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Author Topic: Time to make a large bonfire?  (Read 2923 times)

ExecratedDwarf

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Re: Time to make a large bonfire?
« Reply #15 on: October 12, 2012, 03:12:38 pm »

They would have starved. They brought no seeds and some idiot set their only animal to available, letting Sam adopt it. Killing it would have led to an epic tantrum spiral culminating in:

The Human Swordsman Aragon slashes the Hobbit Peasant Frodo in the head.
The severed part sails off in an arc.
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Shoruke

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Re: Time to make a large bonfire?
« Reply #16 on: October 12, 2012, 03:50:27 pm »

Coke, you say?

Leave it in your entry tunnel, and make a system that allows you to light it on fire with the pull of a lever (perhaps by releasing a small amount of magma). When it ignites, fire creates smoke.

Instruct your Dwarves to yell "Choke on this, bitch!" as the goblins blindly stumble into the next trap, gasping for oxygen and unable to see.
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Seraphim342

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Re: Time to make a large bonfire?
« Reply #17 on: October 12, 2012, 03:57:58 pm »

They would have starved. They brought no seeds and some idiot set their only animal to available, letting Sam adopt it. Killing it would have led to an epic tantrum spiral culminating in:

The Human Swordsman Aragon slashes the Hobbit Peasant Frodo in the head.
The severed part sails off in an arc.

The mines had already breached the cavern level, though.  They could have lived off of cave moss.  Since the workshops were still standing and they had plenty of Goblinite laying around they could have made it until the first caravan. 
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I like to think that on the other side of the world a human is walking on the beach, notices the water level suddenly drop twenty feet, and whispers "fucking dwarves."

"The cows seem to lose bowel control when launched... I consider this a feature."

Quietust

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Re: Time to make a large bonfire?
« Reply #18 on: October 12, 2012, 04:06:01 pm »

Do coke corpses eternally burn? I thought that was lignite and graphite.
Items made of flammable materials without a HEATDAM point burn for exactly 9 months and 16.8 days (322560 frames) before disappearing (fire inflicts 10 damage points per frame, with 806400 damage points per wear level, which works out to 2 months and 11.2 days per wear level, and it takes 4 wear levels for an item to disappear). Nothing eternally burns aside from artifacts, and that's only because artifacts are immune to wear.
« Last Edit: October 12, 2012, 04:09:03 pm by Quietust »
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
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Captain Willy

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Re: Time to make a large bonfire?
« Reply #19 on: October 12, 2012, 04:24:57 pm »

Do coke corpses eternally burn? I thought that was lignite and graphite.
Items made of flammable materials without a HEATDAM point burn for exactly 9 months and 16.8 days (322560 frames) before disappearing (fire inflicts 10 damage points per frame, with 806400 damage points per wear level, which works out to 2 months and 11.2 days per wear level, and it takes 4 wear levels for an item to disappear). Nothing eternally burns aside from artifacts, and that's only because artifacts are immune to wear.

I guess that.....solves it... I think..
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krisslanza

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Re: Time to make a large bonfire?
« Reply #20 on: October 12, 2012, 04:27:55 pm »

They would have starved. They brought no seeds and some idiot set their only animal to available, letting Sam adopt it. Killing it would have led to an epic tantrum spiral culminating in:

The Human Swordsman Aragon slashes the Hobbit Peasant Frodo in the head.
The severed part sails off in an arc.

They had Lambas Bread!

ExecratedDwarf

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Re: Time to make a large bonfire?
« Reply #21 on: October 12, 2012, 04:32:34 pm »

Even if the cave moss wasn't enough, Legolas would have survived. He would've just eaten Frodo's mutilated corpse.
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Kepplerr

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Re: Time to make a large bonfire?
« Reply #22 on: October 12, 2012, 04:38:56 pm »

They had Lambas Bread!

They didn't have any Lambas bread at that point.
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Helgoland

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Re: Time to make a large bonfire?
« Reply #23 on: October 12, 2012, 04:40:02 pm »

Do coke corpses eternally burn? I thought that was lignite and graphite.
Items made of flammable materials without a HEATDAM point burn for exactly 9 months and 16.8 days (322560 frames) before disappearing (fire inflicts 10 damage points per frame, with 806400 damage points per wear level, which works out to 2 months and 11.2 days per wear level, and it takes 4 wear levels for an item to disappear). Nothing eternally burns aside from artifacts, and that's only because artifacts are immune to wear.
What about the stuff-it-in-a-bin exploit? Does that work anyway?

I guess that.....solves it... I think..
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Imp

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Re: Time to make a large bonfire?
« Reply #24 on: October 12, 2012, 04:57:06 pm »

They would have starved. They brought no seeds and some idiot set their only animal to available, letting Sam adopt it. Killing it would have led to an epic tantrum spiral culminating in:

The Human Swordsman Aragon slashes the Hobbit Peasant Frodo in the head.
The severed part sails off in an arc.

The mines had already breached the cavern level, though.  They could have lived off of cave moss.  Since the workshops were still standing and they had plenty of Goblinite laying around they could have made it until the first caravan.

Yeah, but their first seige came very early, they'd barely dealt with their local resident.  That embark was right beside a human town, so new human seigers might have come each season before any caravan could get there.
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For every trouble under the sun, there is an answer, or there is none.
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Seraphim342

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Re: Time to make a large bonfire?
« Reply #25 on: October 12, 2012, 05:06:33 pm »

Human sieges would be easy to break.  Just have Aragorn fight the first one and the rest of the siege will have a loyalty cascade.  Let them have it out, and then it'll just be mop-up.
« Last Edit: October 12, 2012, 06:45:20 pm by Seraphim342 »
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I like to think that on the other side of the world a human is walking on the beach, notices the water level suddenly drop twenty feet, and whispers "fucking dwarves."

"The cows seem to lose bowel control when launched... I consider this a feature."

GreatWyrmGold

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Re: Time to make a large bonfire?
« Reply #26 on: October 12, 2012, 05:26:21 pm »

That's enough coal to create a new magma sea  :o
That's not how magma works.

Do coke corpses eternally burn? I thought that was lignite and graphite.
Items made of flammable materials without a HEATDAM point burn for exactly 9 months and 16.8 days (322560 frames) before disappearing (fire inflicts 10 damage points per frame, with 806400 damage points per wear level, which works out to 2 months and 11.2 days per wear level, and it takes 4 wear levels for an item to disappear). Nothing eternally burns aside from artifacts, and that's only because artifacts are immune to wear.
"Was" being the operative word...

Human sieges would be easy yo break.  Just have Aragorn fight the first one and the rest of the siege will have a loyalty cascade.  Let them have it out, and then it'll just be mop-up.
That is the best battle plan inspired by DF ever.
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Sig
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ExecratedDwarf

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Re: Time to make a large bonfire?
« Reply #27 on: October 12, 2012, 05:43:38 pm »

Moria isn't near a human settlement. It opens on one side to wastelands once inhabited by the elves, and the other side borders Lothlorien. The closest humans would be those in The Gap of Rohan and the men of Dale. Both quite a distance away. The biggest threat was the Forgotten Beast that had been lured to the surface but they used a cave-in trap to deal with that.
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Helgoland

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Re: Time to make a large bonfire?
« Reply #28 on: October 12, 2012, 06:14:10 pm »

Do coke corpses eternally burn? I thought that was lignite and graphite.
Items made of flammable materials without a HEATDAM point burn for exactly 9 months and 16.8 days (322560 frames) before disappearing (fire inflicts 10 damage points per frame, with 806400 damage points per wear level, which works out to 2 months and 11.2 days per wear level, and it takes 4 wear levels for an item to disappear). Nothing eternally burns aside from artifacts, and that's only because artifacts are immune to wear.
What about the stuff-it-in-a-bin exploit? Does that work anyway?

I guess that.....solves it... I think..
Dammit, somehow didn't ask: Will the eternally-burning-stuff-in-a-bin trick still work?
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The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

GreatWyrmGold

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Re: Time to make a large bonfire?
« Reply #29 on: October 12, 2012, 06:35:47 pm »

Do coke corpses eternally burn? I thought that was lignite and graphite.
Items made of flammable materials without a HEATDAM point burn for exactly 9 months and 16.8 days (322560 frames) before disappearing (fire inflicts 10 damage points per frame, with 806400 damage points per wear level, which works out to 2 months and 11.2 days per wear level, and it takes 4 wear levels for an item to disappear). Nothing eternally burns aside from artifacts, and that's only because artifacts are immune to wear.
What about the stuff-it-in-a-bin exploit? Does that work anyway?

I guess that.....solves it... I think..
Dammit, somehow didn't ask: Will the eternally-burning-stuff-in-a-bin trick still work?
Depends, is it artifact stuff?
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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