((Please remember that you can only research spells up to [3.00] if the corresponding school is the same as the spell's tier, [1.00] if the spell's tier is one higher, and it caps at [5.00] if the spell's tier is at least one level lower. In case of an overflow, nothing will be lost, but you'll need to get the proper school level and research the spell again to see any benefit.
You can help Lady Zirae 's research regardless of your school knowledge, if she is focusing on that. Please include an alternative action if you want to focus on helping her research one thing.))
Lady Zirae is quite pleased with her spell's progress, and seems satisfied with its current state.
Mesor makes only marginal progress on his Tame Animal spell.
Sirra fully applies herself to assisting her leader's studies, and somehow makes half again as much progress as the rest of her colleagues combined. Lady Zirae is impressed, given Sirra's lack of knowledge with Mind Magic. ((That was a nearly perfect series of rolls. Note that the chances of a reputation loss were higher than a gain, particularly since Sirra's leading.))
Albrecht begins working on a spell to manifest the spirit of someone who has died.
Jamgeon's spell is technically castable, but needs more work to be useful.
Ardrek learns enough about Divination to continue working on his spell next season.
The conflict in Medea's Stiletto remains low-key. None of the nobility are ready to make their move, and since the peasants are too well trained to risk starting a war, the sides have little contact with each other. The forces training for Lady Zirae are still only slightly better than standard militia. No word on the military strength of her rivals, aside from obvious misinformation.
The mana reserves have been depleted. At the current rate of consumption, research is expected to be slowed by approximately 15%.
Tivoryn's Conspiracy, lesser faction in Exiled Wastes
Low intel. Small coalition of dark elven nobles. No magical capabilities.
Exiled Wastes Contested
Intel: Low
Morale: Fair
Influence: Unknown (45% of Medea's Stiletto) vs (38%, Tivoryn's Conspiracy)
Population: 3124 known, 4% annual growth
Military strength:
40 rangers (Irregulars/archery/stealth/infiltration)
Lower-class levy
Prosperity: 12 known
Mana: 8 known
Conjuration
Conjure Stone(0) [2.0]. Converts mana into perfect 1m3 cubes of stone. Created cube slowly expands into full size into a ritual circle directly in front of the caster. 10m^3 per mana.
Efficient Conjure Stone(0) [2.80]. 14^3 per mana.
Divination
View Object(1) [1.00]. The caster may view (sight only) a location through an object, so long as the object remains within three meters of the ritual location. Moving the object further than ten meters away completely breaks the spell, otherwise bringing it back in range is sufficient. The ritual takes two hours. Each caster may only maintain one such prepared object, but multiple casters may link with the same ritual. Meditation to view the object may be done from anywhere. Ritual costs 1 mana. Viewing costs 0.1 mana, but has no time limit.
Enhanced Hearing(1)
Mind
Muddle Senses(1) [1.44] Slightly blurs vision and dampens hearing. Requires continued direct eye contact with target while casting. Lasts one minute. 0.2 mana per cast.
Mind Blow(1) [2]. An illusory headache incapacitates the weak, and causes distracting pain to others. Requires a few seconds of eye contact on a target no more than 30 feet away. Optimal range is 20 feet. 0.1 mana per cast.
Lesser Zirae's Mind Blow(1) [3.00]. An illusory headache incapacitates the weak, and causes distracting pain to others. Requires line of sight; 30ft max range with 20ft optimal. 0.1 mana per cast.
Zirae's Mind Blow(1) [3.78]. An illusory headache incapacitates the weak, and causes distracting pain to others. Requires line of sight; target's face must be distinguishable to the naked eye. 0.1 mana per cast.
Tame Animal(1)
Soul
Incorporeal Manifestation(1)
Race: Nomad (+economic stimulation)
Magical Skills:
Space/Time [0.07]
Soul Magic [1.36]
Mind Magic [0.25]
Mundane Skills:
Knife fighting [1.00]
Spells:
Conjure Stone [2.0]
Mind Blow [1.0] {3}
Incorporeal Manifestation [0.81]
Race: Dark Elf (+subterfuge)
Magical Skills:
Space/Time [0.07]
Mind [1.22]
Mundane Skills:
Animal lore [1.00]
Spells:
Conjure Stone [2.0]
Mind Blow [2.0] {3}
Tame Animal(1) [0.83]
Race: Dark Elf (+subterfuge)
Magical Skills:
Space/Time [0.09]
Mind [1.10]
Mundane Skills:
Knife fighting [0.50]
Stealth [0.50]
Spells:
Conjure Stone [2.0]
Muddle Senses [1.44]
Mind Blow [1.0] {3}
Race: Human (+social)
Magical Skills:
Divination [1.28]
Mind Magic [0.23]
Mundane Skills:
Social [1.00]
Spells:
Conjure Stone [2.00]
View Object [1.00]
Mind Blow [1.0] {3}
Race: Lizardwoman (++amphibious infiltrations)
Magical Skills:
Conjuration [0.48]
Space/Time [0.06]
Divination [0.15]
Mind Magic [0.54]
Mundane Skills:
Perception [1.00]
Spells:
Efficient Conjure Stone [2.80]
Enhanced Hearing [0.31]
Mind Blow [1.0] {3.0}