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Author Topic: EoFS Revisited - 50027AD (Year 72) - Closing discussion  (Read 70225 times)

mainiac

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Re: EoFS Revisited - 50008AD (Year 53) - Aqizzar's Gamble
« Reply #735 on: March 31, 2013, 10:50:50 pm »

Turn sent

((Apologies I haven't done any story posts about these momentous events, I've been traveling all day.))
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Il Palazzo

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Re: EoFS Revisited - 50008AD (Year 53) - Aqizzar's Gamble
« Reply #736 on: April 01, 2013, 05:28:14 am »

O.k., I admit I don't know what's going on. Aqizzar did not win the election, yet combat is still allowed on Byzantium. I'll do some testing later on to determine what it all means and how it all works.

Also, I wonder where did Aqizzar manage to get extra votes from to end up with a draw, and why was he excommunicated. It's all very mysterious and fun.

Turn sent.
« Last Edit: April 01, 2013, 05:39:18 am by Il Palazzo »
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Kebooo

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Re: EoFS Revisited - 50009AD (Year 54) - Aqizzar's Gamble
« Reply #737 on: April 01, 2013, 07:15:24 am »

Turn sent.
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Aqizzar

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Re: EoFS Revisited - 50009AD (Year 54) - Aqizzar's Gamble
« Reply #738 on: April 01, 2013, 09:43:42 pm »

Turn sent.

Can't muster up the effort to RP about my attempt at seizing power being pointless, or how all of my factories will produce 90% of their output for 100% of the cost for the rest of the game apparently.
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Margrave

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Re: EoFS Revisited - 50009AD (Year 54) - Aqizzar's Gamble
« Reply #739 on: April 01, 2013, 11:03:41 pm »

(Turn sent.)

Cheer up Aqizzar. I'm pretty sure it isn't for the rest of the game, just a set number of turns. How many turns I don't know, but it can't be more than 20.

I hope.
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mainiac

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Re: EoFS Revisited - 50009AD (Year 54) - Aqizzar's Gamble
« Reply #740 on: April 01, 2013, 11:56:52 pm »

Turn sent.

It's interesting to me to note that even after my "victory" in the war I'm still going to end up with about the same number of cities as Kebooo once the transfers are complete.  It's hardly a peace that leaves me with a feeling of ease.
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Kebooo

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #741 on: April 02, 2013, 06:56:04 am »

Well you gained at least 3 gem markers, therefore taking 3 from me, and the one relic alone is like a one sided M.A.D. deterrent after that last battle. Plus all that metal/food from outlying colonies helped me build a lot of cities on Severus. I tend to focus production rather than move it to off worlds. If I lost Severus I might as well not be in the game, so that's where I put a lot of focus.

Also, excommunication lasts 6 years.
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Il Palazzo

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #742 on: April 02, 2013, 08:48:49 am »

Turn sent


Important ooc information re: election mechanics

This is what I've learned:

-The turn after you declare yourself Emperor the game calls for elections - as per manual. This is now the new election year for the remainder of the game.
So, since Aqizzar has claimed the title on turn 52(50007AD), the elections were held on turn 53, and unless another pretender appears later on, each concecutive election will be held on 53+n*10 turn(63, 73 and so on).

-Once the claim has been made by a particular regent, it remains active for as long as the player keeps the regency. This is contrary to what Nova webpage says about the subject.
So while a draw durning the last elections meant that Aqizzar did not trigger the "10 truns before the game ends" thingie, should he win the next elections, that event >will< trigger.
This also means that combat restrictions remain lifted - again, for as long as the claimant keeps the regency.


So, let's say Aqizzar wins the elections on turn 63. He now has 10 turns, after which another elections are called. Should he win this one, the game ends. Should he draw, he loses this chance of winning, but the game continues with combat on Byzantium allowed and his claim still in effect. Any subsequent win will again trigger the 10-year-to-Emperor counter.
Only once he's stirpped of the Regency, the game really goes back to the state from before the claim was made.


I've also noticed while testing that an elected player can on the same turn move his old ministry troops, then go to the Byzantium screen and reassign the control so that he gets another one, and move its units as well.
I'm not sure if we should treat it as a feature or make a house rule against it.



And finally, I've noticed that Aqizzar's troops have all either 85 or 95% loyalty(seemingly randomly distributed).
At first I thought this was a feature, that staking one's claim for the throne infuses your troops with fanaticism, but I could not recreate the effect.
I assume this is not Aqizzar forgetting house rules about troop pay, as that would increase loyalty equally across the board.
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mainiac

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #743 on: April 02, 2013, 09:20:36 am »

Sounds like he changed the sect of a church.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Kebooo

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #744 on: April 02, 2013, 10:05:08 am »

I think we should make a rule against controlling ministry troops if you are switching control of that ministry to someone else that turn.

Thanks for looking into all the emperor mechanics, I didn't know a lot of that actually. So we could have decades of war on Byzantium II? Not that I'm even there to partake in it.

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Kebooo

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #745 on: April 02, 2013, 06:35:07 pm »

Turn sent.

It's nice not opening my save file to some new devastating set back.
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Il Palazzo

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #746 on: April 03, 2013, 12:31:54 pm »

Man, I've just found EoFS' soundtrack on youtube(Kebooo's channel, no less).
This is muchly enjoyable. You can hear TOTO's Dune sountrack influences all over it.
(Although, I'm hearing a lot of Vangelis' Blade Runner too.)
« Last Edit: April 03, 2013, 01:13:34 pm by Il Palazzo »
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Kebooo

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #747 on: April 03, 2013, 03:14:34 pm »

It's definitely one of my all time favorites. I still remember being a 13 year old boy sitting at my PC playing EFS vs the AI and the music actually playing during gameplay. Back in the days when I would have to eventually wait 5-10 minutes for the AI's moves to all calculate. Now I usually just play it in silence. Here I am, more than doubled in age, still playing EFS.
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Aqizzar

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #748 on: April 03, 2013, 09:49:55 pm »

I don't think I ever actually heard the music play once.  Certainly haven't since I played it on Windows 95.

Turn sent.  And I've been doing some thinking.  How long is this game actually going to last?  With five players, all of whom want to be the victor, nobody is going to vote for someone else to win.  The only way this game is going to end is for one player to amass enough scepters, or prevent enough other players from voting, to win two elections by themselves.  It certainly isn't going to be me, and I don't see where anyone else is going to be in that position for... at least a half dozen turns, depending on the destination of these many things I can see moving around.

Anyway...

How many times did I warn him?  How many proclamations did I have to make?  More than enough to convince him they were only idle threats, obviously.  Well no more.

I can't wait to hear how he might complain.  Yes indeed, I did finally enact due justice on a cadre of warriors trained for the explicit purpose of slaying noblemen.  Defy me a grievance, most reverend sir.


I think we should make a rule against controlling ministry troops if you are switching control of that ministry to someone else that turn.

Well I didn't change control of any ministry, the game won't even let me.  It still says "I have already assigned ministries this turn."

I assume this is not Aqizzar forgetting house rules about troop pay, as that would increase loyalty equally across the board.

...

...OH MOTHER FUCK.  Yeah, I forgot that alright, not to mention what Officers what actually do.  Well, Jesus tits.

Uh.  How do you guys want me to handle this?
« Last Edit: April 03, 2013, 09:54:21 pm by Aqizzar »
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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mainiac

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Re: EoFS Revisited - 50010AD (Year 55) - Aqizzar's Gamble
« Reply #749 on: April 03, 2013, 10:32:02 pm »

I don't think I ever actually heard the music play once.  Certainly haven't since I played it on Windows 95.

Turn sent.  And I've been doing some thinking.  How long is this game actually going to last?  With five players, all of whom want to be the victor, nobody is going to vote for someone else to win.  The only way this game is going to end is for one player to amass enough scepters, or prevent enough other players from voting, to win two elections by themselves.  It certainly isn't going to be me, and I don't see where anyone else is going to be in that position for... at least a half dozen turns, depending on the destination of these many things I can see moving around.

Well I expect that as we start to crowd each other more eventually players will start to drop.  Kebooo sort of got artificially removed from Byzantium because he had no garrison to speak of but I'm kinda expecting that the next war will lead to one of the three southern players invading anthers capital.  This will presumably lead to me signing an alliance of necessity with the third player (but maybe not, depending on what the nature of the war is.)  This will create a tripod "the most unstable of all structures."

Either that or...
http://xkcd.com/569/

\
...OH MOTHER FUCK.  Yeah, I forgot that alright, not to mention what Officers what actually do.  Well, Jesus tits.

Uh.  How do you guys want me to handle this?

I figure it wont be a problem if you just correct the pay.  It's only something that really matters in player on player fights.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.
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