((Oh noes, a whole week went by.))
Roll to Raptor - Turn 28: No Trespassing
Hooktoe decided to try talking to them. "Hey, losers. Have you seen one of our kind around here? We're kinda looking for him. And hunting. We might eat you if you don't answer me."
Ripmaw stayed close to Hooktoe, ready to support him if things became violent. He listened to the volume and pitch of the snatcher's howling, trying to determine if they were summoning reinforcements or just trying to frighten us off.
He spoke quietly to Hooktoe, "We could take five of them rather easily, I'm sure, but more than that could overwhelm us. If this comes to violence, it should be on our terms rather than their's."
Alright younglings, take the higher ground. Helps in the talonwork. Highleap, stay behind me as well as the rest of you.
I don't like rowdy Snatchers.
Position team in a tactical maneuver designed to see what lies beyond the enemy without initiating combat forcefully.
Try to take the higher ground!
(Sense 3,4,2-1,4) You all still think there are 5 Snatchers, and you don't see anything else likely to be dangerous.
Ripmaw (Cunning 5) thinks their vocalization is likely a territorial declaration. Reinforcements may come if they're in earshot but it's mostly directed at you.
Hooktoe yells out a rather brash inquiry to the Snatchers. If anything their words are harder to understand than the Deathbringer's dialect, but his proven facility for languages comes though. (Cunning 6-1+3[Situational]) There responce translates roughly as
"Your kind has no business here. Trespassers forfeit their lives. Hunt elsewhere."The Snatchers are directly up the hillside from you. The shortest route to higher ground than them would almost certainly look aggressive. Rather than approaching directly Moonfang leads the team up and around the side. They don't seem to want to allow this though and move up the hillside staying a little ahead of you. They're still blocking your way East.
Eastern Summary:You're about 12 miles NE of Nesthome, on a wooded mountainside. You've been following Charlie's trail Eastward. The Snatchers have made it clear you're not welcome in this area and are staying in your path.
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Chase the big one
Rainstriker calls out that she'll try to keep the big one at bay. She chases after it as it barrels past and nips at it's heals. (Attack 4 vs 5)
Attack left rear leg again
(Attack 2 vs 2. Null. Luck 2) [Songcall loses Innitiative next turn]
My attacks tend towards the unspecified if I don't understand where I am in relation to my foe. For instance, I thought I was already on top of the hadrosaur like you always see raptors doing.
Leap onto the Duckbill's flank.
(Attack 4-1 vs 6) (Counter 6 vs 3+1. Damage
6 4 x 4 = 16) Ironhide leaps toward the duckbills side, but it turns at precisely the wrong moment causing it's huge tail to catch her in mid-air. She's is sent tumbling backward. She is badly shaken and bruised but rises to her feet.
You are still near it's right flank. Over on the other side you see the large duckbill charge up and smack little Songcall.
Violently hack the hadrosaur's slightly-more-vulnerable upper bits.
((This is a tricky position to maintain. Luck roll to not lose your balance when you attack and it will try to shake you off on it's turn. But you get the bonus from the Held status effect because you're standing on it.))
(Luck 5) (Attack 6+1 vs 3. Damage 1+1) Krakjaw starts tearing into the beast near the spine about level with it's front shoulders. It's tough hide proves difficult but he draws blood. The creature under his claws bellows and starts bucking wildly but Krakjaw maintains his grip. (Attack 1 vs 3-1)
Try to trample a Hunter
The large duckbill turns it's considerable bulk and ignoring Rainstriker heads for one of the Hunters grouped around it's kin. It runs straight for Songcall and headbutts her rather hard as she harries the Small Duckbill. (Attack 5 vs 1-1 Damage 3 x 5 = 15)
Northern Summary:You are a couple miles north of Nesthome near a lake.
Ironhide and Songcall were hit this turn.
Krakjaw is on top of the small Hadrosaur
Rainstriker, Songcall, Ironhide, the Small Hadrosaur and the Large Hadrosaur are all in close proximity to one another.
Combatants: Small Hadrosaur: (2 tons) Wounded right-rear leg. Scratched left-front arm. Scrathched front shoulders.
Large Hadrosaur: (4 tons) Is not wounded
Nearbye Critters: A few worried looking Hadrosaurs nearby but not in combat.
Further away some other collections of herbivores.
In the lake a giant crocodile which is busy eating.
----------------------------
General SummmaryIt's about 15:00 in the evening. It's getting darker. ((Eastward Hunters are 30 minutes ahead.))
The wind is blowing from the NE and it's cloudy.
Player: SeriousConcentrate
Name: Hooktoe
Sex: Male
Age: 7
Attack: +1
Cunning: -1
Stealth: +1
100/100 Health
78/100 Food
80/100 Stamina
-----------------
Player: Tiruin
Name: Moonfang
Sex: Female
Age: 17
Attack +1
Defense +1
Stealth -1
87/110 Health
78/100 Food
80/100 Stamina
------------------
Player: Hanslanda
Name: Ripmaw
Sex: Male
Age: 7
+1 Attack
+1 Cunning
-1 Senses
100/100 Health
80/100 Food
80/100 Stamina
-------------------
Name: Highleap [NPC]
Sex: Female
Age: 8
Attack: +1
Cunning: +1
Stealth: -1
Health: 100/100
Food: 78/100
Stamina: 80/100
--------------------
Player: GreatWyrmGold
Ironhide
Sex: Female
Age: 29
Attack -1
Defense +1
Cunning +1
98/110 Health
95/100 Food
91/100 Stamina
-----------------
Player: Tophat
Name- Krakjaw
Sex - male
Age - 21
Stats:
+1 stealth
+1 senses
-1 defense
Health: 90/90
Food: 87/100
Stamina: 91/100
--------------
Name: Rainstriker [NPC]
Sex: Female
Age: 12
Defense +1
Stealth +1
Sense -1
Health: 100/100
Food: 87/100
Stamina: 92/100
------------------
Name: Song-call
Age: 3 (Juvenile)
Sex: Female
Sense +1
Stealth +1
Defense -1
Health: 55/70
Food: 80/100
Stamina: 89/100