(s):
ArkenDwarf.
Near Wreckage.
Being carried by Ynot. Wielding unknown weapon. Holding wooden knife. Clothed fully in leather clothing. (leather toga, leather pants, leather shirt underneath the toga, leather boots.)
Hair is now a honeycomb. Fainted. Moderate Burns covering entire face. All facial hair has been burned away, never to grow back. (poor dwarf, no beard...) Extreme Pain.
Speaks Dwarvish. Unconcious.
Assassin ScalesElf.
Near Puddle.
Mounted on Unkown Creature. Holding *<<+Steel Bastard Sword+>>*. Wearing armor.
Second Degree Burns on Torso, Right Leg, Left Leg, Right Arm, Left Arm. Extreme Pain.
Agile.
Assassin QuakeElf.
Chasing Ynot. Currently on Wreckage.
Mounted on Unknown Creature. Holding *<<+Steel Bastard Sword+>>*. Wearing armor.
Unharmed.
Agile.
Assassin MonoElf.
Kneeling near Puddle.
Holding *<<+Steel Bastard Sword+>>*. Wearing armor. Lost one boot.
Unharmed.
Agile. Crying. (-1 to dodging)
Assassin DutchElf.
Near Puddle.
Mounted on Unknown Creature. Holding *<<+Steel Bastard Sword+>>*. Wearing armor.
Bruised Left Upper Arm.
Agile.
Assassin Scales' MountUnknown.
Near Puddle.
Ridden by Assassin Scales.
Second Degree Burns on Torso, Right Arm, Left Arm, Head, Left Leg, Right Leg, all four feet.
-~-~-
Arken's turn was used as anyones would be when they are that wounded. Some of you were nearing that point. I decided to only screw over our little Dwarven pincushion because NPC's are always bullet fodder.
That turn went pretty well.
I wouldn't count on any more pity from immortal beings, they're sort of shallow like that. They flit from interest to interest rather quickly, despite having literally all the time in the universe to spend on them. Probably a by product of being able to do anything, so there's always something more interesting than Urist A.