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Author Topic: Let's Play: XCOM [Update 7.2: Dead but with a descendant]  (Read 18998 times)

Tarran

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #15 on: October 12, 2012, 01:12:16 am »

Well, if we do go for Africa, I say we start constructing and get a satellite up over the USA ASAP. It gives the most money for a satellite out of any countries (180 bucks), so it will give us A LOT of money in the long run.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sirus

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #16 on: October 12, 2012, 01:18:36 am »

Well, if we do go for Africa, I say we start constructing and get a satellite up over the USA ASAP. It gives the most money for a satellite out of any countries (180 bucks), so it will give us A LOT of money in the long run.
Actually, we start with an extra satellite and the uplink capacity to use it (on Normal, at least).

Make sure that we transfer an Interceptor to whatever continent we send our second satellite to!
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Zangi

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #17 on: October 12, 2012, 01:46:37 am »

As some random rookie of xcom, I suggest waiting till the last few days before the Council makes their report to make the decision on placing the satellite.
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Sirus

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #18 on: October 12, 2012, 01:48:22 am »

As some random rookie of xcom, I suggest waiting till the last few days before the Council makes their report to make the decision on placing the satellite.
It takes a few days for the satellite to get into orbit properly. If IronyOwl waits too long, it won't be up in time.
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Tarran

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #19 on: October 12, 2012, 01:52:07 am »

Actually, we start with an extra satellite and the uplink capacity to use it (on Normal, at least).
Ah, see, I've never played normal, only Classic, so that's something I wouldn't know.

As some random rookie of xcom, I suggest waiting till the last few days before the Council makes their report to make the decision on placing the satellite.
You have a point, as long as Irony can make sure that he remembers.

It takes a few days for the satellite to get into orbit properly. If IronyOwl waits too long, it won't be up in time.
Oh, and that too.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #20 on: October 12, 2012, 02:17:16 am »

Actually, we start with an extra satellite and the uplink capacity to use it (on Normal, at least).
Ah, see, I've never played normal, only Classic, so that's something I wouldn't know.
We also start off with an Officer Training School, which I thought was a little odd.

Also you're in for some smooth sailing if all you've played is Classic. Getting one-shot is really pretty rare on Normal, for instance.

As some random rookie of xcom, I suggest waiting till the last few days before the Council makes their report to make the decision on placing the satellite.
You have a point, as long as Irony can make sure that he remembers.

It takes a few days for the satellite to get into orbit properly. If IronyOwl waits too long, it won't be up in time.
Oh, and that too.
Good question. Forgetting something like that would be fairly in line for me. :x
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Tarran

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #21 on: October 12, 2012, 02:51:42 am »

Actually, I just found out you don't need to have the satellite operational before the counsel meeting, you just need it launched. In my game, I got funding from Canada and China even though neither satellites would get in position in time for the meeting.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Zangi

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #22 on: October 12, 2012, 02:56:34 am »

As some random rookie of xcom, I suggest waiting till the last few days before the Council makes their report to make the decision on placing the satellite.
You have a point, as long as Irony can make sure that he remembers.

It takes a few days for the satellite to get into orbit properly. If IronyOwl waits too long, it won't be up in time.
Oh, and that too.
Good question. Forgetting something like that would be fairly in line for me. :x
Countries start forking out the creds and gain some backbone as soon as you 'promise' to give em the satellite.  You are just waiting for the satellite to do their job finding xeno ships.

Edit: ^ Ninjas
« Last Edit: October 12, 2012, 03:12:09 am by Zangi »
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Sirus

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #23 on: October 12, 2012, 03:39:40 am »

Oops. My bad, then :P
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USEC_OFFICER

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #24 on: October 12, 2012, 02:10:37 pm »

Spoiler: Appearance (click to show/hide)

First Name: Enforcer
Last Name: Alpha
Nickname: I'll decide later, I guess.
Gender: Robotic, but Male is closest.
Nationality: Uh... Surprise me. Hopefully not some random African country. USA would be preferred, but not essential.
Class: Assault or Heavy, I hope. I'll post what items/upgrades I want once I know what class Enforcer is.
Playstyle: Aggressive with lots of explosions and/or dakka. Not suicidal though, so if Enforcer is low on health it'll retreat behind cover.
Background: The Enforcer Project is headed by Professor Able Standard, and is tasked with creating the ultimate robotic soldier for XCOM and the defence of the planet. Enforcer Alpha is the first of the Enforcer robots ready for field testing, and hopefully will preform as expected.

Also, I vote that we start in Africa, and save the extra satellite we have either until we build another Uplink, or until a country reaches full panic.
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IronyOwl

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #25 on: October 12, 2012, 05:04:17 pm »

Update 1: Just Starting Out

Commander's Log, March 1st

Operation Blinding Hydra
Apparently there was a small, unofficial scuffle between XCOM personnel and alien forces before operations officially commenced. From what I hear, it mainly consisted of a pair of sectoids bursting into a convenience store and eating reaction fire from the soldiers in question, followed by two more joining in and having a very unsuccessful shootout.

Well, more corpses for us, I suppose.


Construction Priorities
In any case, it's time to review our current status.

Spoiler: Base Status (click to show/hide)

My first instinct is to produce another satellite uplink to expand our coverage (and more importantly, our funding), along with a workshop to give us some much-needed engineers. However, there's a slight problem- the current uplink is on the side with the officer training school and the steam vent. If I keep building them over there, I risk not having enough space for an efficient power complex, and I'd probably have to move the training school.

The alternative, of course, is to build it on the other side, in which case either one of my uplink facilities would be out of place or I'd have to remove and replace that instead.


A difficult decision, assuming that's what I decide to do in the first place.

As for the rest, we've begun research on Xeno Biology and constructed two medkits. I'm sure some are going to object to not getting more practical results out there, but I find a good base is essential to our more mundane efforts. Not sure who would object to medkits, but I'm sure they're out there.


Current Roster
So while pondering that, it's time to meet the recruits.

Spoiler: Maxine Armok (click to show/hide)
Apparently one of the ones involved in that little scuffle, where she spent most of it at a distance from the building firing at the service counter.

Spoiler: Tarran Smith (click to show/hide)
Another of those involved in the skirmish. I believe he spent most of it in a flanking maneuver that didn't quite work out.

Spoiler: Codswell Rapingshire (click to show/hide)
Not entirely certain where to begin here. I suppose my first question is what is up with all these soldiers wearing helmets? You'd think we were in a war or something.

Spoiler: Jay Cin (click to show/hide)
Standard, perfectly normal soldier with a regulation haircut. Good to see some normalcy in here.

Spoiler: Enforcer Alpha (click to show/hide)
Apparently they've sent me a combat robot. Why it was involved in an unofficial runin I can't say (peer pressure perhaps?), but I believe it was one of the frontliners in that conflict.

Spoiler: Janna Nydus (click to show/hide)
Another standard soldier.

Spoiler: Nicole Overbeck (click to show/hide)
I'd say a standard soldier but she was chewing on a cigar. That bodes either really well or really poorly.


Current Priorities
-Last minute soldier alterations
-Construction basics
-Research/engineering preferences/requests

Incidentally, there were a surprising number of difficulties fitting everyone in. Egypt is the only Middle Eastern country in XCOM, and he was a sniper. There were no male Americans, and in fact I think we're out of non-sniper male soldiers altogether. EDIT: Also Janna was not Nydus' original first name, I replaced it thinking I was supposed to and then blanked on what that name used to be. I think it was close, though...

As a reminder, anything except nationality (flag, not skin color or similar), gender, and class may be changed at any time (well, not on mission, but you get the idea).

As another reminder, we can purchase new recruits, but 10 credits apiece adds up, so there may be some limit or delay on that.


Finally, if you're not pleased with your class, or otherwise just want to start over, you may do so by going back on the waiting list. Assuming you want to keep the same character, your old one will be renamed Blanky McNoFace or similar and left as a candidate for other people to snatch up, or possibly just as someone for doing jobs nobody else wants to, while you'll get a fresh rookie (or existing blank, if one is available and you'd prefer that) as soon as one becomes available. This means that there's no surefire way to avoid the curse of not being what class you want, but you can always keep trying, if slowly.
« Last Edit: October 12, 2012, 05:13:11 pm by IronyOwl »
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Sirus

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Re: Let's Play: XCOM [Update 1: Just Starting Out]
« Reply #26 on: October 12, 2012, 05:22:45 pm »

Looks like a fine bunch of rubes, if you ask me. Perfect for saving the planet!

IronyOwl, if it's not too much trouble, could you shrink the images down for future updates? You can use this code:
Code: [Select]
[img width=(number in pixels)](image URL here)[/img]
and the height will adjust to match.
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IronyOwl

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Re: Let's Play: XCOM [Update 1: Just Starting Out]
« Reply #27 on: October 12, 2012, 05:34:05 pm »

Sure. I knew those were too big, but I wasn't sure exactly what size to make them, and figured being massive would be alright for an introduction picture.

I'll try to make most future images more reasonable.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Mephansteras

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Re: Let's Play: XCOM [Update 1: Just Starting Out]
« Reply #28 on: October 12, 2012, 05:42:29 pm »

I'll come in!

Time to pull out an old RPG character.

First Name: Ravenna.
Surname: Darkmoon.
Gender: Female.
Nickname: Raven.
Appearance: Caucasian, Black Hair, Black Armor. Country isn't too important, but I guess European would be best.
Playstyle: She likes to explode things. If she becomes a Heavy, great. If not, always give her a Grenade.


Also...how did you get the crazy color combinations? I don't remember seeing any way to modify the under-suit colors. Or are those just combinations that happen to be in there that I haven't noticed?
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Tarran

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Re: Let's Play: XCOM [Update 1: Just Starting Out]
« Reply #29 on: October 12, 2012, 05:50:05 pm »

Ah, I'm fine with any class but Support. But if it turns out to be some class other than Assault, I may want to change my strategy, just so you know. A flanking, brave sniper isn't exactly... effective.

Anyway, I don't think you need to worry too much about the satellite uplinks. Assuming my math is correct and you get a 2x2 square and perhaps a spare one to the side, you should be able to cover up a large part of the world or all of it. And even then you can get a 4x6 square of power too. Unless you never upgrade to better power plants besides the starting ones, I'd imagine that that's definitely enough power for a lot of stuff.
« Last Edit: October 12, 2012, 05:57:58 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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