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Author Topic: War in the Pacific: Admiral's Edition PBEM #3  (Read 26308 times)

Erkki

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #75 on: November 09, 2012, 01:06:33 pm »

Wait, what was the rule and how was it broken?

Also, have you ever finished a match in this game?

The rule to not game the game and have fun with it instead of trying to "win" it every possible way. He insisted me to trust him but quite honestly, using 20/20 hindsight to pick the most important and one of the easiest to defend hexes to fortify from turn 1, even abandoning Singapore and neglecting naval air search or protecting other islands and bases, is a bit over the top to me.

edit: nope I've never finished a game. I've played about 450 turns of PBEM which if only a year and 90 days or so in game...
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thobal

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #76 on: November 09, 2012, 01:25:41 pm »

No chance of bypassing it and starving him out?

EDIT: Ah, I see that it was where the oil is. Nevermind
« Last Edit: November 09, 2012, 01:27:24 pm by thobal »
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Hanzoku

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #77 on: November 09, 2012, 02:42:37 pm »

Too bad he doesn't honor his agreements. =\ This was looking to be a fun game until you found out what he was doing.
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Erkki

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #78 on: November 11, 2012, 08:01:42 am »

Okay. Just for your information, I am looking for another opponent now. I'd be interested in playing Japan again as I cant really familiarize myself with the Allies(now, mind you, purely in the game). I dont know if I will be able to play the 3-4 years it takes to finish the Grand Campaign without occasional breaks of up to months long, but the first 2 years or so should be okay. I'm still pretty busy with real life stuff but can probably average 5-6 turns/week. Allies are easier to play and need no masochistic micromanagement of the economy so dont be afraid.  ;D I might want to try DBB equivalent of Scenario 2 as it gives Japan some more toys to play with. Not many, but some, so Japan may afford to make some mistakes, too. Dont take it if you havent played the game for some time at least...(and if you're interested, I can give you time to learn it vs. AI). Also I am not interested in trying out any of the world-conquer strategies like invading India or conquering the entire Australia, but will look to play the long campaign.

I will also probably want to do some database changes, mostly to aircraft... For both sides, to fix some errors there. In naval, ground and industry stuff I trust on the DaBabes team(they left the aircraft alone but fixed everything else).

This time around I will probably write an AAR only here on Bay 12. Writing the turnly AAR with screenshots takes more time than the game itself.  ;)

A 2 on 2 or 1 on 2 game, or even semi 2 on 1, could be interesting, too... My timezone is GMT+2 (Finland).
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Sheb

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #79 on: November 12, 2012, 07:15:36 am »

I'd be in if I could afford to buy that game and eat. I can't. And eating take precedence.
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Erkki

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #80 on: November 12, 2012, 11:36:34 am »

I'd be in if I could afford to buy that game and eat. I can't. And eating take precedence.

That can be arranged... Sadly the game is rather pricey and theres no demo or trial version.  :(
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Anvilfolk

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #81 on: November 15, 2012, 08:15:31 am »

DAGGONIT.

I hadn't realised you had created a new topic for the new AAR, so I was super excited about reading this... and then the crappy opponent bug happened again :(

Erkki

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #82 on: November 18, 2012, 12:56:18 pm »

DAGGONIT.

I hadn't realised you had created a new topic for the new AAR, so I was super excited about reading this... and then the crappy opponent bug happened again :(

Yeah.

Almost got a new opponent but he decided to stop e-mailing me. Theres been a couple of days already...
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Anvilfolk

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #83 on: November 18, 2012, 02:39:59 pm »

Grognards are a strange species, with weird social interactions ;D

Erkki

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #84 on: November 19, 2012, 12:58:46 am »

Umm... I just re-found the "U-564, 70 days in the Atlantic" and... how about Silent Hunter III GWX 3.0 Gold next?  ;)


Looks like my possible to-be opponent is back!
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Anvilfolk

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #85 on: November 19, 2012, 09:51:23 am »

I played a bunch of Silent Hunter IV, and briefly owned Silent Hunter III but stopped (I think it was a bonus of some pre-order that I cancelled)... for some reason I liked 4 better. It could've been configuration problems. I'd love to see a LP of it, though it lends itself more to videos than images, but still!

Erkki

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #86 on: November 21, 2012, 01:34:32 am »

I played a bunch of Silent Hunter IV, and briefly owned Silent Hunter III but stopped (I think it was a bonus of some pre-order that I cancelled)... for some reason I liked 4 better. It could've been configuration problems. I'd love to see a LP of it, though it lends itself more to videos than images, but still!

I havent played Silent Hunters much... Just the II long, long ago and now the III. From what I've gathered, SHIV = piece of trash and the heavily modded III is probably as or nearly as good as the IV. Apparently the only bigger things that III miss are other submarines(outside of multiplay... is the time compression available in MP?) and radio stations.

I'm also much more interested in role playing a Kriegsmarine U-Boot Kapitän in the Atlantic, Indian Ocean and Mediterranean than USN  in the Pacific... Start in 1939 with IIa or VIIB, later VIIC, IXB and finally IXC/D, and try to survive the war, righ?  ;D
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Anvilfolk

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #87 on: November 21, 2012, 03:17:24 am »

I know very little about submarine stuff, but I have heard absolute wonders about GWX modded. The expansion for SHIV does allow you to be a U-boat somewhere in the Pacific/Indian ocean, but as far as realism or how well implemented the technicalities of a sub are... I really wouldn't know.  It also allows you to use some fairly well-received mods AFAIK.

I'm definitely a PTO guy though ;)

Fishbreath

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #88 on: November 21, 2012, 09:03:36 am »

I've played both modded SHIV and modded SHIII, and they're comparable experiences. I've always been a fan of Real Fleet Boat for SHIV, but most people seem to lean toward the Trigger Maru Overhaul.

There's also an SHIV supermod for German operations, both in the ATO and PTO, but I don't have any experience with that.

Erkki

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Re: War in the Pacific: Admiral's Edition PBEM #3
« Reply #89 on: November 26, 2012, 01:58:26 am »

Okay I think we'll be doing SHIII + GWX + lots of other mods (the ones with 70(!!!) more civilian ship types, further added .exe realism tweaks in physics, eather etc.).

Apparently one of the mods also generates AI submarines to create "Wolfpacks" to immerse the player, but I've heard that the subs in stock SHIII cant dive and can only fire their AA guns. I cant seem to find any information on whether that still goes to those mods... Even GWX manual states "can only fire AA" for some of the AI subs, but not all. Having a chance of AI help within 24 hours of reporting a convoy to the BdU would be great, instead of always being alone, whenever outside Luftwaffe range and not near a port. Does anyone know more about this?

I'm currently playing a campaign with Type IXB from Lorient, December 1940. 2 patrols already with 41kt of shipping sunk. 100% difficulty, but the radio messages that sometimes reveal the positions of nearby convoys and ships every now and then(a couple of times a week it'd seem) make it kinda easy to intercept and sink shipping, if the weather allows... Out of the 8 ships I've sunk so far only 1 was found without that help. And I've managed to intercept every reported nearby contact that I've wanted to intercept, except for one, but that was in a very heavy near-zero-visibility storm that suddenly rose just as I was (probably) about to make visual contact.

No idea how realistic those radio position reports are and if they can be turned off - sure there should be some help from the BdU near Europe and in areas of Uboat operations as radio calls could be intercepted and triangulated, but that cant be tha case near Freetown, can it?  ::)



-----

Silent Hunter III AAR:

I'm currently playing on my laptop. It can run the game Okay, pretty smooth actually, but the graphical quality is just.... way, way too low, for an AAR. And videos are definitely out of question! I moved to a new home last thursday but I still lack a proper desktop for my gaming PC. Now the question goes - should I start an AAR once I get the PC running or before, and what sub, flotilla or Theater of Operations are you guys interested in? What year should we start the war?

Options:

late 1939: war against Poland, France and UK(+ Commonwealth) begins. "Happy Times", available boats are coastal Type II and the workhorse VIIB
late 1940: first "Happy Times" about to end, bases in France are available, as is the new long range sub Type IXB with 24 torpedoes
1941: second "happy times" begin by the end of the year when USA joins the war and almost every ship met is a true target, finally. The legendary Type VIIC, and new, even longer range IXC available

Each man aboard the ship can be role played.

The crew will try to survive the war: that doesnt mean that we'll avoid every protected ship and convoy, but I will think twice for example when engaging a task force in daylight within patrol aircraft range, or engaging when already sighted etc. Its always best to survive to fight another day, with or without a kill.

The AAR format will be a diary with sub status: position, weather, torpedoes etc. for each day, with more detailed stories every time something actually happens... Which may not be that often at all. There will be screenshots.

The AAR will be played at 100% difficulty. No, I will not discuss that.  ;D So screenshots will be shot mostly of the navigation map or from the bridge or through the periscopes!

The character claims... What do you think should every man aboard be claimable or only officers and petty officers(actually from sergeant equivalent and up)? The lowest ranks cant learn skills...

I'd probably lean towards a type VIIIB, but starting year can be either. 1940 start will get rougher earlier but the hunting grounds are closer.

I need to admit that I'm currently inspired by the movie U-96(or just Das Boot), saw it the other night ( http://www.youtube.com/watch?v=LMj0_wCn6jM ). I saw it last some 8 or 9 years ago and its STILL the very best war movie I've seen. And definitely in the top 5 on my personal list of all time best movies. Now, if you havent seen it and are interested to, dont watch the Theater version, which is pretty bad... Go for the 3+ hour Director's Cut with subtitles OR the full 6-hour one. Watchm preferably,  in a single session. If you had any (negative)prejudice about the Germans or Kriegsmarine in WW2, they'll get fixed soon... Thats 6 hours of based-on-real-events war horror and one-shot camera chases through the sub without a underlined plot events, heroes or bad guys or even a love story that the Hollywood cant seem to be able to make a movie without.
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