600 hours of play possible in a single game
Random madeup number. This is meaningless.
244+ Maps in the game to explore!
How big are these maps? Is it actually going to be fun/interesting to explore them?
Turn-Based strategic combat
This may appeal to some people, but 600 hours of turn-based combat would cause me to die from boredom.
144 context sensitive magic spells
Context sensitive?
14 races, 15 professions, 50 skills
One of the few reasonable and plausable points.
64 intelligent NPCs with 8000+ Words in Vocabulary
Intelligent? Im curious as to what makes these NPC's "Intelligent".
Full Sentence Communication with NPCs
What? So they can actually understand what you say and respond dynamically? Doubt it. It will probably turn out to be some sort of thing that just tries to match the user input to a list of inputs and responds appropriately. Much like the conventional tree-conversation thing except more annoying to use.
240+ monsters each with special powers and defenses
Plausable, but I still am cautious that most of them are basically tiered tweaks on previous one. What does it mean for monsters to have their own defenses?
1000+ items, Carry Containers, Global Party Inventory
Armor, Armor of +1 defence... Armor of +1000 defence? Seems like another meaningless number.
30 conditions, from Confusion to Disease & Lycanthropy
This seems somewhat interesting, and plausable.
Automapping, Autowalking, Autohealing
Autoeverything!
Global Map Atlas With Position Marker
A map? This seems pretty insignificant.
Quest Journal, Hint Prompting, Help Facility, Mini-Quests
Mostly standard stuff. I am curious as to what a "Help Facility" is in the context of the game.
Complex LockPicking Interfaces for Doors & Chests
If its more than roll a "dice", than I am interested.
Challenging Puzzles and Rich Interactive Dungeons
Okay, the Dungeons and Puzzles are going to be good. Was I supposed to expecting the opposite?
Browsable Character Library for up to 100 characters
I don't even know what this is.
Up to 12 Commented Postage Stamped Savegames
We have
twelve save slots. It certainly is a classic CRPG. Note, a highly limited number of save slots was
not one of the good points of classic CRPG's.
Multi-themed GUI and customizable screen layouts
Mundane, but whatever. It's certainly not a bad or unreasonable point.
Enhancements Planned During Next Six Months : Increase screen resolution to 1024x768 and viewport size to 720x600
Impressive. I am, of course, being sarcastic.
All new title screen with animated logo
Meh.
New animated intro, cutscenes and in-game animation sequences
Meh.
Integration of additional monster and magic spell animations
Can't really complain about this.
Improvements to animation engine and transitions
Ditto
Detailed improvements to user interface and icon presentation
Ditto.
Achievement of Funding Goals : New music score & sound effects
Additional animation sequences to enhance all aspects of gameplay
More music is always good. Can't really complain about that
Possible ports to IOS, Linux, IPad and Android platforms
Are mobile platforms really the right platform for this sort of game? It's not a bad or unreasonable point though.
Work begins immediately on sequel after release
Now with 1200 Hours gameplay?