I have a few forts under my belt, but I've not really gotten to long-term sustainability yet. And one of the things I've come across in my play of late is what happens after clothes finally wear out, and what happens when the baby boom grows into children and adolescents. Suddenly there's a need for a textile industry, as well as the management of clothes produced and replaced.
So far I've set up my pig-tail and rope-reed farms, a few farmers workshops that are processing plants constantly, a few looms, dyers, and four clothesmakers. I've been using my production manager to queue up batches of socks, trousers, dresses, tunics, and robes. I also make leather shoes, leather gloves, and leather cloaks.
First I'm curious if that's sufficient in terms of type? Do the non-soldier population require other clothing items than those? Are any of those unnecessary, either partially or wholly? Are there some optional items that are worthwhile to produce?
Second, I'm curious how much is needed. What rate of production is needed? Is it easier to supplement clothing income from goblinite and caravans? Do I gain simplicity and streamlining or other benefits by using only what I produce? And if I was purely self-supplying, what rate of clothes making is necessary? How early should it start? How many workshops? On paper, the magnitude of the need seems... Dizzying.
Third I'm curious about organization. Stockpile setup, keeping track of needs and replacements, separating and somehow dealing with the old, worn out stuff. Avoiding the random perma-clutter of dropped clothing. Etc.
Do you have your system working fluidly? How do you do it? What challenges do you run into? What kind of scale do you deal with?
My fort is currently around 250 population. =( I run LNP out of the box, haven't changed any settings.
Thanks everyone!