((I'm speeding up full spell teaching to 10x with one-on-one, 8x with multiple students, and removing the loss of overall efficiency if you want to study something else afterwards. Otherwise Lady Zirae would be cheating whenever she shares magical knowledge. School knowledge and skills remain at a base of 3x or 2x, but get an increasing bonus the more skilled the teacher is than the student.))
Lady Zirae begins studying the school of Metamagic.
Thranduil viciously murders his pet worm in an unfortunate accident that leaves him unable to remember exactly what went wrong and with a terrible headache. Despite the setbacks, he feels that his spell is ready.
Sirra works to train her perception: Having someone make a few changes to a room while her back is turned, then spotting the differences (After several failures where the chosen slave refused to allow Sirra to be wrong, a guard was used), trying to find hidden rangers during their training, finding Jamgeon, and noticing people sneaking up on her.
Albrecht is nearing another breakthrough on Soul Magic.
Jamgeon tries to sneak past rangers a few times, but they insult his heavy footsteps and he decides to sneak by normal palace guards instead. He tries hiding from Sirra several times, but she finds him more often than not. Muddle senses proves nearly useless in its current form.
Lady Zirae is annoyed at Ardrek for not working on his remote viewing spell as she wanted. He makes good progress on improving his divination skill, but she wanted something with more immediate use.
One of the nobels in the Tivoryn Conspiracy was particularly foolish, and fell to one of Lady Zirae's spies. The rest are quite shaken, and some of the fallen noble's peasants are 'convinced' to seek protection from Lady Zirae.
Troop training continues, slowly. Lady Zirae is getting annoyed at their general terribleness. She would much rather avoid a bloody battle involving most of the town's forces, but the spy reports indicate the conspirators are growing desperate.
Tivoryn's Conspiracy, lesser faction in Exiled Wastes
Low-mid intel. Small coalition of dark elven nobles. No magical capabilities. Demoralized and growing desperate.
Exiled Wastes Contested
Intel: Low
Morale: Fair
Influence: Unknown (47% of Medea's Stiletto) vs (33%, Tivoryn's Conspiracy)
Population: 3148 known, 4% annual growth
Military strength:
40 rangers (Irregulars/archery/stealth/infiltration)
Lower-class levy
Prosperity: 12 known
Mana: 8 known
Conjuration
Conjure Stone(0) [2.0]. Converts mana into perfect 1m3 cubes of stone. Created cube slowly expands into full size into a ritual circle directly in front of the caster. 10m^3 per mana.
Efficient Conjure Stone(0) [2.80]. 14^3 per mana.
Divination
View Object(1) [1.00]. The caster may view (sight only) a location through an object, so long as the object remains within three meters of the ritual location. Moving the object further than ten meters away completely breaks the spell, otherwise bringing it back in range is sufficient. The ritual takes two hours. Each caster may only maintain one such prepared object, but multiple casters may link with the same ritual. Meditation to view the object may be done from anywhere. Ritual costs 1 mana. Viewing costs 0.1 mana, but has no time limit.
Enhanced Hearing(1)
Mind
Muddle Senses(1) [1.44] Slightly blurs vision and dampens hearing. Requires continued direct eye contact with target while casting. Lasts one minute. 0.2 mana per cast.
Mind Blow(1) [2]. An illusory headache incapacitates the weak, and causes distracting pain to others. Requires a few seconds of eye contact on a target no more than 30 feet away. Optimal range is 20 feet. 0.1 mana per cast.
Lesser Zirae's Mind Blow(1) [3.00]. An illusory headache incapacitates the weak, and causes distracting pain to others. Requires line of sight; 30ft max range with 20ft optimal. 0.1 mana per cast.
Zirae's Mind Blow(1) [3.78]. An illusory headache incapacitates the weak, and causes distracting pain to others. Requires line of sight; target's face must be distinguishable to the naked eye. 0.1 mana per cast.
Tame Animal(1) [2.00] Forces an unintelligent animal to see the caster as alpha. Aggressive animals may test if the caster is still alpha. Expires after random period without contact. 0.3 mana to cast.
Soul
Incorporeal Manifestation(1)
Race: Nomad (+economic stimulation)
Magical Skills:
Space/Time [0.07]
Soul Magic [1.94]
Mind Magic [0.25]
Metamagic [0.05]
Mundane Skills:
Knife fighting [1.00]
Spells:
Conjure Stone [2.0]
Mind Blow [1.0] {3}
Incorporeal Manifestation [0.81]
Race: Dark Elf (+subterfuge)
Magical Skills:
Space/Time [0.07]
Mind [1.70]
Metamagic [0.05]
Mundane Skills:
Animal lore [1.00]
Spells:
Conjure Stone [2.0]
Mind Blow [2.0] {3}
Tame Animal(1) [2.03]
Race: Dark Elf (+subterfuge)
Magical Skills:
Space/Time [0.09]
Mind [1.10]
Metamagic [0.13]
Mundane Skills:
Knife fighting [0.50]
Stealth [0.86]
Spells:
Conjure Stone [2.0]
Muddle Senses [1.44]
Mind Blow [1.0] {3}
Race: Human (+social)
Magical Skills:
Divination [1.79]
Mind Magic [0.23]
Metamagic [0.13]
Mundane Skills:
Social [1.00]
Spells:
Conjure Stone [2.00]
View Object [1.00]
Mind Blow [1.0] {3}
Race: Lizardwoman (++amphibious infiltrations)
Magical Skills:
Conjuration [0.48]
Space/Time [0.06]
Divination [0.15]
Mind Magic [0.54]
Metamagic [0.05]
Mundane Skills:
Perception [1.51]
Spells:
Efficient Conjure Stone [2.80]
Enhanced Hearing [0.31]
Mind Blow [1.0] {3.0}