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Author Topic: EoFS Revisited - 50027AD (Year 72) - Closing discussion  (Read 70198 times)

Kebooo

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Re: EoFS Revisited - 4965AD (Year 9) Election time. Remember to abstain.
« Reply #195 on: December 22, 2012, 10:08:46 pm »

Ok so I can confirm:

No hospitals:
2% healing outside of cities
12% healing in cities

1 hospital:
9% healing outside of cities
19% healing in cities

I know there is another bonus from a second hospital. It may also be an additional 7%. This healing applies to units in space too.
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mainiac

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Re: EoFS Revisited - 4965AD (Year 9) Election time. Remember to abstain.
« Reply #196 on: December 22, 2012, 10:18:59 pm »

Turn sent.  Keep up the pace and we might finish in a month!
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Aqizzar

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Re: EoFS Revisited - 4965AD (Year 9) Election time. Remember to abstain.
« Reply #197 on: December 22, 2012, 11:01:33 pm »

I assume we're all playing by the same interpretation of the Nova house rules, and nobody is abusing the AI?  Like, the complete tithe skimming thing?
Yeah, like others said, this is actually recommended in the "notes on play" section of the nova webpage.
http://website.lineone.net/~rwein/nova/playnotes.htm#economy

See, I thought this was a single-player thing, not something that everyone should do in multiplayer.

Well, I'm sure it wasn't that big an amount of money I missed anyway.

I hope this doesn't compromise me diplomatically, but I believe I control more than one city on six planets. I use frigates early in the game to land next to "lone" cities to discover if they are farms or mines. I will capture a farm first for a planet I'm attacking, then go after all the farms/mines that aren't in PTS range.

Ah, that makes a little more sense.  I tend to focus on one planet at a time with bombardment support, so that does mean I'm taking a lot less raw territory.  It's a conservative approach I know, but for some reason the value of grabbing a couple cities a planet and just ignoring the well-defended, not-resourcing-producing cities never really occurred to me.

All things considered I probably won't be changing my play-style too much anyway at this point.
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And here is where my beef pops up like a looming awkward boner.
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Il Palazzo

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Re: EoFS Revisited - 4966AD (Year 10)
« Reply #198 on: December 23, 2012, 03:45:36 am »

Turn sent

I tend to focus on one planet at a time with bombardment support, so that does mean I'm taking a lot less raw territory.  It's a conservative approach I know, but for some reason the value of grabbing a couple cities a planet and just ignoring the well-defended, not-resourcing-producing cities never really occurred to me.

All things considered I probably won't be changing my play-style too much anyway at this point.
Same here, at least in this game. I much prefer raiding ruins for spoils and glory than conquering backward villages on some remote worlds. It probably helps that I've managed to forget what's where on my homeworld since the last time I played the Hazat - the spirit of exploration is strong with me.

I can see how playing Decados might be more conductive to fast conquests, as a lander with a plane and a militia on it can conquer 90% of most planets by itself, as long as it's got a space bombardment support to take out the AA guns.
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Kebooo

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Re: EoFS Revisited - 4966AD (Year 10)
« Reply #199 on: December 23, 2012, 09:11:47 am »

I've conquered too many hundreds of rebel planets in my life to really be excited by them anymore. I even ran a few hundred battles on ruins so I know the possibilities of what can be found and even the chance for it to happen. What excites me most is finding gem markers on random planets (it's like a Christmas present) and seeing how other people build their empire. Then hopefully destroying it.

Turn sent.
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Kebooo

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Re: EoFS Revisited - 4966AD (Year 10)
« Reply #200 on: December 23, 2012, 01:32:15 pm »

And that said...I still have three rebel controlled cities on Severus, with a rebel fleet in the skies. So it's not all going perfectly well for me. I forgot just how annoying and effective those rebel partisan units can be in Nova. All my "good" units have gone off on crusades while rebels hold me hostage.
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mainiac

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Re: EoFS Revisited - 4966AD (Year 10)
« Reply #201 on: December 23, 2012, 01:38:44 pm »

These rebel partisans confuse me.  I thought that I had cleared my planet of all rebels but then partisans suddenly appear and take over my labs.  Do they randomly spawn or something?
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Ancient Babylonian god of RAEG
--------------
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Kebooo

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Re: EoFS Revisited - 4966AD (Year 10)
« Reply #202 on: December 23, 2012, 02:28:41 pm »

No, they're one of the few "active" rebel units that will often move on their own even if not attacked. So they probably left one of the cities they started in, and were lost in the wilderness. Then they hit you at the lab. It's a great touch, I think, and I wish EFS had found a way to have partisans spawn based on unrest or rebel cities. For us, all rebel partisans are there from the start (and there are none on the random worlds). Eradicate them and you never have to worry about them again. I have four of them left on Severus, those bastards. Throwing five militia at two of them resulted in 0 damage to the partisans and four dead militia. I hate militia.
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Il Palazzo

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Re: EoFS Revisited - 4966AD (Year 10)
« Reply #203 on: December 23, 2012, 10:02:48 pm »

When captured, they make great scouts, though.
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Aqizzar

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Re: EoFS Revisited - 4966AD (Year 10)
« Reply #204 on: December 26, 2012, 02:22:06 pm »

Turn sent.  I'm sure nobody is going to ask why the delay.

Likewise, I'm not going to ask why there's an Hazat frigate orbiting Malignatus.  It's free passage after all.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Margrave

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Re: EoFS Revisited - 4966AD (Year 10)
« Reply #205 on: December 26, 2012, 04:16:51 pm »

Turn sent. Happy/Merry Kwanza/Christmas/Holiday.

Once again the Regency and the government remain in the hands of the Imperial Bureaucracy. I'm absolutely POSITIVE this will not change for the next millennium.
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mainiac

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Re: EoFS Revisited - 4967AD (Year 11)
« Reply #206 on: December 26, 2012, 11:31:20 pm »

Turn is sent.  I find it interesting that every house other then Li Halan is going down the physics tech path with only Li Halan going into microbiology.
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Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Aqizzar

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Re: EoFS Revisited - 4967AD (Year 11)
« Reply #207 on: December 27, 2012, 01:14:48 am »

Turn is sent.  I find it interesting that every house other then Li Halan is going down the physics tech path with only Li Halan going into microbiology.

They lead to several practical military options fairly quickly.  It just now dawned on me that virtually all technological progression in the game is about unlocking military units to build, but the Physics ones are a bit more tangibly useful than the Microbiology or Parapsychology ones.  Plus, it seems to me like Physics has the least proscribed and likely-proscribed technologies.

That said, it's also been rapidly dawning on me that technology is of much longer-term importance in EOFS than in many 4X games.  The basic tools are pretty sufficient until well into the game.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Margrave

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Re: EoFS Revisited - 4967AD (Year 11)
« Reply #208 on: December 27, 2012, 02:04:01 am »

I agree that physics provides the most tangible results the quickest, but its going to be engineers that defines just how quickly I can produce, and engineers need food badly. I hope some investment into food tech pays off in the long run.
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Il Palazzo

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Re: EoFS Revisited - 4967AD (Year 11)
« Reply #209 on: December 27, 2012, 07:18:32 am »

Turn sent.

Arboriums are only worth the research investment if you can't get by with farms only, i.e.on "special" worlds, and there are none in Hazat neighbourhood.
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