I've just started out a peasant adventurer, whom a local Cheesemaker in his starting location
gleefully directed to deal with more than a dozen 'threats', until going "Isn't that enough for you?"...
Notably, one of the CotNs he was sent to deal with[1]
appeared to be in the next village over, but was actually in a cave a short distance away from it (the same tile on world-scale maps). As the first Adventurer I've played in 0.34.11, and for several versions beforehand, I took a while to work out the town-plan (and equivalent local terrain area) maps, but am now finding those to be very interesting[2] and informative. And at least now one doesn't have the "TSK"ed site-direction indicator giving out at a large distance from the cave, and having to run a 'search pattern' from there on in. Cave entrances are
utterly findable.
(And so far I've found every single target at the back of such a cave. I've still got quite a few more enemies to target, after querying at other townships, so maybe eventually I'll get a non-cave one. [As now ninjaed, obviously I've got that to come...])
You probably already know this, but being new to this feature myself I might as well mention it...
Of course, if he's
in the town, no idea. I remember having difficulty with some contracts in a much older version (was it a druid I was seeking, or am I misremembering drastically what his job-title was?), where there was a copious population wandering in the open around the 'embark tile'-sized destination and I couldn't find the guy I was looking for
at all. Could be that problem again.
[1] Actually a potential were-beast, that one, but one of the really pathetic ones who was a Peasant him/herself when I found him. The "cave fish man vampire" was a
lot more difficult, for the obvious reasons, and even worse than the Lions. Not yet been to any of the outlaw camps, yet.
[2] Because I'm still training ambushing, I'm only using them as reference (when I'm not prohibited from Travelling due to proximity to obstacles and cave-sites.