So, when playing 0.31.25 getting magma flowing from a volcano was pretty easy. Dig to one square away, place floodgate and retract with lever, then have miner excavate last square of stone and run towards the iron escape door. Magma flowed slowly enough that he could outrun it past the gate, which could then be closed.
As I'm sure some folks are aware, this doesn't work in DF2012. Magma flows faster, and Urist McMiner will be unable to outrun it for very long. Needless to say many Bothans died to bring us this information, and by Bothans I mean dwarf miners and the occasional dwarf child on an ill-timed "take your daughter to work day."
I've tried arranging a door of a non-magma safe material in front of the floodgate to slow the magma down. Initial operations proved successful, as the miner escaped with his life, but I didn't realize until too late that the **** door won't melt unless it's submerged in magma. Attempts to link it to a lever for remote opening ended in hilarity when the door melted just as the dwarf mechanic was attempting to attach a mechanism to the door. Did disturbing the door's state somehow cause the program to realize it wasn't magma safe, dooming my worker? Does attaching a mechanism to a door open it momentarily? Or was this just really, really bad luck?
Anyone have any suggestions? I suppose I could just use a magma-safe door instead of a floodgate and link it for remote opening before breaching the volcano wall, but that seems like cheating somehow. Is there any way to keep using floodgates without requiring a blood sacrifice every time I open a new magma passage?
Not that I mind, y'understand, but I need my craftsdwarfs making bolts, and engraving all these memorial slabs is starting to seriously cut into it. You know how it is.