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Author Topic: CCS Backer List is Conservatively Overpowered  (Read 8956 times)

tahujdt

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CCS Backer List is Conservatively Overpowered
« on: October 08, 2012, 03:03:40 pm »

When you publish the CCS Backer list, the CCS is guaranteed to be destroyed within a year. To get it, one needs to just hack the CIA Supercomputer, a relatively easy task considering risk/reward; one can handle it with a recruited programmer at 200 heart, and a bit of disguise and security skills. I suggest nerfing it, making it just severly weaken the CCS.

On a related note: What determines the power of the CCS? Is it time, or popularity? Do gun laws affect it? What else?
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Neonivek

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Re: CCS Backer List is Conservatively Overpowered
« Reply #1 on: October 08, 2012, 03:23:11 pm »

Ok how about this as a Nerf

It only works once, only for a single year (or possibly shortened depending), and the game doesn't make the start over it actually gives them uncontrolled growth until then.

In essence they planned and recruited for an entire year while they were in ordinary jail... and now they are back!
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KA101

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Re: CCS Backer List is Conservatively Overpowered
« Reply #2 on: October 08, 2012, 08:58:30 pm »

Well, IIRC the Backer List was intended to let people nonviolently eliminate the CCS...so if it didn't eliminate them, it kinda wouldn't be doing its job.

I'd imagine they could still do some damage in a year's time--even three or six months seems like a long while for me--so I'd be inclined to leave it as is.

(I thought it was in the Supercomputer...but hadn't yet gotten a hacker up to 8-10 Computers to go find out.  Training the Disguise/Stealth/Lockpicking is easy, IMO.)
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Pesi

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Re: CCS Backer List is Conservatively Overpowered
« Reply #3 on: October 09, 2012, 05:21:11 am »

On a related note: What determines the power of the CCS? Is it time, or popularity? Do gun laws affect it? What else?
The CCS ramps things up when average public opinion hits certain "checkpoints" of liberalness (regardless of the laws). They won't calm down again if it drifts back to conservatism.
----
And I agree with the overpowered-ness of the backers list. My idea was to have it be in several parts that have to be found via different methods.
Say; hacking the supercomputer, sleeper-stealing from the CCS, safecracking the CEO's mansion and internet-hacking.
It would say what you found, "...including some interesting information on the CCS".
Then when all the parts have been found, you compile the list and can publish.
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Darvi

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Re: CCS Backer List is Conservatively Overpowered
« Reply #4 on: October 09, 2012, 06:57:56 am »

If you can hack the supercomputer, then cracking the CEO's safe and doing some online hacking is trivial.

A simpler solution would be to lower the item's "drop"-chance. Like, once every ten tries? If you are good enough at infiltrating the CIA to reliably retrieve the list at such odds then chances are you're good enough to take on the CCS anyway. Or would be if you trained your squad on combat instead of stealth.
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Pesi

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Re: CCS Backer List is Conservatively Overpowered
« Reply #5 on: October 09, 2012, 07:36:29 am »

The point of the idea is not for it to be harder than it currently is, but to walk all the different paths there are, to give the feeling of accomplishment when it's finally done.
If the entire list is in one place already under government control, one must wonder why nothing has come of it already. Surely it's more logical that they just didn't know and the LCS is doing the legwork of deriving the list from various unconnected bits of info.

Lowering the drop chance instantly turns it into a grind, which is not fun; and smacks of Twenty Bear Asses.
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EuchreJack

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Re: CCS Backer List is Conservatively Overpowered
« Reply #6 on: October 09, 2012, 10:00:06 am »

I like the idea of it being split up, so you need multiple components to destroy the CCS.  And store the lists with varying security devices, such as one behind a safe, one in a computer, and one a CCS safehouse itself (so you need to seduce or interrogate a CCS member in order to obtain all you need to destroy the CCS).

It also seems more realistic: As you need to piece all the parts together in order to destroy the CCS.

Ideas on part names:
CCS financial backers
CCS founders
CCS weapon suppliers
CCS-backed politicians

It could even be made so that the actual names of the items are random, so that the actual incrimindating evidence that destroys the CCS varies from game-to-game.  Locations might also vary some: both the Corporate Headquarters and CEO Residence have a safe.

And thanks for telling me how to get the CCS Backers List.  I've been waiting for someone to disclose its location!

Neonivek

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Re: CCS Backer List is Conservatively Overpowered
« Reply #7 on: October 09, 2012, 10:46:53 am »

This is probably one of the few games out there where the Non-combat route is actually by far Easy Mode.
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Soadreqm

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Re: CCS Backer List is Conservatively Overpowered
« Reply #8 on: October 09, 2012, 11:57:10 am »

If the entire list is in one place already under government control, one must wonder why nothing has come of it already. Surely it's more logical that they just didn't know and the LCS is doing the legwork of deriving the list from various unconnected bits of info.

The government is in on it. That's kind of the whole point. The CCS is run by the CIA. The real-world CIA is of course staffed solely by good men of integrity who wouldn't hesitate a second to risk their jobs and possibly lives to bring information regarding crimes committed by the CIA to the public, even if it would damage the political interests the agency was founded to protect, because no cause can be as valuable as the truth, but in LCS they are necessarily skewed to be a little bit more evil. >:]

I like the idea of it being split up, so you need multiple components to destroy the CCS.  And store the lists with varying security devices, such as one behind a safe, one in a computer, and one a CCS safehouse itself (so you need to seduce or interrogate a CCS member in order to obtain all you need to destroy the CCS).

Thing is, the CIA headquarters is the most difficult area there is. If you can go there, and open all the doors between you and the supercomputer, you can go anywhere. The only other difficulty would be figuring out where the CCS hideout is. :\
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ff2

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Re: CCS Backer List is Conservatively Overpowered
« Reply #9 on: October 09, 2012, 02:27:50 pm »

I would also like it to disclose the safehouses of the CCS, because I like to combat them but can't seduce a member because I don;t have high enough seduction skill, can't kidnap them because they always have guns, and can't kidnap them when they get stuck in the traps in my safehouse because they almost never siege me and when they do they always shoot the guy I kidnapped.
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Funk

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Re: CCS Backer List is Conservatively Overpowered
« Reply #10 on: October 10, 2012, 04:58:50 am »

if we have more than one part each part can do some damage to them
i.e. weapon suppliers will lower the level guns and armor the CCS has.
backed politicians makes some politicians stand down.

of course you can get the same part twice after a set amount of time based on the CCS's power.
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Neonivek

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Re: CCS Backer List is Conservatively Overpowered
« Reply #11 on: October 10, 2012, 05:41:57 pm »

We could always just change how hacking works so it is no longer a matter of "You go hack and win me the game".

Then again that goes back into the "Hacking as an alternate run" that was shot down a long time ago... so nevermind

Easy mode hacking AWAY!
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Elodie Hiras

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Re: CCS Backer List is Conservatively Overpowered
« Reply #12 on: October 11, 2012, 01:43:03 pm »

Personally, I don't think the Backer list if OP. Why? The CCS is extremely easy to wipe out.

Don't believe me? Founder with 1000 Juice (striking at the CEO Safe, the Prison and stuff), no gun skill + 5 Navy SEAL with 10 juice (Liberal Disobedience) and no other training, just base skills + Heavy Body Armor + M16 = Dead CCS with 0 Liberal Martyrs. Actually, I find it harder (not by much, but still) to sneak into the CIA, since if you raise the alarm, the computer shuts down. And don't tell me SEAL are hard to recruit. 10 Business + 12 Science + 7 Religion + 21 Psychology + 12 or so Liberals + Expensive Props does the trick.

But the need to find several parts of the list would be cool too.
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Neonivek

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Re: CCS Backer List is Conservatively Overpowered
« Reply #13 on: October 11, 2012, 04:23:48 pm »

Quote
don't tell me SEAL are hard to recruit. 10 Business + 12 Science + 7 Religion + 21 Psychology + 12 or so Liberals + Expensive Props does the trick

Ohh yeah totally easy... >_<
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KA101

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Re: CCS Backer List is Conservatively Overpowered
« Reply #14 on: October 11, 2012, 04:41:45 pm »

Quote
don't tell me SEAL are hard to recruit. 10 Business + 12 Science + 7 Religion + 21 Psychology + 12 or so Liberals + Expensive Props does the trick

Ohh yeah totally easy... >_<
Seconded.  "Hmm.  10 Biz, yeah, my bakers have that already.  12 Science, OK, throw a lot of money at the Uni.  7 Relig, well, it's not like the brownies are *that* cheap.  I can afford two people taking classes & cross-training.  21 Psych?! OK, how many low-level Conservative lives do I have to hijack to grind up that high?  and do all 12 Liberals need those stats??"

I'd point out that interrogating Conservatives is something that I'd do only if it was done to my people first.  Even then it'd be a stretch.  Much prefer to break out the Seduction instead--becoming Liberal should feel good, IMO.
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