Turn sent
Important ooc information re: election mechanics
This is what I've learned:
-The turn after you declare yourself Emperor the game calls for elections - as per manual. This is now the new election year for the remainder of the game.
So, since Aqizzar has claimed the title on turn 52(50007AD), the elections were held on turn 53, and unless another pretender appears later on, each concecutive election will be held on 53+n*10 turn(63, 73 and so on).
-Once the claim has been made by a particular regent, it remains active for as long as the player keeps the regency. This is contrary to what Nova webpage says about the subject.
So while a draw durning the last elections meant that Aqizzar did not trigger the "10 truns before the game ends" thingie, should he win the next elections, that event >will< trigger.
This also means that combat restrictions remain lifted - again, for as long as the claimant keeps the regency.
So, let's say Aqizzar wins the elections on turn 63. He now has 10 turns, after which another elections are called. Should he win this one, the game ends. Should he draw, he loses this chance of winning, but the game continues with combat on Byzantium allowed and his claim still in effect. Any subsequent win will again trigger the 10-year-to-Emperor counter.
Only once he's stirpped of the Regency, the game really goes back to the state from before the claim was made.
I've also noticed while testing that an elected player can on the same turn move his old ministry troops, then go to the Byzantium screen and reassign the control so that he gets another one, and move its units as well.
I'm not sure if we should treat it as a feature or make a house rule against it.
And finally, I've noticed that Aqizzar's troops have all either 85 or 95% loyalty(seemingly randomly distributed).
At first I thought this was a feature, that staking one's claim for the throne infuses your troops with fanaticism, but I could not recreate the effect.
I assume this is not Aqizzar forgetting house rules about troop pay, as that would increase loyalty equally across the board.