Initiative: Moonfang, Snatcher7
[Snatcher 7 is in pain. Punctured side, Bleeding 7/10. Torn right front shoulder muscle. Heavy bruising. Is fleeing at a jog.]
You kill the Hatchlings. You pay for your feed. Moonfang growled as she tore at the Snatcher's lower body.
Nobody hurts our young!
It's still doing it's best to move away. You fell a bit behind when you tried to kick it before but you catch up quickly again. (Attack 5+1 vs 5-1. Damage 3) You try to maul it's lower body but as it jogs it's leg keeps getting in the way and you mostly hit it's right thigh. It seems effective though. (+1 Bleeding. Target can't jog)
[Snatcher7 Turn] It stumbles and slows, its seems to be weakening (Save vs Bleeding 1. Lose an action.)
It looks like it's going to try to bite you for a moment but then can't be bothered. It stumbles eastward, dripping blood.
[Snatcher 7 is faint. in pain. mangled side and belly, Bleeding 8/10. Torn right front shoulder muscle. Damaged right leg. Heavy bruising. Can only walk.]-------------------------
Initiative: Snatcher5, Charlie, Tepin
[Snatcher4 is bleeding 9/10, has a heavily bruised left leg, prone.]
[Snatcher5 has a sprained forearm, Bleeding 1/10]
[Charlie: 69/90 HP]
[Tepin 65/90]
Charlie charges snatcher 5!
Before you can strike something behind you seems to upset the Snatcher and it starts running Northwest as fast as possible.
You follow hard on it's heels (Luck 2 vs 3) but it outpaces you. Tepin shows up, but even though he was already moving he can't catch it either (3+1 vs 6). After a few seconds it's about 60 feet ahead and pulling away.
Not that you notice right away but behind you Snatcher4 quietly bleeds out (Save 1 vs 6). A couple small pterosaur swoop down and starts cautiously approaching the corpse.
[Snatcher4 exsanguinated.]
[Snatcher5 has a sprained forearm, Bleeding 1/10. Sprinting NW.]------------------------
Innitiative: Strider, Boss
[Snatcher Boss is now bleeding 4/10, Prone, is in pain, and has some nasty bruising and punctures on it's abdomen, can't put weight on his left leg.]
Strider more or less used what was effective-using his weight to pin the boss, claw to the eyes, try to expose the belly.
Action: Leap on and grapple Snatcherboss! Try to expose him to further attacks by hampering his sight. Keep him from getting away above all else.
For some reason everyone suddenly decided to switch targets. But you leap onto the Boss and try to maul it's face. (Cunning 6+1 vs 1-2. Damage 2) You manage to hold it down, but you don't think you did much damage. [Boss is Held]
[Boss Turn] It struggles in vain against your grip (Cunning 1 vs 1+1) then curls up so it can scratch at your legs. (Attack 1 vs 6) But you grab a leg in your jaws and rip (Counter 5 vs 5-2. Damage
4+1 4) [+2 Bleeding, Damaged leg muscles]
[Snatcher Boss is now bleeding 6/10, Prone, Held, is in severe pain, and has some nasty bruising and punctures on it's abdomen, both legs damaged; can't stand.]-----------------------
Initiative: Ironhide, Hooktoe, Snatcher3
[Snatcher3 is bleeding 3/10, Can no longer Run.]
Leave boss to the others, locate another target and attack it.
You look around. The closest enemy other than the boss is Snatcher3. A little distance away Moonfang is finishing Snatcher7, some distance away Tepin and Charlie are chasing Snatcher5 but you doubt you can catch up. #3 seems like the most practical choice. (Attack 2-1 vs 6) lunge at it but it rounds on you forcing you to pull up short to avoid a nasty blow to the head. (Counter 6-1 vs 6+1)
Hooktoe attempted to leap on the Snatcher and bull it to the ground, kicking and biting anything he could reach in a rather primal assault.
Your bullrush of Snatcher3 gets off to a poor start when you catch your foot on a root (Attack 1+1 vs 5-1 Miss) It snaps at you but it's jaws close on empty air (Counter 2-1 vs 4). It shifts it's gaze between you and Moonfang and backs up hissing and snapping. [Snatcher is guarding. +1 Defense next turn]
[Snatcher3 is bleeding 3/10, Can not Run. Is Guarding +1 Defense]At A Glance:Party is split up a bit but no one is more than one combat move away from anyone else.
Grouping1:
Strider is standing on top of the Boss.
Boss' legs are useless but it's not dying imminently.
Ironhide and Hooktoe are facing down Snatcher3.
3 has a wounded leg and is backing away from the fight.
Grouping2:
Tepin and Charlie are chasing Snatcher5 but it's probably going to get away.
5 has a wounded arm and is running for the hills.
Grouping3:
Moonfang is following Snatcher7 and making sure it dies.
7 is heading for death by blood loss and stumbling away drowsily.
Snatchers 2, 4 and 6 are dead.
Player: Dwarmin
Name: Strider
Sex: Male
Age: 33
Attack -1
Senses +1
Cunning +1
97/100 Health
67/100 Food
53/100 Stamina
-----------------
Player: SeriousConcentrate
Name: Hooktoe
Sex: Male
Age: 7
Attack: +1
Cunning: -1
Stealth: +1
100/100 Health
67/100 Food
51/100 Stamina
-----------------
Player NRDL
Name: Charlie
Sex: Male
Age: 11
Defense -1
Cunning +1
Stealth +1
69/90 Health
67/100 Food
47/100 Stamina
-----------------
Player: Tiruin
Name: Moonfang
Sex: Female
Age: 17
Attack +1
Defense +1
Stealth -1
80/110 Health
77/100 Food
49/100 Stamina
------------------
Player: GreatWyrmGold
Ironhide
Sex: Female
Age: 29
Attack -1
Defense +1
Cunning +1
90/110 Health
67/100 Food
49/100 Stamina
-------------
Name: Tepin [NPC]
Sex: Male
Age: 21
Sense +1
Attack +1
Defense -1
65/90 Health
67/100 Food
47/100 Stamina
He is slim and fidgety, always trying to look in every direction at once.
The wind is blowing rather hard from the NW now.
It's morning.
Location: ~1.6 miles NE of Nesthome; Forest, Hills.
Party is getting a bit tired and hungry.
Note: Some of you dropped below 50% stamina this turn. You'll be functional for quite a while yet, but IC they probably aren't happy. And at <25% they'll be penalties. After this fight you might want to think about resting and licking your wounds. Also they're sorta hungry from all the action.
((6877 Characters. Yay! It's shorter!))