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Author Topic: Ways to see the attributes of captured enemies?  (Read 818 times)

parlor_tricks

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Ways to see the attributes of captured enemies?
« on: October 10, 2012, 01:33:47 am »

I'm trying to figure out the skill levels of the prisoners I have, but aside from using df hack and changing the mode and thence crashing the game - I haven't figured anything else out.

Has anyone else tried to achieve this? Or does anyone know of a way to convince therapist to give attributes for prisoners?
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Gavakis

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Re: Ways to see the attributes of captured enemies?
« Reply #1 on: October 10, 2012, 07:28:11 am »

No, you cannot read prisoner's attributes, skills or thoughs.
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Urist Da Vinci

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Re: Ways to see the attributes of captured enemies?
« Reply #2 on: October 10, 2012, 09:09:53 am »

Except with the Runesmith utility. I don't know if that one has been kept up to date with the latest versions of the game.

Loud Whispers

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Re: Ways to see the attributes of captured enemies?
« Reply #3 on: October 10, 2012, 11:24:20 am »

No, you cannot read prisoner's attributes, skills or thoughs.
Evidence that the overseer is the Dorf hivemind, and the Dorf hivemind alone.

thrush_titan

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Re: Ways to see the attributes of captured enemies?
« Reply #4 on: October 10, 2012, 03:47:13 pm »

in lua

unit = dfhack.gui.getSelectedUnit()
for i,j in pairs(unit.body.physical_attrs) do print(i) end
!unit.body.physical_attrs.(whatever).value
for i,j in pairs(unit.status.current_soul.mental_attrs) do print(i) end
!unit.status etc

have fun
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parlor_tricks

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Re: Ways to see the attributes of captured enemies?
« Reply #5 on: October 12, 2012, 08:23:37 pm »

Yarr! brilliant! Thanks!



On a related note- just for science, danger rooms increase attributes a d likely skill levels of captured enemies. Provided of course that you let them retain their armor.

I have danger roomed 5 goblins so far, and am testing an additional 2 to confirm for myself. Their descriptions have gone from " broad with a little fat" all the way to "broad and extremely muscular".

Takes about an in game year for that change.

Set up is your usual danger rooms with chained prisoners along the walls.

Beautiful really, it's like training an ugly green Evil Conan.
« Last Edit: October 12, 2012, 08:31:51 pm by parlor_tricks »
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